139 lines
4.9 KiB
Lua
139 lines
4.9 KiB
Lua
function ScreenTitleBranch()
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if GAMESTATE:GetCoinMode() == COIN_MODE_HOME then return "ScreenTitleMenu" end
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return "ScreenTitleJoin"
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end
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function ScreenCautionBranch()
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if PREFSMAN:GetPreference("ShowCaution") then return "ScreenCaution" end
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return "ScreenSelectStyle"
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end
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function SongSelectionScreen()
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if PlayModeName() == "Nonstop" then return "ScreenSelectCourseNonstop" end
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if PlayModeName() == "Oni" then return "ScreenSelectCourseOni" end
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if PlayModeName() == "Endless" then return "ScreenSelectCourseEndless" end
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if IsNetConnected() then ReportStyle() end
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if IsNetSMOnline() then return SMOnlineScreen() end
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if IsNetConnected() then return "ScreenNetSelectMusic" end
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return "ScreenSelectMusic"
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end
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function SMOnlineScreen()
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if not IsSMOnlineLoggedIn(PLAYER_1) and GAMESTATE:IsPlayerEnabled(PLAYER_1) then return "ScreenSMOnlineLogin" end
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if not IsSMOnlineLoggedIn(PLAYER_2) and GAMESTATE:IsPlayerEnabled(PLAYER_2) then return "ScreenSMOnlineLogin" end
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return "ScreenNetRoom"
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end
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function SelectFirstOptionsScreen()
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if PlayModeName() == "Rave" then return "ScreenRaveOptions" end
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return "ScreenPlayerOptions"
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end
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function GetGameplayScreen()
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if IsExtraStage() or IsExtraStage2() then return "ScreenGameplay" end
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return "ScreenGameplay"
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end
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function SelectEvaluationScreen()
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if IsNetConnected() then return "ScreenNetEvaluation" end
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Mode = PlayModeName()
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if( Mode == "Regular" ) then return "ScreenEvaluationStage" end
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if( Mode == "Nonstop" ) then return "ScreenEvaluationNonstop" end
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if( Mode == "Oni" ) then return "ScreenEvaluationOni" end
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if( Mode == "Endless" ) then return "ScreenEvaluationEndless" end
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if( Mode == "Rave" ) then return "ScreenEvaluationRave" end
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if( Mode == "Battle" ) then return "ScreenEvaluationBattle" end
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end
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function ScreenEvaluationExitBranch()
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if( IsNetSMOnline() ) then return "ScreenNetRoom" end
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if( IsNetConnected() ) then return "ScreenNetSelectMusic" end
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return "ScreenSelectMusic"
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end
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function ScreenBranchNetAfterEval()
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if IsNetSMOnline() then return "ScreenSMOnlineSelectMusic" end
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if IsNetConnected() then return "ScreenNetSelectMusic" end
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return "ScreenSelectMusic"
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end
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function SelectEndingScreen()
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if GetBestFinalGrade() >= Grade("AA") then return "ScreenMusicScroll" end
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return "ScreenCredits"
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end
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function IsEventMode()
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return PREFSMAN:GetPreference( "EventMode" )
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end
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-- For "EvalOnFail", do:
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-- function GetGameplayNextScreen() return SelectEvaluationScreen() end
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function GetGameplayNextScreen()
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Trace( "GetGameplayNextScreen: " )
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local Passed = not AllFailed()
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Trace( " Passed = "..tostring(Passed) )
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Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
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Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) )
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Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
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Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
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Trace( " Event mode = "..tostring(IsEventMode()) )
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if GAMESTATE:IsSyncDataChanged() then
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return "ScreenSaveSync"
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end
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if Passed or GAMESTATE:IsCourseMode() or
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IsExtraStage() or IsExtraStage2()
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then
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Trace( "Go to evaluation screen" )
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return SelectEvaluationScreen()
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end
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if IsEventMode() then
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Trace( "Go to song selection screen" )
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-- DeletePreparedScreens()
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return SongSelectionScreen()
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end
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Trace( "ScreenGameOver" )
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return "ScreenGameOver"
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end
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function OptionsMenuAvailable()
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if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then return false end
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return true
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end
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function ModeMenuAvailable()
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local PickExtraStage = PREFSMAN:GetPreference( "PickExtraStage" )
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if (GAMESTATE:IsExtraStage() and not PickExtraStage) or GAMESTATE:IsExtraStage2() then
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return false
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end
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return true
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end
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-- (c) 2005 Glenn Maynard, Chris Danford
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-- All rights reserved.
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a
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-- copy of this software and associated documentation files (the
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-- "Software"), to deal in the Software without restriction, including
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-- without limitation the rights to use, copy, modify, merge, publish,
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-- distribute, and/or sell copies of the Software, and to permit persons to
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-- whom the Software is furnished to do so, provided that the above
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-- copyright notice(s) and this permission notice appear in all copies of
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-- the Software and that both the above copyright notice(s) and this
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-- permission notice appear in supporting documentation.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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-- PERFORMANCE OF THIS SOFTWARE.
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