Commit Graph

14 Commits

Author SHA1 Message Date
Kyzentun 5487362902 Fixed ScreenPrompt::AnswerOnCommand metrics by calling LOAD_ALL_COMMANDS after the name was set. 2014-11-05 22:26:25 -07:00
Kyzentun 2834cded9e Created tween queue and functions for BitmapText so the stroke color can be tweened. 2014-11-01 18:49:48 -06:00
Kyzentun b75679f3c1 Actually use the argument in SetMaxDimUseZoom. 2014-09-04 18:21:39 -06:00
Kyzentun c6f598890b Added max_dimension_use_zoom lua function to control whether an individual BitmapText uses the zoom in maxwidth calculations. 2014-09-04 18:04:51 -06:00
Kyzentun 88ad09d293 Added distort function to BitmapText. 2014-02-12 18:13:49 -07:00
AJ Kelly 264ba574fb part two of three re: Actors/ 2011-10-02 21:40:33 -05:00
Jason Felds f9d12e1afe I hope Windows likes "/" versus "\". 2011-10-02 00:09:40 -04:00
AJ Kelly 9cf2592a32 fix up some include paths. 2011-10-01 22:59:01 -05:00
Jason Felds 12872f0a50 More effective fixes. Still no issues.
Note: you will most likely end up recompiling the whole thing.
2011-03-19 20:40:35 -04:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Jason Felds 14047a9e87 Loads more doxy. 2011-02-26 02:38:28 -05:00
AJ Kelly 04317c14ae f8270c6, "draw glow using stroke texture" forces the BitmapText to glow both the inner and stroke elements. This makes BitmapText elementswith an invisible stroke have a glowing stroke instead. Not good.
To combat this, I have developed the BitmapText::textglowmode command, along with the TextGlowMode enum.
Valid values include 'TextGlowMode_Inner', 'TextGlowMode_Stroke', 'TextGlowMode_Both'.
2010-03-12 19:47:08 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00