Flameshadowxeroshin
84eef100a6
lazytown
2012-05-03 20:28:55 -05:00
Flameshadowxeroshin
37246257af
I just realized there was a pretty serious problem here
2012-05-04 01:14:17 +00:00
AJ Kelly
0e867243be
[CustomSpeedMods] If a player decides to remove 1x from the machine profile's custom speed mods, re-add it back in to avoid crashes.
2012-05-03 20:04:49 -05:00
AJ Kelly
967237d881
Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
...
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
2012-05-03 14:27:51 -05:00
AJ Kelly
201d6e8029
another patch from djpohly, this time to silence some pointless log output
2012-05-03 14:06:41 -05:00
AJ Kelly
8b630f1064
apply djpohly's patch to fix issue 767
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http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=767
2012-05-03 14:01:20 -05:00
AJ Kelly
e639a7c7fc
ugh, forgot something so simple.
2012-05-02 19:24:26 -05:00
AJ Kelly
eb061fa03d
Make ReceptorArrowRow and GhostArrowRow respect the column draw order. [hanubeki]
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Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=8ccf7449651eef51e8c42d031aa64da49a0b72ce
2012-05-02 19:24:08 -05:00
AJ Kelly
41d42f9561
"pump/default: move player variable to outside of function to work for split timing"
...
sourced from hanubeki: http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=ca5903590a0decbaca4c17194cf2efe025d3ce4a
2012-05-02 19:13:22 -05:00
Colby Klein
4e24ead887
This is far too nasty of a hack and not good behavior in the first place.
...
I'm fairly sure you can do this in Lua if you REALLY want this kludge.
2012-05-01 09:53:11 -07:00
TaroNuke
bcdb7d702d
Reload wheel on late join.
2012-05-01 15:18:30 +00:00
TaroNuke
b79888bfa4
Reload the wheel on late join.
2012-05-01 15:15:21 +00:00
AJ Kelly
48ce8eca53
update libpng.lib for windows to latest; should hopefully fix any issues
2012-04-28 18:23:03 -05:00
Thai Pangsakulyanont
9c9147d30b
merge
2012-04-26 13:37:43 +07:00
Thai Pangsakulyanont
0b3287f190
(Mac OS X) make Debug configuration compile to "StepMania (debug).app" so we can have both debug and non-debug version together without having to rebuild.
2012-04-26 13:37:11 +07:00
Thai Pangsakulyanont
23f9bad9e0
[RageSoundReader_Preload] change default maximum number of samples to 1048576 samples.
...
This uses a lot more memory, but should make it smoother when playing heavily keysounded files. Many simulators do actually load all keysounds into memory before the game starts.
2012-04-26 13:32:15 +07:00
Thai Pangsakulyanont
4be6179607
[RageSound] never do threaded buffering on keysounds.
...
When there are too many (high-quality) keysounds, threaded buffering will cause all these files to be opened at the same time. These problems can occur:
- too many open files (and then crashes)
- out of thread slots (and then crashes)
Fixing this by never doing threaded buffering on keysounds (mark to be precached).
2012-04-26 13:19:20 +07:00
AJ Kelly
c07d41cecb
[Profile] Added GetLastPlayedSong and GetLastPlayedCourse Lua bindings.
2012-04-25 19:56:33 -05:00
AJ Kelly
4241a19029
add other license text to the source distribution
2012-04-24 12:40:10 -05:00
Thai Pangsakulyanont
db80cf5e22
make MovieTexture_FFMpeg use AVIO, so it's possible for us to later update to newer versions of ffmpeg.
...
- untested on Windows. need someone to test it.
- the ffmpeg revision that is used on Mac is f139838 (one tagged with 0.10.2)
2012-04-25 00:20:13 +07:00
Thai Pangsakulyanont
15315ced5e
merge
2012-04-24 00:15:02 +07:00
Thai Pangsakulyanont
f9b0998ced
remove some files
2012-04-24 00:14:52 +07:00
Thai Pangsakulyanont
503814c435
update libpng to 1.5.10, add precompiled library for ffmpeg 0.10.2 for mac, and Xcode 4.3 project in a separate project.
...
This should make it possible to build StepMania 5 on Mac OS X.
The catch is that it will only work with Snow Leopard and up, but I think this is better than nothing.
We can support PowerPC / 10.4-10.5 again when someone can make the old Xcode 3 project work.
2012-04-24 00:11:28 +07:00
AJ Kelly
11637bd603
[LifeMeterBar] Reverted a change from 2010 that messed with how the life meter subtracts life. The life difficulty should match StepMania 3.9 again.
2012-04-22 14:01:12 -05:00
AJ Kelly
8740bd75a4
I'm pretty sure most people don't care about the genres not being mapped in BackgroundMapping.ini.
2012-04-22 13:16:38 -05:00
AJ Kelly
caf33266f2
Updated Japanese language files, thanks @niler_jp
2012-04-22 10:23:02 -05:00
AJ Kelly
5fb324dd8c
file.
2012-04-13 01:13:01 -05:00
AJ Kelly
c94d18e0bb
hg eol crap again.
2012-04-12 14:51:52 -05:00
Jousway
2655299351
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLDDDDDDSSSSSSSS
...
I messed something up OOOPS, who to blame, lets blame someone random.
I know lets blame wolfman for no reason, cuz I'm bored and I like to see him
react with "What did I do?"
2012-04-12 21:47:40 +02:00
AJ Kelly
2e9584e9a9
changes to credits; some of it sourced from hanubeki's clone, http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=b523c1bd56e6e4ee0bba799e1d2faeb08480bcae
2012-04-12 14:29:20 -05:00
Jousway
5378b837ed
Two easy to read complete opensource Noteskins called exact and easy.
...
Play around with them and ajust anything you want
There are made to test and increase the easy ness of reading simfiles with
certain notesins, In this case one for accuracy which is "exact"
and one for cluster simfiles which is "easy"
Easy is made to be easy to see with simfiles that are clustered
for example an simfile with an high bpm and a load of notes coming at the same
time, with an load of noteskins which have nice effects and its hard to read
these paterns.
so basicly you can read the file with clustered patterns which some people
including me have trouble with.
Exact is to test the accuracy, increasing your scores with Flawless, so people
get higher scores on easier files.
2012-04-12 20:19:44 +02:00
AJ Kelly
700a8c7837
what the flying f...
2012-04-12 11:40:34 -05:00
Jason Felds
26f5e8d78c
Replace Steps:UseSplitTiming.
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Instead, use Song:IsStepsUsingDifferentTiming.
2012-04-08 23:56:28 -04:00
Jason Felds
2031cbb366
Put in vyhd's patch for proper TD comparisons.
2012-04-08 14:26:28 -04:00
Jason Felds
ee8fd495a5
Due for a merge.
2012-04-08 13:47:56 -04:00
Jason Felds
392e7fac25
Programmers, start your debuggers!
2012-04-08 13:47:23 -04:00
AJ Kelly
33348f0743
[ScreenNetworkOptions] Fixed a bug where localized text would not show up properly. Fixes issue 759.
2012-04-08 11:12:30 -05:00
Flameshadowxeroshin
64e74f4824
Fix some nasty behavior with ALSA thanks to custos-mundi (of irc.freenode.net #alsa) and ///
2012-04-07 21:21:18 +00:00
Flameshadowxeroshin
ebb91feb4a
why not.
2012-04-07 20:18:03 +00:00
Jason Felds
217cfa7350
Fix nonexistant techno-double8.
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The game mode never existed people!
......you know what? Forget it. Enjoy playing
with 16 arrows that are hard to read.
2012-04-06 19:03:52 -04:00
Jason Felds
587a5961ed
Some improvements on the techno side.
2012-04-06 17:32:40 -04:00
Jason Felds
226b79cbe1
Fix techno double 5.
...
I wonder if someone previously mixed up double 5
with double 8 here.
Even though there shouldn't need to be a double 8...
2012-04-06 16:45:04 -04:00
Jason Felds
759ee2c28b
Add a rhythm based technomotion skin.
...
This is based off of Jousway's _Editor skin.
If anyone wants pad colors, it's up to you
to set those up.
2012-04-06 16:07:48 -04:00
Jason Felds
a021f01b91
Add Techno Double 8...wait, what?!?
...
I don't recall Technomotion having this mode
for doubles play!
Did we borrow something from pyDance here?
2012-04-06 15:37:09 -04:00
Colby Klein
e61bb07373
Add table manipulation helpers.
...
Added: string.split (usage: string.split("1-2-3", "-") => { 1, 2, 3 })
Added: table.join (alias of table.concat, for convenience)
Added: table.push (multiple element insert. usage: table.push(t, 1, 2, ...). Used extensively in optics)
2012-04-04 22:19:26 -07:00
Jason Felds
6782efb80f
Fix setting some mods that always used drunk.
...
Thanks to TaroNuke for the assist.
2012-04-03 00:07:04 -04:00
AJ Kelly
50fd9319e7
small update to this document
2012-04-02 22:40:43 -05:00
AJ Kelly
10cf5cfad0
update lua documentation. also, the schema validator moved; updated its location
2012-04-02 15:14:48 -05:00
AJ Kelly
73597d773f
it's april.
2012-04-01 14:34:50 -05:00
AJ Kelly
e3f4e9c4c6
just some small script updates
2012-04-01 13:42:57 -05:00