Commit Graph
5651 Commits
Author SHA1 Message Date
Kyzentun Keeslala f2ff693c63 Change bonus area on evaluation to scale the radar bars down if the radar value is greater than 1. 2015-07-09 16:25:06 -06:00
Kyzentun Keeslala d2090081a1 Doing what I should have done a long time ago. 2015-07-09 13:18:51 -06:00
Wolfy 4b70dcd49e Have lead-in image appear even with a negative BGAnimation beat
3.9 would make lead-in images appear no matter what, and still maintained the proper sync demanded by having a negative beat. This PR just restores the behavior to what 3.9 did, since currently negative BGAnimation beats will disable lead-in images.
2015-07-09 00:40:44 -05:00
Kyzentun Keeslala f6d369372f Changed HOOKS singleton to register itself with lua correctly so that it can be used by lua. 2015-07-08 15:39:00 -06:00
Kyzentun Keeslala a8e22c3e81 RandomBGEndsAtLastBeat metric. 2015-07-03 19:02:44 -06:00
Jason Felds 4eb39ac38c Use the more appropriate output name properties.
Now Linux can join in on different binary names.
2015-07-02 21:51:37 -04:00
Jason Felds 09621811e8 Use list(FIND) to have more flexible lists.
If Travis builds this, then we know it is solid.
2015-07-02 20:52:03 -04:00
Kyzentun Keeslala f1f1bd5ca6 Added theme metrics for controlling random bg behavior. 2015-07-02 11:51:59 -06:00
Kyzentun Keeslala 9bf045f596 Don't set the first_playable choice on ScreenSelectMaster if it is -1. 2015-06-25 09:22:22 -06:00
Kyzentun Keeslala 87d0687457 Added lua interface for using bezier curves. 2015-06-22 21:08:55 -06:00
Jason Felds 42ad044817 Linux broke somehow. Restore it with system jpeg. 2015-06-19 20:53:13 -04:00
Kyzentun Keeslala eb87ca4530 Screenshot crash fix from Yaniel: apparently libpng expects you to tell it what it will end up with instead of what you are giving it 2015-06-19 13:58:55 -06:00
Kyzentun Keeslala e91a858ddd Make RageTexture::GetTextureCoordRect wrap instead of seg fault when given an out of range frame. 2015-06-18 23:30:24 -06:00
Colby Klein 42468ccccc What *is* alignment, anyways? (realigned a bunch of preferences) 2015-06-18 11:10:37 -07:00
Kyzentun Keeslala 4078010ebd Change RunScriptFile to report errors through the error reporting system instead of just dialogs so that errors show when reloading scripts in game. 2015-06-16 16:51:06 -06:00
Kyzentun Keeslala 829e861192 ActorUtil lua functions now check whether the actor has a name, which is required. 2015-06-11 19:36:25 -06:00
Jason Felds 3bd182b523 Potential holy war, but use UTF-8 always. 2015-06-10 18:09:27 -04:00
Kyzentun Keeslala 5f50a8ea26 Added get_music_file_length and RageSound:get_length lua functions. Updated changelog. 2015-06-10 14:41:28 -06:00
Kyzentun Keeslala ed109a6006 Added hanubeki's translation of waiei's comment. 2015-06-10 08:46:39 -06:00
A.C 0d7aed6414 fix 2d noteskin's long note draw bug 2015-06-10 22:18:58 +09:00
A.C 6fc2bc19a7 ロングノートのつなぎ目がきれいになるよう修整中 2015-06-10 21:15:49 +09:00
Jason Felds 80542a5a7d Require reasons for checkpoints. 2015-06-08 18:37:13 -04:00
Kyzentun Keeslala 8b7370ee10 AMV SetVertsFromSplinesInternal had a fencepost error that made it not put a vert at the end of the spline. 2015-06-08 10:07:17 -06:00
Kyzentun Keeslala 771e24d1ca Added kludge to shift tex coords for bottom cap by one pixel to get rid of seam. power_of_two rewritten to use math instead of a while loop. 2015-06-07 18:27:35 -06:00
Kyzentun Keeslala 1dca128f79 Added logic to prevent crashing on an invalid initial screen. Added HARDCODED error screen in _fallback for displaying and explaining the error when a theme has an invalid initial screen. 2015-06-06 20:43:39 -06:00
Kyzentun Keeslala e6dc4307b5 Exposed update_centering lua function. Added ScreenOverscanConfig. Added case to RageDisplay_D3D so that BLEND_SUBTRACT doesn't crash. Updated changelog. 2015-06-05 08:48:58 -06:00
Kyzentun Keeslala 87349e6723 Changed SampleHistory to initialize m_fToSample using the same logic that moves it forward after a sample is added. 2015-06-03 19:51:45 -06:00
Kyzentun Keeslala f423af397a Removed superfluous assignments from Actor bounce/bob logic. 2015-06-03 17:15:26 -06:00
Kyzentun Keeslala 0a3a555cab Exposed RageFile Flush function to Lua. Updated changelog. 2015-06-03 16:41:10 -06:00
Kyzentun Keeslala f133272807 Removed pixel coordinate rounding from bounce and bob effects because it causes jumping when a slow move is combined with a slow bounce or bob. 2015-06-03 15:49:00 -06:00
Kyzentun 93da38dc09 Merge pull request #661 from nixtrix/optionslist
Added an extra parameter to OptionsListLeft/Right messages saying what menu item the player moved to (param.Selection).
2015-05-29 12:48:28 -06:00
Joe 003cc11819 Added an extra parameter to OptionsListLeft/Right messages saying what menu item the player moved to (param.Selection). 2015-05-29 19:34:34 +01:00
Colby Klein 4f396f317e Merge pull request #650 from nixtrix/keysoundvolumefix
Autokeysounds are no longer twice as loud when playing keysounded charts with two players.
2015-05-25 16:01:22 -07:00
Renaud Lepage 1ffef38b6f Copy-paste error 2015-05-25 15:50:20 -07:00
Renaud Lepage a24b4f515f Per @wolfman2000 's recommendation. 2015-05-25 15:46:49 -07:00
Renaud Lepage 98780a5652 Reintroduce VersionUpdater, but limit it to Win32 2015-05-25 15:29:52 -07:00
Jason Felds 5a6291e887 Merge pull request #657 from stepmania/crash-manager-linux-back
Reactivating Crash Manager on the Linux platform
2015-05-25 13:33:44 -04:00
Renaud Lepage c0e8e7d4cf Clean up verstub generation
. Rely on internal command
. Win32 verification (needs testing)
2015-05-25 10:20:11 -07:00
Renaud Lepage a2183d15c1 Reactivating Crash Manager on the Linux platform 2015-05-25 09:57:43 -07:00
Renaud Lepage da93b4fb9b Alter verstub generation 2015-05-25 09:54:04 -07:00
Jason Felds 57ebdd87fb Fix Release With Debug Info 2015-05-25 11:56:40 -04:00
Joe fa428f979a Autokeysounds are no longer twice as loud when playing keysounded charts with two players. 2015-05-24 21:23:04 +01:00
Kyzentun Keeslala c155ccffbc Change ForceOtherPlayersToCompatibleSteps to treat NULL steps as a failed match. 2015-05-20 23:22:51 -06:00
Kyzentun Keeslala cc2e166c18 Change JoinPlayer to look directly at SideIsJoined to avoid style-dependent logic in GetNumPlayersEnabled. 2015-05-20 22:26:47 -06:00
Jason Felds 266ac4ef92 Merge pull request #635 from wolfman2000/wolf-libva-builtin
Try to not need WITH_LIBVA.
2015-05-20 19:37:17 -04:00
Kyzentun Keeslala e6e0dcff44 PlayersCanJoin does not check style anymore, see comment. IsHumanPlayer doesn't try to use PlayersCanJoin to guess the current screen anymore. 2015-05-19 21:58:56 -06:00
Jason Felds b934a25cb2 Try to not need WITH_LIBVA. 2015-05-19 20:08:15 -04:00
Jason Felds a000732c2c Merge pull request #615 from nixtrix/previewlength2
Setting sample length for songs with preview file to 0 uses length of preview file
2015-05-18 23:11:22 -04:00
Jason Felds c3b468382d Merge pull request #613 from dguzek/OSX-Loading-Splash
fix LoadingWindow splash image for OS X
2015-05-17 22:02:31 -04:00
Joe ba183e0db2 Tidying up (removal of commented code etc) 2015-05-15 16:50:59 +01:00