Why the One Definition Rule exists, and being able to hide members with local variables is bad, Exhibit A.
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@@ -782,7 +782,7 @@ void Sprite::SetState( int iNewState )
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void Sprite::RecalcAnimationLengthSeconds()
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{
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float m_animation_length_seconds = 0;
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m_animation_length_seconds = 0;
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FOREACH_CONST(State, m_States, s)
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{
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m_animation_length_seconds += s->fDelay;
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