Jason Felds
edabf4605b
Clean up three sets of warnings:
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* Ensure all switches have a default when working with enums.
* Match defined new[] calls with delete[] calls.
* Respect variable initialization order.
2016-03-24 18:30:29 -04:00
sigatrev
45a0952a3b
Prevent crash when AFT draws an AFT
...
by remember the previous render target.
2015-03-17 21:41:31 -05:00
sigatrev
cc5c05a4f1
Fix AFT DepthBuffer
2015-03-17 21:37:26 -05:00
Ben "root" Anderson
76d9ba6bf1
glFinish() to force the tightest input-to-screen coupling possible
2015-03-15 19:06:52 -05:00
Devin J. Pohly
a280f513b4
fix ffmpeg 1.1 builds... another way
2013-02-21 03:18:28 -05:00
Devin J. Pohly
bd0e2074ad
replace ASSERT(0) with useful fail messages
2012-12-27 16:59:35 -05:00
Jason Felds
a15cbc431d
War on -Werror, part 14: More hodgepodge.
2012-12-27 12:45:04 -05:00
Colby Klein
de371d136f
Attempt to fix OpenGL shader compilation crash when drivers seem to have only partial shader support. Please test. If this still doesn't work, all shader support may simply be forced to require GL 2.0.
2012-11-13 15:01:32 -08:00
Devin J. Pohly
aa3244a0f2
fix typo in blend functions
2012-07-31 23:26:50 -04:00
Aldo Fregoso
341a474c9a
Fixed errors & warnings to compile with VS 2011
2012-05-20 21:00:14 -05:00
Alberto Ramos
032863c8f0
I hope this fixes opengl forever
2011-12-29 16:47:03 -07:00
Alberto Ramos
031249ab76
why
2011-12-29 16:15:21 -07:00
Alberto Ramos
b32c85b30f
other test
2011-12-29 16:13:40 -07:00
Alberto Ramos
0cbe9b92c3
something
2011-12-29 16:06:15 -07:00
AJ Kelly
f9514958bf
put wglew behind #if defined(WINDOWS)
2011-05-04 00:33:32 -05:00
AJ Kelly
2251baf10c
simplify like fuc
2011-05-04 00:31:42 -05:00
AJ Kelly
0b32783697
this seems to fix the compile on Windows; not sure if it's the best way of doing it, though.
2011-05-04 00:26:12 -05:00
AJ Kelly
fb1dbd4463
merge
2011-05-02 20:11:26 -05:00
Colby Klein
e9d6fada14
Fix compile, rename _Legacy to _OGL so I stop being confused
2011-05-02 11:23:37 -07:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Colby Klein
704c7bff1d
Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this.
2011-03-08 11:00:32 -08:00
AJ Kelly
6b3da26a4c
[GameCommand] Don't allow battle/rave with Routine (StyleType_TwoPlayersSharedSides). also cleanup
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[RageTypes] remove glowmode stub stuff
[RageDisplayOGL] update comments slightly
2010-06-02 15:43:56 -05:00
AJ Kelly
2d872ac518
427a764: subtractive blend (OpenGL only for now) [Glenn Maynard]
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I was looking into writing the equivalent Direct3D code; still not 100% sure if my code is right, so it stays local for now.
2010-02-08 01:32:14 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00