Commit Graph
7609 Commits
Author SHA1 Message Date
Glenn Maynard 8d4d56f03b log sample rate 2004-01-03 02:59:14 +00:00
Glenn Maynard 72b3e5fa44 hush spurious warning 2004-01-03 02:49:19 +00:00
Glenn Maynard dc2eeebde4 GetSampleRate update 2004-01-03 02:39:39 +00:00
Glenn Maynard 5228f9df9c sample rate update 2004-01-03 02:36:14 +00:00
Glenn Maynard a27620a32d Handle hardware that only supports 48khz output (eg. Intel8x0, on
nForce boards).  Allow drivers to tell whether specific sample rates
are supported (instead of "all or nothing").

Warning: this will break the Windows (and possibly OS X) drivers for
a few minutes until I update them.
2004-01-03 02:35:47 +00:00
Glenn Maynard 47d4d0ce13 fix obscure crash 2004-01-02 23:16:12 +00:00
Chris Danford 0416afda43 fix doubles+quick
fix grading (for real this time)
2004-01-02 22:19:27 +00:00
Chris Danford ecb14ad0c1 fix grading 2004-01-02 21:11:38 +00:00
Chris Danford ba9cef947e fix double+stomp 2004-01-02 21:02:06 +00:00
Chris Danford da466fc20c add NoHands option 2004-01-02 11:25:21 +00:00
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Glenn Maynard 8c6249aa8c GetKernel return in decimal instead of hex 2004-01-02 07:01:27 +00:00
Glenn Maynard 75795a6afb No alt signal stack on Linux 2.4. 2004-01-02 05:04:03 +00:00
Glenn Maynard 277f49c14e cleanup 2004-01-02 04:31:15 +00:00
Glenn Maynard eb63dc754f fix /proc/#/maps parse faliures, formatting cleanup 2004-01-02 04:13:43 +00:00
Chris Danford a9985795a4 make AddMines deterministic 2004-01-02 04:08:25 +00:00
Chris Danford 4640fb10ad move percent score and and grading constants to prefs 2004-01-02 01:39:14 +00:00
Glenn Maynard 48c8ce5579 NoteData::SetNumTracks: Remove all hold notes that are out of bounds.
Fixes crashes after using "create from copy" in the editor menu.
2004-01-01 22:19:02 +00:00
Chris Danford 8e7707f16c fix massive frame rate drop when using boomerang (versus, Queen of Light, 3x, boomerang) 2004-01-01 21:14:18 +00:00
Thad Ward e79fffbc49 get smlobby to build again, just in case someone decides they want to play with it. 2004-01-01 18:07:49 +00:00
Steve Checkoway a9fa41b7b2 update 2004-01-01 13:13:18 +00:00
Chris Danford 7ac7de95fc fix "planted and twister overwrite mines" 2004-01-01 11:09:59 +00:00
Chris Danford ecbdda070c fix "echo overwrites mines" 2004-01-01 11:07:41 +00:00
Chris Danford fd3425f9d1 don't pass input to Player unless human controlled 2004-01-01 04:11:18 +00:00
Chris Danford b0f277b696 don't show keyblocks for non-human players 2004-01-01 04:06:37 +00:00
Glenn Maynard a9d49220c8 some Voodoo5 drivers report "Voodoo 5" 2004-01-01 02:25:18 +00:00
Chris Danford 70f9216c87 Don't draw hold above receptors if being held. Fixes hold notes flying through receptor if holding during a stop. 2004-01-01 02:14:01 +00:00
Chris Danford 7fa80e5530 change hold explosion format 2004-01-01 01:53:25 +00:00
Glenn Maynard f979d8474f fix proflie creation crash 2004-01-01 01:33:34 +00:00
Glenn Maynard 30689e51b5 update 2004-01-01 01:23:38 +00:00
Glenn Maynard da0a934978 test 2004-01-01 01:21:59 +00:00
Glenn Maynard 5e7fb3b90b test 2004-01-01 00:39:52 +00:00
Chris Danford a0be7a2d72 tweak tipsy 2004-01-01 00:03:40 +00:00
Chris Danford d338fcaa82 fix hold body and cap misalignment in reverse and FlipHeadAndTailWhenReverse=1 2004-01-01 00:03:14 +00:00
Glenn Maynard 856ddb7878 testing 2004-01-01 00:01:33 +00:00
Chris Danford 6d88de983d fix hold body and cap misalignment in reverse and FlipHeadAndTailWhenReverse=1 2003-12-31 23:47:01 +00:00
Glenn Maynard befb4add5f testing with spaces 2003-12-31 23:34:27 +00:00
Glenn Maynard e7ee22ca5a gar 2003-12-31 23:33:05 +00:00
Glenn Maynard 032db02ad3 and more 2003-12-31 23:32:20 +00:00
Glenn Maynard f56dc19b42 t e s t i n g 2003-12-31 23:28:39 +00:00
Glenn Maynard 0ba5ec2256 ... testing 2003-12-31 23:27:45 +00:00
Glenn Maynard 2c541ca2ce testing commits 2003-12-31 23:26:30 +00:00
Chris Danford 6417d47583 never leave the title screen when coin mode = pay 2003-12-31 22:41:07 +00:00
Chris Danford 0da0ef785f move ScreenOptions frame animation to a metric 2003-12-31 22:32:46 +00:00
Glenn Maynard f022010099 fudging Z is no longer required for masks 2003-12-31 22:18:16 +00:00
Glenn Maynard 85068dd856 Use SetZWrite, SetZTest instead of SetUseZBuffer for masks, so masks
aren't masked.

When using more than one mask, and they may overlap, use
mask.SetClearZBuffer(true) unless you really know what you're doing.
2003-12-31 22:08:32 +00:00
Chris Danford 64b5d82efd add fonts: ScreenGameplay player options, ScreenGameplay song options 2003-12-31 22:03:47 +00:00
Chris Danford 4cf6e96f6b support different explosion graphics per TapNoteScore 2003-12-31 21:40:38 +00:00
Glenn Maynard 80b0153529 cleanup 2003-12-31 21:33:31 +00:00
Glenn Maynard 187371e4f8 undo; grr@wincvs 2003-12-31 21:03:15 +00:00