Chris Danford
00a107ad70
fix Model animations not looping
2003-08-23 19:32:35 +00:00
Chris Danford
859ace0201
fix slashes and collapse path when loading a texture in Model
2003-08-23 19:10:05 +00:00
Kevin Slaughter
82a8340afd
Added ability to skip to frame xx in the current animation. Used in HowToPlay. Also allows an animation freeze, if re-iterated
2003-08-20 09:15:53 +00:00
Chris Danford
35950c4eaf
Add prefs for logging. Don't throw if can't open log file. Remove Ragefopen and Rageifstream (they aren't needed).
2003-08-13 04:40:23 +00:00
Kevin Slaughter
adc19d0a15
Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit.
2003-07-31 11:31:24 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Chris Danford
cff3a1e0b1
fix file handle leak in Model
2003-07-10 18:24:30 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
739cc6d38b
support loading of multiple animations in a Model
2003-06-07 18:09:20 +00:00
Chris Danford
bf77ee902f
fix DrawIndexedTriangles bug that caused uninited verticies to be drawn
2003-06-07 11:54:44 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
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Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Chris Danford
6150d3f2c2
fix stupid scale by 0
2003-05-09 04:55:48 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Glenn Maynard
60a13f806d
Fix some type mismatches that cause stack corruption in VC7.
...
Never memset(0) a non-POD type (eg. a vector).
2003-05-06 21:10:21 +00:00
Chris Danford
9e420233d5
fix VC7/GCC compile error
2003-05-05 01:01:22 +00:00
Chris Danford
4cbdfbf128
optimizing Model drawing
2003-05-04 07:22:20 +00:00
Chris Danford
85986fe325
optimizing Model
2003-05-04 05:21:16 +00:00
Chris Danford
8e96af518a
working on model lighthing/texture mapping
2003-04-27 05:14:27 +00:00
Chris Danford
b72804294a
working on Mesh support
...
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00