MenuTimer is in SWME; move SM_MenuTimer there, too. (Screen no longer

needs GAMESTATE.)
This commit is contained in:
Glenn Maynard
2006-11-21 20:04:51 +00:00
parent ce86b65827
commit ef3b1b7218
3 changed files with 18 additions and 11 deletions
+1 -11
View File
@@ -1,6 +1,5 @@
#include "global.h"
#include "Screen.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "RageSound.h"
#include "RageLog.h"
@@ -189,16 +188,7 @@ void Screen::Input( const InputEventPlus &input )
void Screen::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_MenuTimer )
{
FOREACH_HumanPlayer(p)
{
InputEventPlus iep;
iep.pn = p;
MenuStart( iep );
}
}
else if( SM == SM_GoToNextScreen || SM == SM_GoToPrevScreen )
if( SM == SM_GoToNextScreen || SM == SM_GoToPrevScreen )
{
if( SCREENMAN->IsStackedScreen(this) )
SCREENMAN->PopTopScreen( m_smSendOnPop );
+16
View File
@@ -10,6 +10,7 @@
#include "ScreenManager.h"
#include "GameSoundManager.h"
#include "MemoryCardDisplay.h"
#include "InputEventPlus.h"
#define TIMER_STEALTH THEME->GetMetricB(m_sName,"TimerStealth")
#define STYLE_ICON THEME->GetMetricB(m_sName,"StyleIcon")
@@ -156,6 +157,21 @@ void ScreenWithMenuElements::BeginScreen()
this->PlayCommand( "FirstUpdate" );
}
void ScreenWithMenuElements::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_MenuTimer )
{
FOREACH_HumanPlayer(p)
{
InputEventPlus iep;
iep.pn = p;
MenuStart( iep );
}
}
Screen::HandleScreenMessage( SM );
}
void ScreenWithMenuElements::TweenOnScreen()
{
ON_COMMAND( m_autoHeader );
+1
View File
@@ -20,6 +20,7 @@ public:
virtual void BeginScreen();
virtual ~ScreenWithMenuElements();
virtual void HandleScreenMessage( const ScreenMessage SM );
void Update( float fDeltaTime );
void StartTransitioningScreen( ScreenMessage smSendWhenDone );
virtual void Cancel( ScreenMessage smSendWhenDone );