Jason Felds
95f3872365
Tidying up of the pulling of the SMLAN server.
2006-11-24 13:26:08 +00:00
Josh Allen
4e91f9add3
Pull out the SMLAN server. Its very out of date and not used, besides the SMO server can act as a lan server.
2006-11-24 07:13:27 +00:00
Josh Allen
23e97d9d2e
Pull out the SMLAN server. It very out of date and not used besides the SMO server can act as a lan server. Also add a newline to the scoreboard.
2006-11-24 07:04:39 +00:00
Mike Calfin
7d243815b0
did someone set ScreenCompany timer to 999 as a joke? reverted to 9 seconds.
2006-11-24 06:01:53 +00:00
Josh Allen
bd483b69b1
Get the scoreboard grades the correct way and fix returned enumerated type from lua
2006-11-24 05:56:56 +00:00
Mike Calfin
a508e359b8
turn off menu timer by default - no need for it in a home game
2006-11-24 05:17:11 +00:00
Mike Calfin
f4bf9f95b2
changed prevscreen of NetworkOptions2 to LUA command
2006-11-24 04:45:13 +00:00
Mike Calfin
a4b71154fa
added LUA command for ScreenNetworkOptions2 nextscreen
2006-11-24 04:35:19 +00:00
Mike Calfin
1e7a638e43
changed main menu network options nextscreen to LUA command
2006-11-24 04:34:23 +00:00
Vecais Dumais Laacis
e60bdd6348
Added png/jpeg libraries to be linked before directx ones.
2006-11-23 19:43:43 +00:00
Vecais Dumais Laacis
a19f1d5f5b
Add missing files.
...
Added png/jpeg libraries to be linked before directx ones.
2006-11-23 18:46:24 +00:00
Steve Checkoway
be152b017e
Add files.
2006-11-22 07:20:27 +00:00
Jason Felds
5ab5386932
Minor cleanup.
2006-11-22 06:18:38 +00:00
Steve Checkoway
2b762a116b
Fix compile.
2006-11-22 05:51:10 +00:00
Glenn Maynard
2766d0b970
fix crash when GetCurrentStyle() == NULL
2006-11-22 02:07:38 +00:00
Glenn Maynard
a5bb9fc32a
remove GetCurrentStyleType
2006-11-22 02:07:08 +00:00
Glenn Maynard
98178e6700
GAMESTATE:GetCurrentStyleType -> GAMESTATE:GetCurrentStyle():GetStyleType
2006-11-22 02:06:00 +00:00
Glenn Maynard
476c34b3fe
unneeded header
2006-11-22 01:59:33 +00:00
Glenn Maynard
29dd2b0473
move style icon into Lua
2006-11-22 01:58:11 +00:00
Glenn Maynard
81c407bc08
missing header
2006-11-22 01:56:07 +00:00
Glenn Maynard
d1759bb123
Resolve directory names to embedded default.xml/default.lua files
...
at the pathname resolution stage (THEME:GetPath, ResolvePath),
not at loading. This means that pathnames to Lua files are actually
paths to Lua files, without any extra processing, and we always
load actual files (except for BGAnimation compatibility), not
directories.
(fixes Lua LoadActor() on a directory loading as a BGA and not
as Lua)
2006-11-22 01:51:31 +00:00
Glenn Maynard
91f2f662b1
propagate metatable on merge
2006-11-22 01:19:03 +00:00
Glenn Maynard
e96a4b7270
use a LocalizedString instead of depending on CommonMetrics
2006-11-21 23:32:39 +00:00
Glenn Maynard
d14277274e
Don't special case IsEditing. If you don't want a menu timer on a screen,
...
set TimerSeconds=-1.
2006-11-21 20:14:25 +00:00
Glenn Maynard
737436885d
simplify
2006-11-21 20:08:41 +00:00
Glenn Maynard
ef3b1b7218
MenuTimer is in SWME; move SM_MenuTimer there, too. (Screen no longer
...
needs GAMESTATE.)
2006-11-21 20:04:51 +00:00
Glenn Maynard
ce86b65827
fix base call
2006-11-21 20:03:28 +00:00
Glenn Maynard
7ef6009567
Screen::JoinInput -> GameState::JoinInput
2006-11-21 19:57:58 +00:00
Glenn Maynard
d591926ff7
Don't play sounds in JoinInput; let the caller do that.
...
Localize "only play start sound for the 2nd player who joins"
hack into ScreenSelect.
2006-11-21 19:52:18 +00:00
Glenn Maynard
9195740ded
cleanup
2006-11-21 19:39:17 +00:00
Glenn Maynard
27fdc9101f
join on IET_FIRST_PRESS only
2006-11-21 19:37:16 +00:00
Glenn Maynard
93efb67216
correct base
2006-11-21 19:33:24 +00:00
Glenn Maynard
52009ae6ee
I'm not sure what was happening here:
...
If ALLOW_DISABLED_PLAYER_INPUT is true (only ScreenTitleMenu), then
ScreenSelect::Input doesn't do JoinInput ("the player will be joined
and the user will still be on the title menu"). However,
ScreenSelectMaster::MenuStart does the JoinInput anyway, so this still
happens.
If we want to have main menu options that don't load a screen, this
code path should be refactored a bit, to ask the derived class whether
the selection should also join. As is, it's just making the JoinInput
path complicated.
2006-11-21 19:28:42 +00:00
Glenn Maynard
00fdeac301
remove empty
2006-11-21 19:06:54 +00:00
Glenn Maynard
44bb231639
separate slightly confusing logic - send COIN inputs with the normal input path
2006-11-21 19:04:24 +00:00
Glenn Maynard
c4719461f9
fixup comment
2006-11-21 18:37:42 +00:00
Glenn Maynard
5eb98b88bd
fixup
2006-11-21 18:36:44 +00:00
Glenn Maynard
8ada5509f5
simplify
2006-11-21 18:33:54 +00:00
Glenn Maynard
efa198b4aa
comment
2006-11-21 18:32:49 +00:00
Glenn Maynard
33f8e799fc
fix GameSoundManager::PlayOnceFromAnnouncer
2006-11-21 18:32:33 +00:00
Glenn Maynard
f4bdf5671e
cleanup
2006-11-21 18:27:12 +00:00
Glenn Maynard
89785099b7
static -> const
2006-11-21 18:24:21 +00:00
Glenn Maynard
f198f5c933
set params, not generated message names
2006-11-21 18:23:12 +00:00
Glenn Maynard
4516e1378a
simplify
2006-11-21 18:22:20 +00:00
Glenn Maynard
c35c72e64a
don't iterate over note rows
2006-11-21 18:21:58 +00:00
Glenn Maynard
056055ce7c
simplify
2006-11-21 18:10:20 +00:00
Glenn Maynard
eaf69775bb
cleanup
2006-11-21 18:09:59 +00:00
Glenn Maynard
6eb5d623b9
cleanup
2006-11-21 18:05:24 +00:00
Glenn Maynard
9fa7a83535
update comments
2006-11-21 17:58:04 +00:00
Glenn Maynard
6276a1f93d
play sounds normally
2006-11-21 17:57:06 +00:00