Vecais Dumais Laacis
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f69381d388
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* style fix
* difference can be calculated in SendLifeChangedMessage
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2007-08-08 08:44:42 +00:00 |
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Vecais Dumais Laacis
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670e134dad
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* added param Difference in LifeChanged message
* dont die on 1st song because initial life is not set
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2007-08-07 11:15:18 +00:00 |
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Steve Checkoway
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acb030f229
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ARRAYSIZE -> ARRAYLEN.
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2007-06-09 07:53:22 +00:00 |
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Glenn Maynard
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8c36383c76
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working on finishing checkpoint holds:
track checkpoints missed and hit
allow it to inlfuence the life meter
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2007-04-06 23:25:32 +00:00 |
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Glenn Maynard
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e30b6fe6c2
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bind HealthState
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2007-02-25 08:23:50 +00:00 |
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Chris Danford
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dd2fef4f40
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add HandleTapScoreNone() for letting LifeMeters and ScoreKeepers handle TNS_None steps
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2006-12-19 01:39:57 +00:00 |
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Glenn Maynard
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b9e2725852
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move TimeMeterSecondsChange
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2006-11-21 03:17:05 +00:00 |
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Glenn Maynard
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f9f485debf
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On life change, send a message. Remove the duplicate code
from ScoreDisplayLifeTime; actors can catch the message
if they want to do things like this.
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2006-11-21 03:11:58 +00:00 |
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Chris Danford
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2f7ac6aa3c
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Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
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2006-11-14 11:13:21 +00:00 |
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Glenn Maynard
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cd79b95422
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remove bFailedEarlier
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2006-11-09 08:39:45 +00:00 |
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Glenn Maynard
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49ce79328e
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simplify: danger is danger
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2006-11-09 06:43:56 +00:00 |
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Glenn Maynard
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0e69f069e7
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remove noop
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2006-11-09 05:40:45 +00:00 |
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Glenn Maynard
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280d09bc2e
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remove never used ForceFail
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2006-11-09 04:17:16 +00:00 |
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Steve Checkoway
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ba8b31a1cf
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Simplify at the top then cleanup the breaks.
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2006-09-16 19:28:44 +00:00 |
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Steve Checkoway
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ba0d51cc7a
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Simplify.
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2006-08-06 02:37:42 +00:00 |
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Chris Danford
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cdfae39494
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touchup
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2006-06-12 09:15:39 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Chris Danford
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e00a57e05e
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use Preference1D
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2005-10-26 23:09:56 +00:00 |
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Chris Danford
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feb1bfb0fc
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naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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2005-10-09 04:30:59 +00:00 |
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Chris Danford
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b6cf3477b4
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Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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2005-10-08 00:57:40 +00:00 |
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Chris Danford
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20bb281e18
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pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState
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2005-08-23 20:40:47 +00:00 |
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Chris Danford
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6ab20c5ad9
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more work on a new course editor
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2005-06-28 08:11:30 +00:00 |
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Chris Danford
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2d5a280c53
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flip P2 meter in metrics, not in code
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2005-05-09 00:44:51 +00:00 |
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Chris Danford
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e33a63a493
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tweak life meter range
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2005-05-03 04:02:35 +00:00 |
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Chris Danford
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05757f9d46
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2x overdraw on the whole life meter stream so that translucency is even
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2005-04-30 00:23:47 +00:00 |
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Chris Danford
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d5b7e5650c
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only save life and combo for the range of time between the first and last step
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2005-04-23 02:50:26 +00:00 |
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Chris Danford
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4bab2ac175
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fix vc7 warning
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2005-04-21 11:22:40 +00:00 |
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Chris Danford
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371f97effe
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cleanup survival elements
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2005-04-21 11:16:01 +00:00 |
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Chris Danford
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b9de560fdc
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add basic survival gameplay
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2005-04-21 07:05:23 +00:00 |
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