Added logic to prevent crashing on an invalid initial screen. Added HARDCODED error screen in _fallback for displaying and explaining the error when a theme has an invalid initial screen.
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+10
-2
@@ -354,9 +354,17 @@ void StepMania::ResetGame()
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ThemeMetric<RString> INITIAL_SCREEN ("Common","InitialScreen");
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RString StepMania::GetInitialScreen()
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{
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if( PREFSMAN->m_sTestInitialScreen.Get() != "" )
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if(PREFSMAN->m_sTestInitialScreen.Get() != "" &&
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SCREENMAN->IsScreenNameValid(PREFSMAN->m_sTestInitialScreen))
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{
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return PREFSMAN->m_sTestInitialScreen;
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return INITIAL_SCREEN.GetValue();
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}
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RString screen_name= INITIAL_SCREEN.GetValue();
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if(!SCREENMAN->IsScreenNameValid(screen_name))
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{
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screen_name= "ScreenInitialScreenIsInvalid";
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}
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return screen_name;
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}
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ThemeMetric<RString> SELECT_MUSIC_SCREEN ("Common","SelectMusicScreen");
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RString StepMania::GetSelectMusicScreen()
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