Commit Graph
3290 Commits
Author SHA1 Message Date
Devin J. Pohly b423268568 Further simplify GetYOffset
And add a comment.  *pats self on back*

No-op.
2013-07-18 15:52:56 -04:00
Devin J. Pohly 5c8d021e6e Simplify logic in GetYOffset for arrows
No-op.
2013-07-18 14:40:16 -04:00
Devin J. Pohly bcd90324c7 editor: show scroll segments in song timing
They function anyway in gameplay; there's no reason they should be
special-cased out of the editor.
2013-07-18 14:35:53 -04:00
Devin J. Pohly 66ed444726 Allow fstab to use persistent device names for cards
Previously you had to use /dev/sdx or /dev/sdx1 for the device in /etc/fstab,
but the order in which these are assigned is non-deterministic on modern
kernels.  Now, if you want a specific card, you can use /dev/disk/by-uuid,
or if you want a specific port, you can use /dev/disk/by-path.
2013-07-09 12:41:18 -04:00
Jason Felds b72b4a2036 Remove unused declaration. Thanks to vulture. 2013-07-07 18:50:30 -04:00
Jason Felds 0259af5c80 Prevent possible crash noticed during testing. 2013-07-04 22:54:38 -04:00
phantom 39c7613802 Apparently URLs contain exploits these days.
Thanks djpohly for fixing.
2013-06-30 00:12:31 +02:00
phantom 6c59100c31 Implemented ArchHooks_Unix::GoToURL 2013-06-29 18:47:16 +02:00
phantom eb301edc44 Enable LTO switch for configure script and automake 1.14 fix 2013-06-29 18:37:57 +02:00
Shenjoku e666d8ee89 Upon further consideration I think it's best to just add all possible device
types and let the user try to use whatever they might have. Even if it can't be
mapped properly to something that will work it's still worth trying and
shouldn't cause any major problems (other than just not being able to play with
some weird devices, like lightguns for example).
2013-06-18 21:38:16 -07:00
Shenjoku 1a8b196121 Added another missing device type that some controllers are showing up as. 2013-06-18 10:52:46 -07:00
Jason Felds 4c99830ce4 Version update, windows notes, LINE ENDINGS!
...I'm serious getting annoyed at this.
2013-06-15 21:09:23 -04:00
Shenjoku c56c40fad1 Added another missing case when enumerating joysticks, DI8DEVTYPE_SUPPLEMENTAL,
that should fix a lot more pads that were being reported as not being detected.
Also added some debug log messages that output each device's type and name
so in the future if other devices fail to be detected we can easily see what it
is in the info log.
2013-06-12 10:30:37 -07:00
Devin J. Pohly ec23a019e2 Fix ScreenJukebox when there are no matching steps
Also makes minor tweaks to the SetSong function and adds a SystemMessage to
display that no steps have been found.  When this happens, the ScreenJukebox
will return to its PrevScreen.
2013-06-09 17:22:43 -04:00
Jason Felds 8d50a47d49 Require using the string format stuff.
Fixes a linux compilation bug.
2013-06-09 11:15:28 -04:00
Jason Felds d6441690b4 Fix keysound editor crash. 2013-06-09 09:08:53 -04:00
Jason Felds 09dff9834a Remove recursion. Make it public. 2013-06-08 22:28:10 -04:00
Jason Felds 575b6b8289 Remove unused label. 2013-06-08 22:22:15 -04:00
Jason Felds 6d9f4262b6 Restore consistent setting of exception handling. 2013-06-08 21:54:27 -04:00
Jason Felds 74432a062b Revert "Consistent DX and Exception support."
This reverts commit 224c68f7c6.
2013-06-08 21:52:47 -04:00
Jason Felds 1ff3195d7c Revert "SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32"
This reverts commit 8e37673954.
2013-06-08 21:52:22 -04:00
Devin J. Pohly 38ae55f302 Remove Pay mode from Arcade Options menu 2013-06-08 16:16:47 -04:00
Devin J. Pohly 65450ce530 Remove Pay mode from debug overlay 2013-06-08 16:14:35 -04:00
Devin J. Pohly 00e6f6e924 Make Pay mode work like Free
Third time's a charm.  Removing Pay mode without causing breakage to the Lua API.
This is the first step.
2013-06-08 16:11:02 -04:00
Devin J. Pohly 259e9b1e00 Revert "Round 2 of this."
This reverts commit 1d7b5fe852.
2013-06-04 23:47:49 -04:00
Devin J. Pohly 1220dbe085 Revert "Round 2-2 of this."
This reverts commit 0ae4183f7b.
2013-06-04 23:47:22 -04:00
Devin J. Pohly fa91154082 Revert "Forgot this one."
This reverts commit de396800d8.
2013-06-04 23:46:40 -04:00
Devin J. Pohly bf20306d07 Revert "Missed more of these darned spots."
This reverts commit bbb57b1600.
2013-06-04 23:46:11 -04:00
Jason Felds 0a723885b7 Trying out locking entries. Need someone to test.
LUA hooks include UNLOCKMAN->LockEntryID and
UNLOCKMAN->LockEntryIndex. Similar to the Unlock
variants.
2013-06-04 20:20:59 -04:00
Jason Felds 224c68f7c6 Consistent DX and Exception support. 2013-06-03 17:55:17 -04:00
Devin J. Pohly 028de88b50 Revert "a shot in the dark."
This reverts commit 0bd052ed17.

Broke build.
2013-06-03 12:46:57 -04:00
Aldo Fregoso bd622e91ec Merged changes 2013-06-02 22:53:39 -05:00
Aldo Fregoso 8e37673954 SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32 2013-06-02 22:45:15 -05:00
Aldo Fregoso d08b1da838 Removed legacy DLLs, added MSVC10 ones and fixed TextureFont.cpp since Texture Font Generator didn't want to compile. 2013-06-02 22:42:59 -05:00
Aldo Fregoso fb0ff89bbc Updated mapconv.exe 2013-06-02 22:41:38 -05:00
Flameshadowxeroshin 0bd052ed17 a shot in the dark. 2013-06-02 20:45:26 -05:00
Jason Felds 2f318e4b6a Don't want to leave XP users out yet. 2013-06-02 20:16:59 -04:00
Jason Felds b04552b9ab Beta 2 is GO! 2013-06-02 15:04:12 -04:00
Devin J. Pohly 4aee1ed738 Allow more movie types for bgchanges 2013-06-02 03:41:33 -04:00
Devin J. Pohly 1a38ec56fc "Songs" was probably important here... 2013-06-01 19:49:18 -04:00
Devin J. Pohly d5e5fa5995 Add user folders on OSX. Hopefully Application Support is good. 2013-06-01 01:32:53 -04:00
Jason Felds b4d4b9805b Bloody cache. 2013-05-31 23:17:56 -04:00
Jason Felds 589c5d64c7 Merge fun. 2013-05-30 22:20:19 -04:00
Jason Felds b8313cc3c7 Make doubly sure we enforce a cache reload. 2013-05-30 22:19:45 -04:00
Devin J. Pohly 38c1e12a6f Fix crash when sorting in Oni mode 2013-05-30 21:06:52 -04:00
Shenjoku b7f54a9fb0 Fixed another problem with a DirectInput function getting passed the wrong
constant when enumerating the joysticks. This should hopefully fix the
remaining problems.
2013-05-29 19:02:16 -07:00
Devin J. Pohly 64f59e616c This should never have been in defaults - sorry about that 2013-05-29 15:26:56 -04:00
Flameshadowxeroshin 640626e155 make it work 2013-05-29 00:13:09 -05:00
Flameshadowxeroshin 8945797fee Phantom hold fix retry 2013-05-28 23:59:30 -05:00
Devin J. Pohly 6f7376c902 Fix VS float->int warning 2013-05-29 00:29:56 -04:00