Exposed RageFile Flush function to Lua. Updated changelog.
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@@ -4,6 +4,22 @@ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
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from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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2015/06/03
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----------
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* [Actor] bounce and bob effects no longer round pixel coords. [kyzentun]
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* [RageFile] Exposed Flush function to Lua. [kyzentun]
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2015/05/29
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----------
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* [OptionsList] The OptionsListQuickChange, OptionsListLeft, and
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OptionsListRight messages now have a Selection parameter that has the id of
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the selection the player moved to. [nixtrix]
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2015/05/24
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----------
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* [Gameplay] Autokeysounds are no longer twice as loud when playing
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keysounded charts with two players. [nixtrix]
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2015/05/15
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----------
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* [BMS] .lua files defined in the #BMP tags now work as BG animations, and the
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@@ -1370,6 +1370,7 @@
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<Function name='AtEOF'/>
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<Function name='ClearError'/>
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<Function name='Close'/>
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<Function name='Flush'/>
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<Function name='GetError'/>
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<Function name='GetLine'/>
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<Function name='Open'/>
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@@ -4052,6 +4052,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='destroy' return='void' arguments=''>
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Safely deletes the file handle.
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</Function>
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<Function name='Flush' return='' arguments=''>
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Flushes the buffer for the file handle, writing any pending output to disk.
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</Function>
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<Function name='GetError' return='string' arguments=''>
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Gets the last error message and returns it.
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</Function>
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@@ -344,6 +344,12 @@ public:
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return 1;
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}
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static int Flush(T* p, lua_State* L)
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{
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p->Flush();
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COMMON_RETURN_SELF;
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}
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static int Read( T* p, lua_State *L )
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{
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RString string;
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@@ -411,6 +417,7 @@ public:
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ADD_METHOD( Open );
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ADD_METHOD( Close );
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ADD_METHOD( Write );
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ADD_METHOD(Flush);
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ADD_METHOD( Read );
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ADD_METHOD( ReadBytes );
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ADD_METHOD( Seek );
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