Commit Graph

174 Commits

Author SHA1 Message Date
Glenn Maynard 874fe6298c don't reload note skin when entering play mode in the editor (for real) 2005-01-15 03:33:55 +00:00
Glenn Maynard 4478914862 don't reload note skin when entering play mode in the editor 2005-01-15 03:26:38 +00:00
Glenn Maynard 894592a56e cleanup 2005-01-15 02:12:34 +00:00
Glenn Maynard 0dfdaee605 remove some more old experimental stuff 2005-01-15 02:01:26 +00:00
Glenn Maynard f8b90e0bcf remove some old experimental stuff 2005-01-15 01:38:42 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard 294ddd9100 fix unnecessary drawing 2004-12-11 12:58:34 +00:00
Glenn Maynard bd2bd7e2bf real arrow visibility fix
fix numbers not actually being random
2004-12-11 12:31:17 +00:00
Glenn Maynard d9843f67f1 arrow visibility fix 2004-12-11 12:11:36 +00:00
Glenn Maynard 55fc410ac1 simplify 2004-10-26 18:35:36 +00:00
Glenn Maynard 20a278fb92 optimize 2004-10-26 18:34:52 +00:00
Chris Danford ce4780559f froundf -> Quantize 2004-10-24 17:44:51 +00:00
Chris Danford 3ac1dba044 simplify TapAttack storage:
store attack info in TapNote
  in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
  still doesn't play keysounds on a miss
  still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford 09193d9e4b cleanup:
use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Chris Danford d2a54cca31 make TapNote a struct. Over time, more properties will move from the enums and into bit flags. 2004-09-12 05:56:24 +00:00
Steve Checkoway da0553609a Is the right thing to do here, or should it be rounded? 2004-08-29 10:00:27 +00:00
Chris Danford 5430ecb232 rename: Converge -> Centered 2004-08-29 07:12:37 +00:00
Chris Danford c11c9283cd fix popping in converge + boomerang 2004-08-29 05:56:51 +00:00
Glenn Maynard 08886fdd00 Actors used by NoteDisplay don't have persistent state; they're completely
re-configured for each arrow/hold part.  Cache each object, so we don't
waste memory with duplicate actors; multiplied by NOTE_COLOR_IMAGES
for each player, this adds up quite a bit.
2004-08-21 00:34:24 +00:00
Glenn Maynard bb698efc24 vectorize NoteDisplayCols 2004-07-27 04:34:06 +00:00
Glenn Maynard ab9cac2642 per-judgement step commands 2004-07-02 20:08:17 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Steve Checkoway a613d4d9fa s/RAGE_ASSERT/ASSERT/ 2004-06-16 00:38:31 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford 0ec2a536d9 TapSteps -> TapNotes 2004-05-24 04:17:19 +00:00
Chris Danford 4bb777232d name cleanup: "pNotes" -> "pSteps" 2004-05-24 03:41:39 +00:00
Glenn Maynard 9c1a5f6957 encapsulate hold results in HoldNoteResult (HoldNoteScore + life)
instead of moving HoldNote::iStartRow forward while a hold note is
held, set HoldNoteResult::iLastHeldRow
fixes hold heads cycling through all note colors while held (wasn't very
visible due to the hold ghost) and GetSuccessfulHands bugs
2004-05-07 04:57:29 +00:00
Glenn Maynard d4352ed68b simplify 2004-05-01 06:26:57 +00:00
Glenn Maynard efc61b33d6 simplify RangeOverlaps
add ContainedByRange
2004-04-29 00:33:09 +00:00
Glenn Maynard 3b541425e9 optimize: reduce superfluous GetHoldNoteScore, GetHoldNoteLife, m_HeldHoldNotes[],
m_ActiveHoldNotes[] calls
2004-04-15 01:31:28 +00:00
Steve Checkoway 20a8bab45c Clean up includes. 2004-04-05 05:22:32 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford 590cf4f690 Let NoteSkin manager look for BGAnimation directories 2004-03-01 05:58:19 +00:00
Chris Danford 9c7d8a60c2 update comments 2004-02-04 07:58:02 +00:00
Glenn Maynard 72bbadb18b debug 2004-02-04 06:45:56 +00:00
Chris Danford 6273a42f96 update comment 2004-01-26 04:39:14 +00:00
Chris Danford e829a93f8d update comment 2004-01-25 22:20:24 +00:00
Chris Danford fca912cb16 new grading scale 2004-01-20 03:32:48 +00:00
Glenn Maynard ce9ad5178c debug 2004-01-03 04:15:31 +00:00
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford 8e7707f16c fix massive frame rate drop when using boomerang (versus, Queen of Light, 3x, boomerang) 2004-01-01 21:14:18 +00:00
Chris Danford 70f9216c87 Don't draw hold above receptors if being held. Fixes hold notes flying through receptor if holding during a stop. 2004-01-01 02:14:01 +00:00
Chris Danford 7fa80e5530 change hold explosion format 2004-01-01 01:53:25 +00:00
Chris Danford c58101953f per-element lighting flag for NoteSkins 2003-12-31 08:15:34 +00:00
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard c1462d88f5 TimingData 2003-12-18 04:48:26 +00:00
Glenn Maynard 4facdd0a06 fix hold note glitches 2003-12-18 02:34:59 +00:00
Glenn Maynard cd0162cff3 Use a map for hold grades, so it doesn't get desynced if the number
of hold notes changes.
2003-12-16 06:10:50 +00:00