add branch logic for ScreenSaveSync

logging cleanup
This commit is contained in:
Chris Danford
2005-05-20 03:25:38 +00:00
parent 38dbfc1355
commit 8e861c38ec
+10 -8
View File
@@ -72,15 +72,17 @@ end
function GetGameplayNextScreen()
Trace( "GetGameplayNextScreen: " )
local Passed = not AllFailed()
if( Passed ) then
Trace( "Passed" )
else
Trace( "Failed" )
Trace( " Passed = "..tostring(Passed) )
Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
Trace( " IsCourseMode = "..tostring(IsCourseMode()) )
Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
Trace( " Event mode = "..tostring(IsEventMode()) )
if GAMESTATE:IsSyncDataChanged() then
return "ScreenSaveSync"
end
if IsCourseMode() then Trace( "Course mode " ) end
if IsExtraStage() then Trace( "Ex1" ) end
if IsExtraStage2() then Trace( "Ex2" ) end
if IsEventMode() then Trace( "Event mode" ) end
if Passed or IsCourseMode() or
IsExtraStage() or IsExtraStage2()
then