032bf447f3
NoteSkin selected on PlayerOptions screen tweaked judgement appearance marvelous judgement glow ActorEffect cleanup
58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
#ifndef NoteSkinMANAGER_H
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#define NoteSkinMANAGER_H
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/*
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-----------------------------------------------------------------------------
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Class: NoteSkinManager
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Desc: Manages which graphics and sounds are chosed to load. Every time
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a sound or graphic is loaded, it gets the path from the NoteSkinManager.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "RageTypes.h"
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#include "Game.h"
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#include "GameConstantsAndTypes.h"
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class IniFile;
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class NoteSkinManager
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{
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public:
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NoteSkinManager();
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~NoteSkinManager();
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void GetNoteSkinNames( Game game, CStringArray &AddTo ) const;
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void GetNoteSkinNames( CStringArray &AddTo ) const; // looks up current Game in GAMESTATE
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bool DoesNoteSkinExist( CString sSkinName ) const; // looks up current Game in GAMESTATE
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void SwitchNoteSkin( PlayerNumber pn, CString sNewNoteSkin ); // looks up current Game in GAMESTATE
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CString GetCurNoteSkinName( PlayerNumber pn ) const { return m_sCurNoteSkinName[pn]; };
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CString GetPathTo( PlayerNumber pn, int col, CString sFileName );
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CString GetMetric( PlayerNumber pn, CString sButtonName, CString sValueName );
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int GetMetricI( PlayerNumber pn, CString sButtonName, CString sValueName );
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float GetMetricF( PlayerNumber pn, CString sButtonName, CString sValueName );
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bool GetMetricB( PlayerNumber pn, CString sButtonName, CString sValueName );
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RageColor GetMetricC( PlayerNumber pn, CString sButtonName, CString sValueName );
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static CString NoteSkinManager::ColToButtonName(int col);
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protected:
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CString GetPathTo( CString sSkinName, CString sButtonName, CString sFileName );
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CString GetNoteSkinDir( CString sSkinName );
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CString m_sCurNoteSkinName[NUM_PLAYERS];
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IniFile* m_pIniMetrics[NUM_PLAYERS];
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unsigned m_uHashForCurThemeMetrics[NUM_PLAYERS];
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unsigned m_uHashForBaseThemeMetrics[NUM_PLAYERS];
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};
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extern NoteSkinManager* NOTESKIN; // global and accessable from anywhere in our program
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#endif
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