Commit Graph
8 Commits
Author SHA1 Message Date
Chris Danford 5f2a39c70f Add global NoteSkin fallback. This ensures that every game type is at least playable (albeit with the wrong graphics) 2003-08-15 03:14:53 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Glenn Maynard 920f2022c4 add arrow redirection in positioning types 2003-04-17 21:45:37 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford cdf8214ff7 PlayerOptions::ColorType no longer used 2003-02-19 05:59:19 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard 2c7db70f4b instead of toggling head/tail as wavy/not, have a wavy part (top cap
and bottom cap) and a solid part (head/tail).

allow overriding note skin metric values per-button

(rather larger patch than I intended to commit at once; sorry)
2003-02-08 23:47:47 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00