b6cf3477b4
Theme changes coming...
212 lines
6.5 KiB
C++
212 lines
6.5 KiB
C++
#include "global.h"
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#include "LifeMeterTime.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "ActorUtil.h"
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#include "Course.h"
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#include "PrefsManager.h"
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#include "StreamDisplay.h"
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#include "GameState.h"
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#include "StatsManager.h"
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const float FULL_LIFE_SECONDS = 1.5f*60;
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static ThemeMetric<float> METER_WIDTH ("LifeMeterTime","MeterWidth");
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static ThemeMetric<float> METER_HEIGHT ("LifeMeterTime","MeterHeight");
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static ThemeMetric<float> DANGER_THRESHOLD ("LifeMeterTime","DangerThreshold");
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static ThemeMetric<int> NUM_CHAMBERS ("LifeMeterTime","NumChambers");
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static ThemeMetric<int> NUM_STRIPS ("LifeMeterTime","NumStrips");
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static ThemeMetric<float> INITIAL_VALUE ("LifeMeterTime","InitialValue");
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LifeMeterTime::LifeMeterTime()
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{
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m_fLifeTotalGainedSeconds = 0;
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m_fLifeTotalLostSeconds = 0;
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}
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void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
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{
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LifeMeter::Load( pPlayerState, pPlayerStageStats );
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const CString sType = "LifeMeterTime";
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m_sprBackground.Load( THEME->GetPathG(sType,"background") );
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m_sprBackground->SetName( "Background" );
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m_sprBackground->ZoomToWidth( METER_WIDTH );
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m_sprBackground->ZoomToHeight( METER_HEIGHT );
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this->AddChild( m_sprBackground );
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m_quadDangerGlow.ZoomToWidth( METER_WIDTH );
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m_quadDangerGlow.ZoomToHeight( METER_HEIGHT );
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m_quadDangerGlow.SetEffectDiffuseShift();
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m_quadDangerGlow.SetEffectColor1( RageColor(1,0,0,0.8f) );
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m_quadDangerGlow.SetEffectColor2( RageColor(1,0,0,0) );
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m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
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this->AddChild( &m_quadDangerGlow );
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m_pStream = new StreamDisplay;
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bool bExtra = GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2();
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CString sExtra = bExtra ? "extra " : "";
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m_pStream->Load(
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METER_WIDTH,
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METER_HEIGHT,
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NUM_STRIPS,
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NUM_CHAMBERS,
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THEME->GetPathG(sType,sExtra+"normal"),
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THEME->GetPathG(sType,sExtra+"hot"),
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THEME->GetPathG(sType,sExtra+"passing"),
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THEME->GetMetricA(sType,"StreamNormalOnCommand"),
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THEME->GetMetricA(sType,"StreamHotOnCommand"),
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THEME->GetMetricA(sType,"StreamPassingOnCommand")
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);
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this->AddChild( m_pStream );
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m_sprFrame.Load( THEME->GetPathG(sType,sExtra+"frame") );
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m_sprFrame->SetName( "Frame" );
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this->AddChild( m_sprFrame );
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m_soundGainLife.Load( THEME->GetPathS(sType,"GainLife") );
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}
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void LifeMeterTime::OnLoadSong()
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{
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if( m_pPlayerStageStats->bFailedEarlier )
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return;
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse );
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const CourseEntry *pEntry = &pCourse->m_vEntries[GAMESTATE->GetCourseSongIndex()];
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m_fLifeTotalGainedSeconds += pEntry->fGainSeconds;
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if( GAMESTATE->GetCourseSongIndex() > 0 )
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m_soundGainLife.Play();
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}
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void LifeMeterTime::ChangeLife( TapNoteScore tns )
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{
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if( m_pPlayerStageStats->bFailedEarlier )
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return;
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float fMeterChange = 0;
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switch( tns )
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{
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case TNS_Tier1: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier1; break;
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case TNS_Tier2: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier2; break;
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case TNS_Tier3: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier3; break;
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case TNS_Tier4: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier4; break;
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case TNS_Tier5: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier5; break;
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case TNS_Miss: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeMiss; break;
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case TNS_HitMine: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeHitMine; break;
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default: ASSERT(0);
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}
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m_fLifeTotalLostSeconds -= fMeterChange;
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if( GetLifeSeconds() <= 0 )
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m_pPlayerStageStats->bFailedEarlier = true;
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}
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void LifeMeterTime::ChangeLife( HoldNoteScore hns, TapNoteScore tns )
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{
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if( m_pPlayerStageStats->bFailedEarlier )
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return;
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float fMeterChange = 0;
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switch( hns )
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{
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case HNS_Held: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeHeld; break;
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case HNS_LetGo: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeLetGo; break;
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default: ASSERT(0);
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}
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m_fLifeTotalLostSeconds -= fMeterChange;
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if( GetLifeSeconds() <= 0 )
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m_pPlayerStageStats->bFailedEarlier = true;
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}
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void LifeMeterTime::OnDancePointsChange()
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{
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}
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bool LifeMeterTime::IsInDanger() const
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{
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return false;
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}
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bool LifeMeterTime::IsHot() const
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{
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return false;
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}
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bool LifeMeterTime::IsFailing() const
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{
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return m_pPlayerStageStats->bFailedEarlier;
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}
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void LifeMeterTime::Update( float fDeltaTime )
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{
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// update current stage stats so ScoreDisplayLifeTime can show the right thing
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float fSecs = GetLifeSeconds();
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fSecs = max( 0, fSecs );
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m_pPlayerStageStats->fLifeRemainingSeconds = fSecs;
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LifeMeter::Update( fDeltaTime );
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// TODO
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m_pStream->SetPercent( GetLife() );
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m_pStream->SetPassingAlpha( 0 );
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m_pStream->SetHotAlpha( 0 );
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if( m_pStream->GetTrailingLifePercent() < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_pPlayerState) )
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m_quadDangerGlow.SetDiffuseAlpha( 1 );
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else
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m_quadDangerGlow.SetDiffuseAlpha( 0 );
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}
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float LifeMeterTime::GetLife() const
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{
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float fPercent = GetLifeSeconds() / FULL_LIFE_SECONDS;
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CLAMP( fPercent, 0, 1 );
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return fPercent;
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}
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void LifeMeterTime::ForceFail()
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{
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m_fLifeTotalLostSeconds = m_fLifeTotalGainedSeconds + 100;
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}
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float LifeMeterTime::GetLifeSeconds() const
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{
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float fSecs = m_fLifeTotalGainedSeconds - (m_fLifeTotalLostSeconds + STATSMAN->m_CurStageStats.fStepsSeconds);
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return fSecs;
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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