DP - dance points, what Miryokuteki had in place
AP - arcade points, like MAX2 arcade
SP - song points, like MAX2 home (though I don't know the exact system)
CS - clear stages, like 5th home
Somewhat strewn but not supported yet:
!! - Toastys seen
EC - cleared extra stages
EF - fail extra stage (don't quote me on these two yet, I haven't tried them yet)
RO - roulette (theres fifteen roulette slots, but its not implemented yet)
Also updated the INI to store values for these means of unlocking. The system
still isn't "optimized" yet, though.
old screen. This means that we may unload resources when we'll
need them immediately, but lowers the memory usage peak considerably
for very low-memory machines.
Three options:
yes, to go directly to it without asking. This is faster for people who use
the song options menu frequently
no, to skip it completely; probably useful for coin mode where the song
opts menu may be inappropriate
ask, to ask, for people (like me) who use that menu very infrequently
but still want it available
time, but makes the actual screen much cleaner.
Add an option to disable banner preloading completely, to remove all
long waits completely. Don't ChangeBannersWhenFast if we're set
to this.
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
that are loaded in advance, which excludes sample music
and some announcers.
Disable "sound volume". That's not what that variable is for; setting
it to higher values will result in clipping on a lot of hardware, causing
people to report it as a "bug" (which it's not). Setting it to lower values
results in lower quality sound. To do this correctly, we'd need to add
an interface for accessing the real hardware mixer volume, which I
don't really want to do right now ...
Eval screen numbers are probably going to overflow off the left side until we get a new number skin.
Apparently arcade behavior is to *not* dim the extra digits for dance points, but I think this looks cleaner.