Commit Graph
4026 Commits
Author SHA1 Message Date
Glenn Maynard 94fe0ff259 remove duplicates 2003-07-07 22:22:04 +00:00
Glenn Maynard 03b4a7b6f3 Re-adding these; they were (incorrectly) added as binary files for some
reason.

Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
2003-07-07 22:21:31 +00:00
Glenn Maynard 0011ca5654 Re-adding these; they were (incorrectly) added as binary files for some
reason.
2003-07-07 22:19:03 +00:00
Ben Anderson 897caf4cee Case counts on Linux 2003-07-07 22:12:12 +00:00
Glenn Maynard 27d47bb813 fix INPUTMODE_BOTH on 2p side 2003-07-07 20:54:59 +00:00
Chris Danford 6c99547b6a add ClearZBuffer command for Actors
add Lighting flag for BGAnimationLayer
2003-07-07 20:24:51 +00:00
James Sanders 65d390ebc3 just updating my todo 2003-07-07 19:24:25 +00:00
Glenn Maynard 6f82760d6d extra stage fixes 2003-07-07 19:19:16 +00:00
Thad Ward 5309e264e8 nul. bump the ciabot script 2003-07-07 18:22:36 +00:00
Andrew Wong 0f996ab2b1 updated some incorrect names in the preferences file
adjusted rate timer increased while playing oni courses to reflect song play modifiers
2003-07-07 11:02:23 +00:00
Glenn Maynard f32fdae326 simplify
Quick 6am (zzzz) tips:

If a block is more than a few lines long, always bracket {} it, even if you
don't have to.  Large unbracketed expressions get hard to follow.

Don't do this:
while(stuff) {
   if(x) {
      do lots of stuff;
   }
}

Instead, do this:

while(stuff) {
   if(!x)
      continue;
   do lots of stuff;
}

This simplifies program flow; the former makes me scroll down the page
to see if there's anything after the "if" before it comes around the loop
again.  It also reduces indentation.

XXX's are things that I'm not going to try to do at 6am ...
2003-07-07 10:51:58 +00:00
Glenn Maynard 2daa449d49 fix warnings 2003-07-07 10:41:33 +00:00
Andrew Wong d27a25e472 Revamped the unlock system. Currently it supports the following methods:
DP - dance points, what Miryokuteki had in place
AP - arcade points, like MAX2 arcade
SP - song points, like MAX2 home (though I don't know the exact system)
CS - clear stages, like 5th home

Somewhat strewn but not supported yet:
!! - Toastys seen
EC - cleared extra stages
EF - fail extra stage (don't quote me on these two yet, I haven't tried them yet)
RO - roulette (theres fifteen roulette slots, but its not implemented yet)

Also updated the INI to store values for these means of unlocking.  The system
still isn't "optimized" yet, though.
2003-07-07 10:22:53 +00:00
Chris Danford 7622dc7282 delete all thumbs.db script 2003-07-07 09:09:20 +00:00
Kevin Slaughter b643749625 Clear out my old TODO 2003-07-07 09:08:12 +00:00
Glenn Maynard 0ea5fe7d63 bump cache 2003-07-07 05:39:45 +00:00
Glenn Maynard ff2c4e2ff4 Sanae Shintani special case 2003-07-07 05:32:25 +00:00
Glenn Maynard d90cca1ad9 fix ScreenSelectCourse score frame 2003-07-07 05:16:27 +00:00
Glenn Maynard e0859dc3d1 ScreenSelectMusic score frame is a static graphic now; let it animate. 2003-07-07 05:15:58 +00:00
Glenn Maynard 4b3ac08dff more TM4 translits 2003-07-07 05:07:38 +00:00
Glenn Maynard 32bcc5a11f update 2003-07-07 05:04:29 +00:00
Glenn Maynard 72fe4f32d1 add characters 2003-07-07 05:03:38 +00:00
Glenn Maynard 4e490e7c7b Add character for Lee Jung Hyun 2003-07-07 04:37:45 +00:00
Glenn Maynard 626ef6de2b add ScreenTitleMenu begin out 2003-07-07 04:21:53 +00:00
Glenn Maynard 8e9123dfc7 When spacing a font out, use AdvanceExtraPixels, not AddToAllWidths.
The former won't change right- and left-alignment; the latter will.  (Use
the latter only when the characters actually *get* wider; eg. when adding
a black border.)
2003-07-07 04:03:32 +00:00
Glenn Maynard 736592ca17 allow disabling the frame dimensions warning 2003-07-07 03:55:54 +00:00
Glenn Maynard 63b5dcf6da implement IgnoredMessageWindows for ArchHooks::MessageBoxOK 2003-07-07 03:53:16 +00:00
Glenn Maynard a0555dd687 add OK dialog with "stop bothering me" checkbox 2003-07-07 03:52:08 +00:00
Glenn Maynard 03a7df4f78 add IgnoredMessageWindows 2003-07-07 03:51:20 +00:00
Sean Burke 8b73204ea4 LoadingWindow_Gtk should now work as intended. 2003-07-07 03:36:38 +00:00
Glenn Maynard 0df58830ab remove unused, empty dialogs 2003-07-07 02:49:35 +00:00
Sean Burke 9633cde786 I suppose I shouldn't break Linux. 2003-07-07 02:05:46 +00:00
Glenn Maynard 31935f1e6a remove extra code 2003-07-07 02:03:23 +00:00
Sean Burke 9f9d2ce0ad Push LoadingWindow_Gtk aside until it actually works. 2003-07-07 01:44:51 +00:00
Sean Burke faa023b8e6 Add ActorUtil.cpp and ActorUtil.h to the Linux Makefile. 2003-07-07 01:35:02 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard a06eeea9c7 Completely revamp the DWI writing code. Handle things like:
248 -> <18>
24!4 -> 1!3
246!68!6 -> <19!9>
2003-07-07 01:12:30 +00:00
Sean Burke 8014bb1f27 Revert to cpp and fix a glaring omission in LoadingWindow_Gtk. 2003-07-07 00:52:35 +00:00
Glenn Maynard 5857d4cbd3 what the? 2003-07-07 00:16:52 +00:00
Glenn Maynard 568bc4bc2f Fix writing DWIs with 96ths. 2003-07-06 23:37:16 +00:00
Sean Burke 8962d1ae28 This should have been a C file, not CPP. (Also, I should be shot.) 2003-07-06 23:17:22 +00:00
Sean Burke 28be137bfc This should have been a C file, not CPP. 2003-07-06 23:15:46 +00:00
Sean Burke adcd31adc8 eol 2003-07-06 22:32:10 +00:00
Sean Burke 18c143be70 LoadingWindow_Gtk almost sort of halfway works, in a manner of speaking. 2003-07-06 22:13:56 +00:00
Glenn Maynard 61baf5992b Wow, I wonder how many obscure crashes were happening because
of a bug in a 2-line function.  :)
2003-07-06 22:08:02 +00:00
Glenn Maynard a0bc9ef4f5 hush warning 2003-07-06 20:32:08 +00:00
Andrew Wong 221d2d1b36 fixed "points till next unlock" so it truly shows points till next unlock 2003-07-06 12:53:23 +00:00
Glenn Maynard f8c030e332 Fix BGAnimation lengths; simplify. 2003-07-06 10:26:22 +00:00
Andrew Wong 3a9449a5ee fixed bug where failing a course displays one more stage than you actually cleared 2003-07-06 10:01:59 +00:00
Thad Ward 26fdd1f8a2 nul. bumping cvs to verify things.. 2003-07-06 08:58:44 +00:00