Kyzentun
5487362902
Fixed ScreenPrompt::AnswerOnCommand metrics by calling LOAD_ALL_COMMANDS after the name was set.
2014-11-05 22:26:25 -07:00
Kyzentun
2834cded9e
Created tween queue and functions for BitmapText so the stroke color can be tweened.
2014-11-01 18:49:48 -06:00
Kyzentun
b75679f3c1
Actually use the argument in SetMaxDimUseZoom.
2014-09-04 18:21:39 -06:00
Kyzentun
c6f598890b
Added max_dimension_use_zoom lua function to control whether an individual BitmapText uses the zoom in maxwidth calculations.
2014-09-04 18:04:51 -06:00
Kyzentun
88ad09d293
Added distort function to BitmapText.
2014-02-12 18:13:49 -07:00
AJ Kelly
264ba574fb
part two of three re: Actors/
2011-10-02 21:40:33 -05:00
Jason Felds
f9d12e1afe
I hope Windows likes "/" versus "\".
2011-10-02 00:09:40 -04:00
AJ Kelly
9cf2592a32
fix up some include paths.
2011-10-01 22:59:01 -05:00
Jason Felds
12872f0a50
More effective fixes. Still no issues.
...
Note: you will most likely end up recompiling the whole thing.
2011-03-19 20:40:35 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
14047a9e87
Loads more doxy.
2011-02-26 02:38:28 -05:00
AJ Kelly
04317c14ae
f8270c6, "draw glow using stroke texture" forces the BitmapText to glow both the inner and stroke elements. This makes BitmapText elementswith an invisible stroke have a glowing stroke instead. Not good.
...
To combat this, I have developed the BitmapText::textglowmode command, along with the TextGlowMode enum.
Valid values include 'TextGlowMode_Inner', 'TextGlowMode_Stroke', 'TextGlowMode_Both'.
2010-03-12 19:47:08 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00