More effective fixes. Still no issues.
Note: you will most likely end up recompiling the whole thing.
This commit is contained in:
+1
-1
@@ -12,7 +12,7 @@ class XNode;
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class AutoActor
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{
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public:
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AutoActor() { m_pActor = NULL; }
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AutoActor(): m_pActor(NULL) {}
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~AutoActor() { Unload(); }
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AutoActor( const AutoActor &cpy );
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AutoActor &operator =( const AutoActor &cpy );
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+1
-1
@@ -51,7 +51,7 @@ public:
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struct Attribute
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{
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Attribute() : length(-1) { }
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Attribute() : length(-1), glow() { }
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int length;
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RageColor diffuse[4];
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RageColor glow;
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+3
-3
@@ -11,7 +11,7 @@
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class ThemeMetricDifficultiesToShow : public ThemeMetric<RString>
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{
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public:
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ThemeMetricDifficultiesToShow() { }
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ThemeMetricDifficultiesToShow(): m_v() { }
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ThemeMetricDifficultiesToShow( const RString& sGroup, const RString& sName );
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void Read();
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const vector<Difficulty> &GetValue() const;
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@@ -21,7 +21,7 @@ private:
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class ThemeMetricCourseDifficultiesToShow : public ThemeMetric<RString>
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{
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public:
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ThemeMetricCourseDifficultiesToShow() { }
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ThemeMetricCourseDifficultiesToShow(): m_v() { }
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ThemeMetricCourseDifficultiesToShow( const RString& sGroup, const RString& sName );
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void Read();
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const vector<CourseDifficulty> &GetValue() const;
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@@ -31,7 +31,7 @@ private:
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class ThemeMetricStepsTypesToShow : public ThemeMetric<RString>
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{
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public:
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ThemeMetricStepsTypesToShow() { }
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ThemeMetricStepsTypesToShow(): m_v() { }
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ThemeMetricStepsTypesToShow( const RString& sGroup, const RString& sName );
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void Read();
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const vector<StepsType> &GetValue() const;
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@@ -248,6 +248,9 @@ struct SortTrailEntry
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{
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TrailEntry entry;
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int SortMeter;
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SortTrailEntry(): entry(), SortMeter(0) {}
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bool operator< ( const SortTrailEntry &rhs ) const { return SortMeter < rhs.SortMeter; }
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};
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@@ -189,6 +189,8 @@ public:
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{
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Trail trail;
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bool null;
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CacheData(): trail(), null(false) {}
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};
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typedef map<CacheEntry, CacheData> TrailCache_t;
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mutable TrailCache_t m_TrailCache;
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+21
-1
@@ -22,7 +22,27 @@ struct lua_State;
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class GameCommand
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{
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public:
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GameCommand() { Init(); }
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GameCommand(): m_Commands(), m_sName(""), m_sText(""),
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m_bInvalid(true), m_sInvalidReason(""),
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m_iIndex(-1), m_MultiPlayer(MultiPlayer_Invalid),
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m_pStyle(NULL), m_pm(PlayMode_Invalid),
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m_dc(Difficulty_Invalid),
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m_CourseDifficulty(Difficulty_Invalid),
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m_sAnnouncer(""), m_sPreferredModifiers(""),
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m_sStageModifiers(""), m_sScreen(""), m_LuaFunction(),
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m_pSong(NULL), m_pSteps(NULL), m_pCourse(NULL),
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m_pTrail(NULL), m_pCharacter(NULL), m_SetEnv(),
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m_sSongGroup(""), m_SortOrder(SortOrder_Invalid),
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m_sSoundPath(""), m_vsScreensToPrepare(), m_iWeightPounds(-1),
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m_iGoalCalories(-1), m_GoalType(GoalType_Invalid),
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m_sProfileID(""), m_sUrl(""), m_bUrlExits(true),
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m_bInsertCredit(false), m_bClearCredits(false),
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m_bStopMusic(false), m_bApplyDefaultOptions(false),
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m_bFadeMusic(false), m_fMusicFadeOutVolume(-1),
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m_fMusicFadeOutSeconds(-1), m_bApplyCommitsScreens(true)
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{
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m_LuaFunction.Unset();
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}
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void Init();
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void Load( int iIndex, const Commands& cmds );
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+3
-4
@@ -104,10 +104,9 @@ public:
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* @brief Set up the HighScore List with default values.
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*
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* This used to call Init(), but it's better to be explicit here. */
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HighScoreList(): HighGrade(Grade_NoData), iNumTimesPlayed(0)
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{
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vHighScores.clear();
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}
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HighScoreList(): vHighScores(), HighGrade(Grade_NoData),
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iNumTimesPlayed(0), dtLastPlayed() {}
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void Init();
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int GetNumTimesPlayed() const
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@@ -9,10 +9,11 @@ class InputEventPlus
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{
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public:
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InputEventPlus():
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DeviceI(), GameI(),
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type(IET_FIRST_PRESS),
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MenuI(GameButton_Invalid),
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pn(PLAYER_INVALID),
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mp(MultiPlayer_Invalid) { }
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mp(MultiPlayer_Invalid), InputList() { }
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DeviceInput DeviceI;
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GameInput GameI;
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InputEventType type;
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+1
-1
@@ -78,7 +78,7 @@ struct AutoMappings
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AutoMappingEntry im37 = AutoMappingEntry(),
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AutoMappingEntry im38 = AutoMappingEntry(),
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AutoMappingEntry im39 = AutoMappingEntry() )
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: m_sGame(s1), m_sDriverRegex(s2), m_sControllerName(s3)
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: m_sGame(s1), m_sDriverRegex(s2), m_sControllerName(s3), m_vMaps()
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{
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#define PUSH( im ) if(!im.IsEmpty()) m_vMaps.push_back(im);
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PUSH(im0);PUSH(im1);PUSH(im2);PUSH(im3);PUSH(im4);PUSH(im5);PUSH(im6);PUSH(im7);PUSH(im8);PUSH(im9);PUSH(im10);PUSH(im11);PUSH(im12);PUSH(im13);PUSH(im14);PUSH(im15);PUSH(im16);PUSH(im17);PUSH(im18);PUSH(im19);
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+9
-1
@@ -27,11 +27,19 @@ struct InputQueueCode
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public:
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bool Load( RString sButtonsNames );
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bool EnteredCode( GameController controller ) const;
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InputQueueCode(): m_aPresses() {}
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private:
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struct ButtonPress
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{
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ButtonPress() { m_bAllowIntermediatePresses = false; memset( m_InputTypes, 0, sizeof(m_InputTypes) ); m_InputTypes[IET_FIRST_PRESS] = true; }
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ButtonPress(): m_aButtonsToHold(), m_aButtonsToNotHold(),
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m_aButtonsToPress(),
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m_bAllowIntermediatePresses(false)
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{
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memset( m_InputTypes, 0, sizeof(m_InputTypes) );
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m_InputTypes[IET_FIRST_PRESS] = true;
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}
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vector<GameButton> m_aButtonsToHold;
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vector<GameButton> m_aButtonsToNotHold;
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vector<GameButton> m_aButtonsToPress;
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@@ -23,6 +23,8 @@ public:
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*/
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RString operator[]( unsigned i ) const { if( i >= params.size() ) return RString(); return params[i]; }
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};
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MsdFile(): values(), error("") {}
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/** @brief Remove the MSDFile. */
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virtual ~MsdFile() { }
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@@ -32,6 +32,8 @@ public:
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typedef map<int,TapNote>::const_iterator const_iterator;
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typedef map<int,TapNote>::reverse_iterator reverse_iterator;
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typedef map<int,TapNote>::const_reverse_iterator const_reverse_iterator;
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NoteData(): m_TapNotes() {}
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iterator begin( int iTrack ) { return m_TapNotes[iTrack].begin(); }
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const_iterator begin( int iTrack ) const { return m_TapNotes[iTrack].begin(); }
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+29
-10
@@ -77,15 +77,14 @@ struct OptionRowDefinition
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OptionRowDefinition(): m_sName(""), m_sExplanationName(""),
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m_bOneChoiceForAllPlayers(false), m_selectType(SELECT_ONE),
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m_layoutType(LAYOUT_SHOW_ALL_IN_ROW), m_iDefault(-1),
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m_layoutType(LAYOUT_SHOW_ALL_IN_ROW), m_vsChoices(),
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m_vEnabledForPlayers(), m_iDefault(-1),
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m_bExportOnChange(false), m_bAllowThemeItems(true),
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m_bAllowThemeTitle(true), m_bAllowExplanation(true),
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m_bShowChoicesListOnSelect(false)
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{
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m_vsChoices.clear();
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m_vEnabledForPlayers.clear();
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FOREACH_PlayerNumber( pn )
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m_vEnabledForPlayers.insert( pn );
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m_vEnabledForPlayers.insert( pn );
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}
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void Init()
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{
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@@ -106,13 +105,33 @@ struct OptionRowDefinition
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m_bShowChoicesListOnSelect = false;
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}
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OptionRowDefinition( const char *n, bool b, const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL )
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OptionRowDefinition( const char *n, bool b, const char *c0=NULL,
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const char *c1=NULL, const char *c2=NULL,
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const char *c3=NULL, const char *c4=NULL,
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const char *c5=NULL, const char *c6=NULL,
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const char *c7=NULL, const char *c8=NULL,
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const char *c9=NULL, const char *c10=NULL,
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const char *c11=NULL, const char *c12=NULL,
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const char *c13=NULL, const char *c14=NULL,
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const char *c15=NULL, const char *c16=NULL,
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const char *c17=NULL, const char *c18=NULL,
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const char *c19=NULL ): m_sName(n),
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m_sExplanationName(""), m_bOneChoiceForAllPlayers(b),
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m_selectType(SELECT_ONE),
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m_layoutType(LAYOUT_SHOW_ALL_IN_ROW), m_vsChoices(),
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m_vEnabledForPlayers(), m_iDefault(-1),
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m_bExportOnChange(false), m_bAllowThemeItems(true),
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m_bAllowThemeTitle(true), m_bAllowExplanation(true),
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m_bShowChoicesListOnSelect(false)
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{
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Init();
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m_sName=n;
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m_bOneChoiceForAllPlayers=b;
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FOREACH_PlayerNumber( pn )
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m_vEnabledForPlayers.insert( pn );
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#define PUSH( c ) if(c) m_vsChoices.push_back(c);
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PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);PUSH(c18);PUSH(c19);
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PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);
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PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);
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PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);
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PUSH(c18);PUSH(c19);
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#undef PUSH
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}
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};
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@@ -124,7 +143,7 @@ public:
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OptionRowDefinition m_Def;
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vector<RString> m_vsReloadRowMessages; // refresh this row on on these messages
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OptionRowHandler() { Init(); }
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OptionRowHandler(): m_Def(), m_vsReloadRowMessages() { }
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virtual ~OptionRowHandler() { }
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virtual void Init()
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{
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+47
-3
@@ -67,9 +67,49 @@ class Game;
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class Profile
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{
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public:
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Profile()
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/**
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* @brief Set up the Profile with default values.
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*
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* Note: there are probably a lot of variables. */
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Profile(): m_sDisplayName(""), m_sCharacterID(""),
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m_sLastUsedHighScoreName(""), m_iWeightPounds(0),
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m_sGuid(MakeGuid()), m_sDefaultModifiers(),
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m_SortOrder(SortOrder_Invalid),
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m_LastDifficulty(Difficulty_Invalid),
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m_LastCourseDifficulty(Difficulty_Invalid),
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m_LastStepsType(StepsType_Invalid), m_lastSong(),
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m_lastCourse(), m_iTotalSessions(0),
|
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m_iTotalSessionSeconds(0), m_iTotalGameplaySeconds(0),
|
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m_fTotalCaloriesBurned(0), m_GoalType(GoalType_Calories),
|
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m_iGoalCalories(0), m_iGoalSeconds(0), m_iTotalDancePoints(0),
|
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m_iNumExtraStagesPassed(0), m_iNumExtraStagesFailed(0),
|
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m_iNumToasties(0), m_iTotalTapsAndHolds(0), m_iTotalJumps(0),
|
||||
m_iTotalHolds(0), m_iTotalRolls(0), m_iTotalMines(0),
|
||||
m_iTotalHands(0), m_iTotalLifts(0), m_UnlockedEntryIDs(),
|
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m_sLastPlayedMachineGuid(""), m_LastPlayedDate(),
|
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m_iNumSongsPlayedByStyle(), m_iNumTotalSongsPlayed(0),
|
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m_UserData(), m_SongHighScores(), m_CourseHighScores(),
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m_vScreenshots(), m_mapDayToCaloriesBurned()
|
||||
{
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InitAll();
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m_lastSong.Unset();
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m_lastCourse.Unset();
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m_LastPlayedDate.Init();
|
||||
|
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FOREACH_ENUM( PlayMode, i )
|
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m_iNumSongsPlayedByPlayMode[i] = 0;
|
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FOREACH_ENUM( Difficulty, i )
|
||||
m_iNumSongsPlayedByDifficulty[i] = 0;
|
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for( int i=0; i<MAX_METER+1; i++ )
|
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m_iNumSongsPlayedByMeter[i] = 0;
|
||||
|
||||
ZERO( m_iNumStagesPassedByPlayMode );
|
||||
ZERO( m_iNumStagesPassedByGrade );
|
||||
m_UserData.Unset();
|
||||
|
||||
FOREACH_ENUM( StepsType,st )
|
||||
FOREACH_ENUM( RankingCategory,rc )
|
||||
m_CategoryHighScores[st][rc].Init();
|
||||
}
|
||||
|
||||
// smart accessors
|
||||
@@ -170,11 +210,13 @@ public:
|
||||
struct HighScoresForASteps
|
||||
{
|
||||
HighScoreList hsl;
|
||||
HighScoresForASteps(): hsl() {}
|
||||
};
|
||||
struct HighScoresForASong
|
||||
{
|
||||
std::map<StepsID,HighScoresForASteps> m_StepsHighScores;
|
||||
int GetNumTimesPlayed() const;
|
||||
HighScoresForASong(): m_StepsHighScores() {}
|
||||
};
|
||||
std::map<SongID,HighScoresForASong> m_SongHighScores;
|
||||
|
||||
@@ -196,11 +238,13 @@ public:
|
||||
struct HighScoresForATrail
|
||||
{
|
||||
HighScoreList hsl;
|
||||
HighScoresForATrail(): hsl() {}
|
||||
};
|
||||
struct HighScoresForACourse
|
||||
{
|
||||
std::map<TrailID,HighScoresForATrail> m_TrailHighScores;
|
||||
int GetNumTimesPlayed() const;
|
||||
HighScoresForACourse(): m_TrailHighScores() {}
|
||||
};
|
||||
std::map<CourseID,HighScoresForACourse> m_CourseHighScores;
|
||||
|
||||
@@ -240,7 +284,7 @@ public:
|
||||
* insert some garbage entries into the map. */
|
||||
struct Calories
|
||||
{
|
||||
Calories() { fCals = 0; }
|
||||
Calories(): fCals(0) {}
|
||||
float fCals;
|
||||
};
|
||||
map<DateTime,Calories> m_mapDayToCaloriesBurned;
|
||||
|
||||
@@ -8,7 +8,8 @@ class RageTexturePreloader
|
||||
{
|
||||
public:
|
||||
RageTexturePreloader(): m_apTextures() { }
|
||||
RageTexturePreloader( const RageTexturePreloader &cpy ) { *this = cpy; }
|
||||
RageTexturePreloader( const RageTexturePreloader &cpy ):
|
||||
m_apTextures(cpy.m_apTextures) { }
|
||||
RageTexturePreloader &operator=( const RageTexturePreloader &rhs );
|
||||
~RageTexturePreloader();
|
||||
void Load( const RageTextureID &ID );
|
||||
|
||||
@@ -114,11 +114,10 @@ public:
|
||||
Object::Register( this );
|
||||
}
|
||||
|
||||
CachedObjectPointer( const CachedObjectPointer &cpy )
|
||||
CachedObjectPointer( const CachedObjectPointer &cpy ):
|
||||
m_pCache(cpy.m_pCache), m_bCacheIsSet(cpy.m_bCacheIsSet)
|
||||
{
|
||||
CachedObjectHelpers::Lock();
|
||||
m_pCache = cpy.m_pCache;
|
||||
m_bCacheIsSet = cpy.m_bCacheIsSet;
|
||||
Object::Register( this );
|
||||
CachedObjectHelpers::Unlock();
|
||||
}
|
||||
|
||||
+74
-25
@@ -20,33 +20,60 @@ struct MenuRowDef
|
||||
bool bThemeTitle;
|
||||
bool bThemeItems;
|
||||
|
||||
MenuRowDef() {}
|
||||
MenuRowDef( int r, RString n, MenuRowUpdateEnabled pe, EditMode s, bool bTT, bool bTI, int d, const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL, const char *c20=NULL, const char *c21=NULL, const char *c22=NULL, const char *c23=NULL, const char *c24=NULL, const char *c25=NULL )
|
||||
MenuRowDef(): iRowCode(0), sName(""), bEnabled(false),
|
||||
pfnEnabled(), emShowIn(), iDefaultChoice(0),
|
||||
choices(), bThemeTitle(false), bThemeItems(false) {}
|
||||
MenuRowDef( int r, RString n, MenuRowUpdateEnabled pe, EditMode s,
|
||||
bool bTT, bool bTI, int d, const char *c0=NULL,
|
||||
const char *c1=NULL, const char *c2=NULL,
|
||||
const char *c3=NULL, const char *c4=NULL,
|
||||
const char *c5=NULL, const char *c6=NULL,
|
||||
const char *c7=NULL, const char *c8=NULL,
|
||||
const char *c9=NULL, const char *c10=NULL,
|
||||
const char *c11=NULL, const char *c12=NULL,
|
||||
const char *c13=NULL, const char *c14=NULL,
|
||||
const char *c15=NULL, const char *c16=NULL,
|
||||
const char *c17=NULL, const char *c18=NULL,
|
||||
const char *c19=NULL, const char *c20=NULL,
|
||||
const char *c21=NULL, const char *c22=NULL,
|
||||
const char *c23=NULL, const char *c24=NULL,
|
||||
const char *c25=NULL ): iRowCode(r), sName(n),
|
||||
bEnabled(true), pfnEnabled(pe), emShowIn(s),
|
||||
iDefaultChoice(d), choices(),
|
||||
bThemeTitle(bTT), bThemeItems(bTI)
|
||||
{
|
||||
iRowCode = r;
|
||||
sName = n;
|
||||
bEnabled = true;
|
||||
pfnEnabled = pe;
|
||||
emShowIn = s;
|
||||
bThemeTitle = bTT;
|
||||
bThemeItems = bTI;
|
||||
iDefaultChoice = d;
|
||||
#define PUSH( c ) if(c) choices.push_back(c);
|
||||
PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);PUSH(c18);PUSH(c19);PUSH(c20);PUSH(c21);PUSH(c22);PUSH(c22);PUSH(c23);PUSH(c23);PUSH(c24);PUSH(c25);
|
||||
PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);
|
||||
PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);
|
||||
PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);
|
||||
PUSH(c18);PUSH(c19);PUSH(c20);PUSH(c21);PUSH(c22);PUSH(c22);
|
||||
PUSH(c23);PUSH(c23);PUSH(c24);PUSH(c25);
|
||||
#undef PUSH
|
||||
}
|
||||
MenuRowDef( int r, RString n, bool e, EditMode s, bool bTT, bool bTI, int d, const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL, const char *c20=NULL, const char *c21=NULL, const char *c22=NULL, const char *c23=NULL, const char *c24=NULL, const char *c25=NULL )
|
||||
MenuRowDef( int r, RString n, bool e, EditMode s, bool bTT, bool bTI,
|
||||
int d, const char *c0=NULL, const char *c1=NULL,
|
||||
const char *c2=NULL, const char *c3=NULL,
|
||||
const char *c4=NULL, const char *c5=NULL,
|
||||
const char *c6=NULL, const char *c7=NULL,
|
||||
const char *c8=NULL, const char *c9=NULL,
|
||||
const char *c10=NULL, const char *c11=NULL,
|
||||
const char *c12=NULL, const char *c13=NULL,
|
||||
const char *c14=NULL, const char *c15=NULL,
|
||||
const char *c16=NULL, const char *c17=NULL,
|
||||
const char *c18=NULL, const char *c19=NULL,
|
||||
const char *c20=NULL, const char *c21=NULL,
|
||||
const char *c22=NULL, const char *c23=NULL,
|
||||
const char *c24=NULL, const char *c25=NULL ):
|
||||
iRowCode(r), sName(n), bEnabled(e), pfnEnabled(NULL),
|
||||
emShowIn(s), iDefaultChoice(d), choices(),
|
||||
bThemeTitle(bTT), bThemeItems(bTI)
|
||||
{
|
||||
iRowCode = r;
|
||||
sName = n;
|
||||
bEnabled = e;
|
||||
pfnEnabled = NULL;
|
||||
emShowIn = s;
|
||||
bThemeTitle = bTT;
|
||||
bThemeItems = bTI;
|
||||
iDefaultChoice = d;
|
||||
#define PUSH( c ) if(c) choices.push_back(c);
|
||||
PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);PUSH(c18);PUSH(c19);PUSH(c20);PUSH(c21);PUSH(c22);PUSH(c22);PUSH(c23);PUSH(c23);PUSH(c24);PUSH(c25);
|
||||
PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);
|
||||
PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);
|
||||
PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);
|
||||
PUSH(c18);PUSH(c19);PUSH(c20);PUSH(c21);PUSH(c22);PUSH(c22);
|
||||
PUSH(c23);PUSH(c23);PUSH(c24);PUSH(c25);
|
||||
#undef PUSH
|
||||
}
|
||||
|
||||
@@ -76,11 +103,29 @@ struct MenuDef
|
||||
RString sClassName;
|
||||
vector<MenuRowDef> rows;
|
||||
|
||||
MenuDef( RString c, MenuRowDef r0=MenuRowDef(), MenuRowDef r1=MenuRowDef(), MenuRowDef r2=MenuRowDef(), MenuRowDef r3=MenuRowDef(), MenuRowDef r4=MenuRowDef(), MenuRowDef r5=MenuRowDef(), MenuRowDef r6=MenuRowDef(), MenuRowDef r7=MenuRowDef(), MenuRowDef r8=MenuRowDef(), MenuRowDef r9=MenuRowDef(), MenuRowDef r10=MenuRowDef(), MenuRowDef r11=MenuRowDef(), MenuRowDef r12=MenuRowDef(), MenuRowDef r13=MenuRowDef(), MenuRowDef r14=MenuRowDef(), MenuRowDef r15=MenuRowDef(), MenuRowDef r16=MenuRowDef(), MenuRowDef r17=MenuRowDef(), MenuRowDef r18=MenuRowDef(), MenuRowDef r19=MenuRowDef(), MenuRowDef r20=MenuRowDef(), MenuRowDef r21=MenuRowDef(), MenuRowDef r22=MenuRowDef(), MenuRowDef r23=MenuRowDef(), MenuRowDef r24=MenuRowDef(), MenuRowDef r25=MenuRowDef(), MenuRowDef r26=MenuRowDef(), MenuRowDef r27=MenuRowDef(), MenuRowDef r28=MenuRowDef(), MenuRowDef r29=MenuRowDef() )
|
||||
MenuDef( RString c, MenuRowDef r0=MenuRowDef(),
|
||||
MenuRowDef r1=MenuRowDef(), MenuRowDef r2=MenuRowDef(),
|
||||
MenuRowDef r3=MenuRowDef(), MenuRowDef r4=MenuRowDef(),
|
||||
MenuRowDef r5=MenuRowDef(), MenuRowDef r6=MenuRowDef(),
|
||||
MenuRowDef r7=MenuRowDef(), MenuRowDef r8=MenuRowDef(),
|
||||
MenuRowDef r9=MenuRowDef(), MenuRowDef r10=MenuRowDef(),
|
||||
MenuRowDef r11=MenuRowDef(), MenuRowDef r12=MenuRowDef(),
|
||||
MenuRowDef r13=MenuRowDef(), MenuRowDef r14=MenuRowDef(),
|
||||
MenuRowDef r15=MenuRowDef(), MenuRowDef r16=MenuRowDef(),
|
||||
MenuRowDef r17=MenuRowDef(), MenuRowDef r18=MenuRowDef(),
|
||||
MenuRowDef r19=MenuRowDef(), MenuRowDef r20=MenuRowDef(),
|
||||
MenuRowDef r21=MenuRowDef(), MenuRowDef r22=MenuRowDef(),
|
||||
MenuRowDef r23=MenuRowDef(), MenuRowDef r24=MenuRowDef(),
|
||||
MenuRowDef r25=MenuRowDef(), MenuRowDef r26=MenuRowDef(),
|
||||
MenuRowDef r27=MenuRowDef(), MenuRowDef r28=MenuRowDef(),
|
||||
MenuRowDef r29=MenuRowDef() ): sClassName(c), rows()
|
||||
{
|
||||
sClassName = c;
|
||||
#define PUSH( r ) if(!r.sName.empty()) rows.push_back(r);
|
||||
PUSH(r0);PUSH(r1);PUSH(r2);PUSH(r3);PUSH(r4);PUSH(r5);PUSH(r6);PUSH(r7);PUSH(r8);PUSH(r9);PUSH(r10);PUSH(r11);PUSH(r12);PUSH(r13);PUSH(r14);PUSH(r15);PUSH(r16);PUSH(r17);PUSH(r18);PUSH(r19);PUSH(r20);PUSH(r21);PUSH(r22);PUSH(r23);PUSH(r24);PUSH(r25);PUSH(r26);PUSH(r27);PUSH(r28);PUSH(r29);
|
||||
PUSH(r0);PUSH(r1);PUSH(r2);PUSH(r3);PUSH(r4);PUSH(r5);PUSH(r6);
|
||||
PUSH(r7);PUSH(r8);PUSH(r9);PUSH(r10);PUSH(r11);PUSH(r12);
|
||||
PUSH(r13);PUSH(r14);PUSH(r15);PUSH(r16);PUSH(r17);PUSH(r18);
|
||||
PUSH(r19);PUSH(r20);PUSH(r21);PUSH(r22);PUSH(r23);PUSH(r24);
|
||||
PUSH(r25);PUSH(r26);PUSH(r27);PUSH(r28);PUSH(r29);
|
||||
#undef PUSH
|
||||
}
|
||||
};
|
||||
@@ -89,7 +134,9 @@ struct MenuDef
|
||||
class ScreenMiniMenu : public ScreenOptions
|
||||
{
|
||||
public:
|
||||
static void MiniMenu( const MenuDef* pDef, ScreenMessage smSendOnOK, ScreenMessage smSendOnCancel = SM_None, float fX = 0, float fY = 0 );
|
||||
static void MiniMenu( const MenuDef* pDef, ScreenMessage smSendOnOK,
|
||||
ScreenMessage smSendOnCancel = SM_None,
|
||||
float fX = 0, float fY = 0 );
|
||||
|
||||
void Init();
|
||||
void BeginScreen();
|
||||
@@ -110,6 +157,8 @@ protected:
|
||||
vector<MenuRowDef> m_vMenuRows;
|
||||
|
||||
public:
|
||||
ScreenMiniMenu(): m_SMSendOnOK(), m_SMSendOnCancel(), m_vMenuRows() {}
|
||||
|
||||
static bool s_bCancelled;
|
||||
static int s_iLastRowCode;
|
||||
static vector<int> s_viLastAnswers;
|
||||
|
||||
@@ -71,7 +71,10 @@ public:
|
||||
}
|
||||
|
||||
struct TextEntrySettings {
|
||||
TextEntrySettings() { }
|
||||
TextEntrySettings(): smSendOnPop(), sQuestion(""),
|
||||
sInitialAnswer(""), iMaxInputLength(0),
|
||||
bPassword(false), Validate(), OnOK(), OnCancel(),
|
||||
ValidateAppend(), FormatAnswerForDisplay() { }
|
||||
ScreenMessage smSendOnPop;
|
||||
RString sQuestion;
|
||||
RString sInitialAnswer;
|
||||
|
||||
+1
-1
@@ -11,7 +11,7 @@ class StyleID
|
||||
RString sStyle;
|
||||
|
||||
public:
|
||||
StyleID() { Unset(); }
|
||||
StyleID(): sGame(""), sStyle("") { }
|
||||
void Unset() { FromStyle(NULL); }
|
||||
void FromStyle( const Style *p );
|
||||
const Style *ToStyle() const;
|
||||
|
||||
+3
-2
@@ -53,9 +53,9 @@ public:
|
||||
* (everything except screens). */
|
||||
ThemeMetric( const RString& sGroup = "", const RString& sName = "" ):
|
||||
m_sGroup( sGroup ),
|
||||
m_sName( sName )
|
||||
m_sName( sName ),
|
||||
m_Value(), m_currentValue(T()), m_bCallEachTime(false)
|
||||
{
|
||||
m_currentValue = T();
|
||||
ThemeManager::Subscribe( this );
|
||||
}
|
||||
|
||||
@@ -64,6 +64,7 @@ public:
|
||||
m_sGroup( cpy.m_sGroup ),
|
||||
m_sName( cpy.m_sName ),
|
||||
m_Value( cpy.m_Value )
|
||||
// do we transfer the current value or bCallEachTime?
|
||||
{
|
||||
ThemeManager::Subscribe( this );
|
||||
}
|
||||
|
||||
+2
-1
@@ -33,7 +33,8 @@ class TrailID
|
||||
mutable CachedObjectPointer<Trail> m_Cache;
|
||||
|
||||
public:
|
||||
TrailID() { Unset(); }
|
||||
TrailID(): st(StepsType_Invalid), cd(Difficulty_Invalid),
|
||||
m_Cache() { m_Cache.Unset(); }
|
||||
void Unset() { FromTrail(NULL); }
|
||||
void FromTrail( const Trail *p );
|
||||
Trail *ToTrail( const Course *p, bool bAllowNull ) const;
|
||||
|
||||
Reference in New Issue
Block a user