Commit Graph

22 Commits

Author SHA1 Message Date
Glenn Maynard 9803d0b42e simplify 2005-05-29 01:34:33 +00:00
Glenn Maynard 5cde88bd78 IsPlayerEnabled -> GAMESTATE:IsPlayerEnabled 2005-05-29 01:02:16 +00:00
Glenn Maynard 05a5dfeb02 cleanup 2005-05-28 08:08:11 +00:00
Glenn Maynard 515197b651 cleanup - use PREFSMAN version 2005-05-28 08:03:50 +00:00
Glenn Maynard 2239c932a4 cleanup - use GAMESTATE version 2005-05-28 07:55:58 +00:00
Chris Danford 16c7b72e61 remove unused non-method CoinMode 2005-05-20 18:03:41 +00:00
Chris Danford 8e861c38ec add branch logic for ScreenSaveSync
logging cleanup
2005-05-20 03:25:38 +00:00
Glenn Maynard 2cac14ae37 add ModeMenuAvailable 2005-04-27 04:26:06 +00:00
Chris Danford 9fbfabea76 use boolean type, don't return string 2005-04-23 02:33:48 +00:00
Chris Danford 13f9e532d1 fix OptionsMenuAvailable 2005-04-23 01:41:42 +00:00
Chris Danford bd796fd9ac options menu metric fixes 2005-04-21 19:57:10 +00:00
Glenn Maynard 40fde98efa add license--just as important for Lua scripts as C++ source 2005-02-16 00:15:36 +00:00
Chris Danford 16952cf29c replace ScreenBranches with Lua 2005-02-09 10:02:09 +00:00
Glenn Maynard 29d72e9964 fix rave options screen 2005-02-02 22:34:02 +00:00
Glenn Maynard 64e3593d49 no need to pass Passed here 2005-01-30 03:01:16 +00:00
Glenn Maynard ee449e1df8 GetGameplayNextScreen() 2005-01-30 02:45:01 +00:00
Charles Lohr b3ff1f0119 Fix: Don't boot user back to the login screen if they're logged in. 2005-01-29 16:47:19 +00:00
Charles Lohr ccbd5beb7b Modified lua for aplowman's new screen 2005-01-27 04:19:16 +00:00
Charles Lohr 0d7787b9e7 Fix: ReportStyle was not working properly 2005-01-22 05:34:02 +00:00
Glenn Maynard 6b2e1e6d13 more branch conversions 2005-01-20 18:29:20 +00:00
Glenn Maynard 75c7d7ec62 jump through fewer hoops with ScreenStage 2005-01-20 18:13:37 +00:00
Glenn Maynard 6493010e49 Use a Lua script to select the evaluation screen, instead of a ScreenBranch.
This approach has several advantages.  It's more flexible; full conditionals
can be used.  It mixes with things like the "bGoingToPlayTheSameMusic"
logic in ScreenAttract much better; it gets the real real next screen, not
the branch.  It also mixes with screen preloading, such as used by ScreenStage.

(I don't know if grouping functions that are used like branches makes sense;
I'm not sure how Lua will be used in general, so this stuff might get reorganized
later.)
2005-01-20 00:37:33 +00:00