merge
This commit is contained in:
@@ -46,8 +46,8 @@ src/stamp-h1
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Docs/doxygen
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PBProject/build
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Xcode/build
|
||||
Xcode/stepmania.xcodeproj/xcuserdata
|
||||
Xcode/stepmania.xcodeproj/project.xcworkspace/xcuserdata
|
||||
*.xcodeproj/xcuserdata
|
||||
*.xcodeproj/project.xcworkspace/xcuserdata
|
||||
src/build-*
|
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src/Release-*
|
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src/libtomcrypt/build-*
|
||||
@@ -69,6 +69,10 @@ Themes/pump
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Themes/optical-release
|
||||
src/version.bin
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src/verstub.cpp
|
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Songs/*
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*.dmg
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||||
.git
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*.smzip
|
||||
nsis_strings_temp.inc
|
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Data/SpeedMods.txt
|
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Program/StepMania*.lib
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|
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@@ -1,4 +1,4 @@
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[Common]
|
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[Common]
|
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WindowTitle=StepMania
|
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StepMania=StepMania
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||||
|
||||
@@ -1871,14 +1871,10 @@ Steps=Steps
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Course=Course
|
||||
Modifier=Modifier
|
||||
|
||||
[RageDisplay_OGL]
|
||||
[RageDisplay_Legacy]
|
||||
Obtain an updated driver from your video card manufacturer.=Obtain an updated driver from your video card manufacturer.
|
||||
GLDirect was detected. GLDirect is not compatible with this game and should be disabled.=GLDirect was detected. GLDirect is not compatible with this game and should be disabled.
|
||||
|
||||
[RageDisplay_D3D]
|
||||
DirectX 8.1 or greater is not installed. You can download it from:=DirectX 8.1 or greater is not installed. You can download it from:
|
||||
Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.=Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.
|
||||
|
||||
[RageDisplay]
|
||||
SetVideoMode failed:=SetVideoMode failed:
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||||
|
||||
@@ -2320,3 +2316,4 @@ UnknownPreference=Unknown preference "%s"
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||||
ChoicesSizeMismatch=Choices and Values have different sizes (%d, %d)
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||||
NoDefaultInValues=Preference "%s" has no values matching default
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||||
TypeMismatch=Type mismatch between default (%s) and value %d (%s)
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>>>>>>> other
|
||||
|
||||
@@ -240,7 +240,6 @@
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||||
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@@ -458,7 +457,6 @@
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@@ -466,7 +464,6 @@
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||||
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@@ -790,7 +787,6 @@
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@@ -1353,9 +1349,6 @@
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@@ -1635,6 +1628,11 @@
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@@ -1856,7 +1854,6 @@
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@@ -2577,8 +2574,6 @@
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@@ -3585,21 +3584,16 @@
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|
||||
@@ -3616,12 +3610,16 @@
|
||||
AABE322305ACDA52001A0E84 /* RageFileDriverDirectHelpers.h */,
|
||||
AA64218606EC606F00C21584 /* RageFileDriverMemory.cpp */,
|
||||
AA64218706EC606F00C21584 /* RageFileDriverMemory.h */,
|
||||
36C6887F11297FFE00453295 /* RageFileDriverReadAhead.cpp */,
|
||||
36C6888011297FFE00453295 /* RageFileDriverReadAhead.h */,
|
||||
AA0E04D2076C4CD500716D81 /* RageFileDriverSlice.cpp */,
|
||||
AA0E04D3076C4CD500716D81 /* RageFileDriverSlice.h */,
|
||||
AACA592A07B5E23400763545 /* RageFileDriverTimeout.cpp */,
|
||||
AACA592B07B5E23400763545 /* RageFileDriverTimeout.h */,
|
||||
AA251B7505841FCE00027ACB /* RageFileDriverZip.cpp */,
|
||||
AA251B7605841FCE00027ACB /* RageFileDriverZip.h */,
|
||||
36C6888111297FFE00453295 /* RageFileManager_ReadAhead.cpp */,
|
||||
36C6888211297FFE00453295 /* RageFileManager_ReadAhead.h */,
|
||||
AA6EFD7604770A7C005F316C /* RageInputDevice.cpp */,
|
||||
AA6EFD7704770A7C005F316C /* RageInputDevice.h */,
|
||||
AA6EFD7A04770A7C005F316C /* RageMath.cpp */,
|
||||
@@ -4913,6 +4911,15 @@
|
||||
path = "../src/lua-5.1";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
EE879B8E132E06C50078FDDC /* glew-1.5.8 */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
EE879BAA132E06C50078FDDC /* glew.c */,
|
||||
);
|
||||
name = "glew-1.5.8";
|
||||
path = "../extern/glew-1.5.8";
|
||||
sourceTree = SOURCE_ROOT;
|
||||
};
|
||||
EE906F6F12BF3A5B00146C96 /* json */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
@@ -4949,6 +4956,8 @@
|
||||
2BA7925F1304F20D002BD8E1 /* NotesLoaderSSC.h in Headers */,
|
||||
2BA792611304F20D002BD8E1 /* NotesWriterSSC.h in Headers */,
|
||||
2B30D6831315EA7E00044B68 /* MouseDevice.h in Headers */,
|
||||
EE879B61132DEE720078FDDC /* RageDisplay_Legacy_Helpers.h in Headers */,
|
||||
EE879B63132DEE720078FDDC /* RageDisplay_Legacy.h in Headers */,
|
||||
2B76698B132FF71500586512 /* NotesLoaderSMA.h in Headers */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
@@ -5096,7 +5105,6 @@
|
||||
AA40D25909A08D650068C0D5 /* LowLevelWindow.h in Headers */,
|
||||
AA40D25A09A08D650068C0D5 /* SongCacheIndex.h in Headers */,
|
||||
AA40D25C09A08D650068C0D5 /* RandomSample.h in Headers */,
|
||||
AA40D25D09A08D650068C0D5 /* RageDisplay_OGL.h in Headers */,
|
||||
AA40D25E09A08D650068C0D5 /* RageUtil_CharConversions.h in Headers */,
|
||||
AA40D25F09A08D650068C0D5 /* BannerCache.h in Headers */,
|
||||
AA40D26109A08D650068C0D5 /* arch_default.h in Headers */,
|
||||
@@ -5104,7 +5112,6 @@
|
||||
AA40D26409A08D650068C0D5 /* RageSoundDriver.h in Headers */,
|
||||
AA40D26609A08D650068C0D5 /* ActorUtil.h in Headers */,
|
||||
AA40D26709A08D650068C0D5 /* ScreenSelectMaster.h in Headers */,
|
||||
AA40D26909A08D650068C0D5 /* glext.h in Headers */,
|
||||
AA40D26B09A08D650068C0D5 /* CombinedLifeMeterTug.h in Headers */,
|
||||
AA40D26C09A08D650068C0D5 /* ScoreKeeperRave.h in Headers */,
|
||||
AA40D26D09A08D650068C0D5 /* internal.h in Headers */,
|
||||
@@ -5305,7 +5312,6 @@
|
||||
AA8CF5190A4518BE0005F1B4 /* RageSoundDriver_AU.h in Headers */,
|
||||
AAD8F9340A4B97DF000311CF /* ScreenGameplayShared.h in Headers */,
|
||||
AAAA11C80A662F9D00B2BD88 /* ScoreKeeperShared.h in Headers */,
|
||||
AA8122E50A7499F5002E1D1A /* RageDisplay_OGL_Helpers.h in Headers */,
|
||||
AA2EA0040A770208003A0C11 /* ScreenSelectLanguage.h in Headers */,
|
||||
AA5D165A0A79805C00F17E86 /* RageTextureRenderTarget.h in Headers */,
|
||||
AA5D166F0A798C0E00F17E86 /* ActorFrameTexture.h in Headers */,
|
||||
@@ -5920,7 +5926,6 @@
|
||||
AA29CDF60558741A00961A51 /* SongCacheIndex.cpp in Sources */,
|
||||
AA29CDF70558741A00961A51 /* Song.cpp in Sources */,
|
||||
AA29CDF80558741A00961A51 /* RandomSample.cpp in Sources */,
|
||||
AA29CDF90558741A00961A51 /* RageDisplay_OGL.cpp in Sources */,
|
||||
AA29CDFA0558741A00961A51 /* RageUtil_CharConversions.cpp in Sources */,
|
||||
AA29CDFB0558741A00961A51 /* BannerCache.cpp in Sources */,
|
||||
AA29CDFE0558741A00961A51 /* ScreenSelectMaster.cpp in Sources */,
|
||||
@@ -6125,7 +6130,6 @@
|
||||
AAD8F9370A4B97DF000311CF /* ScreenGameplayShared.cpp in Sources */,
|
||||
AAAA11C70A662F9D00B2BD88 /* ScoreKeeperShared.cpp in Sources */,
|
||||
AAE2D6D40A67481E00071546 /* ScoreKeeper.cpp in Sources */,
|
||||
AA8122E20A7499F5002E1D1A /* RageDisplay_OGL_Helpers.cpp in Sources */,
|
||||
AA2EA0010A770208003A0C11 /* ScreenSelectLanguage.cpp in Sources */,
|
||||
AA5D16570A79805C00F17E86 /* RageTextureRenderTarget.cpp in Sources */,
|
||||
AA5D166C0A798C0E00F17E86 /* ActorFrameTexture.cpp in Sources */,
|
||||
@@ -6195,6 +6199,9 @@
|
||||
2BA7925E1304F20D002BD8E1 /* NotesLoaderSSC.cpp in Sources */,
|
||||
2BA792601304F20D002BD8E1 /* NotesWriterSSC.cpp in Sources */,
|
||||
2B30D6821315EA7E00044B68 /* MouseDevice.cpp in Sources */,
|
||||
EE879B60132DEE720078FDDC /* RageDisplay_Legacy_Helpers.cpp in Sources */,
|
||||
EE879B62132DEE720078FDDC /* RageDisplay_Legacy.cpp in Sources */,
|
||||
EE879BC3132E06C50078FDDC /* glew.c in Sources */,
|
||||
2B76698C132FF71500586512 /* NotesLoaderSMA.cpp in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
@@ -6333,7 +6340,6 @@
|
||||
AA40D41809A08D650068C0D5 /* SongCacheIndex.cpp in Sources */,
|
||||
AA40D41909A08D650068C0D5 /* Song.cpp in Sources */,
|
||||
AA40D41A09A08D650068C0D5 /* RandomSample.cpp in Sources */,
|
||||
AA40D41B09A08D650068C0D5 /* RageDisplay_OGL.cpp in Sources */,
|
||||
AA40D41C09A08D650068C0D5 /* RageUtil_CharConversions.cpp in Sources */,
|
||||
AA40D41D09A08D650068C0D5 /* BannerCache.cpp in Sources */,
|
||||
AA40D42009A08D650068C0D5 /* ScreenSelectMaster.cpp in Sources */,
|
||||
@@ -6534,7 +6540,6 @@
|
||||
AAD8F9350A4B97DF000311CF /* ScreenGameplayShared.cpp in Sources */,
|
||||
AAAA11C90A662F9D00B2BD88 /* ScoreKeeperShared.cpp in Sources */,
|
||||
AAE2D6D50A67481E00071546 /* ScoreKeeper.cpp in Sources */,
|
||||
AA8122E40A7499F5002E1D1A /* RageDisplay_OGL_Helpers.cpp in Sources */,
|
||||
AA2EA0030A770208003A0C11 /* ScreenSelectLanguage.cpp in Sources */,
|
||||
AA5D16590A79805C00F17E86 /* RageTextureRenderTarget.cpp in Sources */,
|
||||
AA5D166E0A798C0E00F17E86 /* ActorFrameTexture.cpp in Sources */,
|
||||
@@ -7160,7 +7165,7 @@
|
||||
SHARED_PRECOMPS_DIR = "/Library/Caches/com.apple.Xcode.$(UID)/SharedPrecompiledHeaders/$(PRODUCT_NAME)/$(CONFIGURATION)";
|
||||
STRIP_INSTALLED_PRODUCT = NO;
|
||||
STRIP_STYLE = "non-global";
|
||||
USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../src/jsoncpp/include";
|
||||
USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../extern/glew-1.5.8/include $(PROJECT_DIR)/../src/jsoncpp/include";
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
@@ -7696,7 +7701,7 @@
|
||||
SHARED_PRECOMPS_DIR = "/Library/Caches/com.apple.Xcode.$(UID)/SharedPrecompiledHeaders/$(PRODUCT_NAME)/$(CONFIGURATION)";
|
||||
STRIP_INSTALLED_PRODUCT = YES;
|
||||
STRIP_STYLE = "non-global";
|
||||
USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../src/jsoncpp/include";
|
||||
USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../extern/glew-1.5.8/include $(PROJECT_DIR)/../src/jsoncpp/include";
|
||||
};
|
||||
name = PerformanceDebug;
|
||||
};
|
||||
@@ -8031,7 +8036,7 @@
|
||||
SHARED_PRECOMPS_DIR = "/Library/Caches/com.apple.Xcode.$(UID)/SharedPrecompiledHeaders/$(PRODUCT_NAME)/$(CONFIGURATION)";
|
||||
STRIP_INSTALLED_PRODUCT = YES;
|
||||
STRIP_STYLE = "non-global";
|
||||
USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../src/jsoncpp/include";
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||||
USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../extern/glew-1.5.8/include $(PROJECT_DIR)/../src/jsoncpp/include";
|
||||
};
|
||||
name = Native;
|
||||
};
|
||||
@@ -8161,7 +8166,7 @@
|
||||
SHARED_PRECOMPS_DIR = "/Library/Caches/com.apple.Xcode.$(UID)/SharedPrecompiledHeaders/$(PRODUCT_NAME)/$(CONFIGURATION)";
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||||
STRIP_INSTALLED_PRODUCT = YES;
|
||||
STRIP_STYLE = "non-global";
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||||
USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../src/jsoncpp/include";
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||||
USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../extern/glew-1.5.8/include $(PROJECT_DIR)/../src/jsoncpp/include";
|
||||
};
|
||||
name = Universal;
|
||||
};
|
||||
|
||||
@@ -268,6 +268,8 @@ AC_CHECK_DECL(strtof, , AC_DEFINE([NEED_STRTOF],1,[Need strtof]), [#include <std
|
||||
|
||||
AC_CHECK_DECLS([SIGPWR, SIGUSR1],,,[#include <signal.h>])
|
||||
|
||||
PKG_CHECK_MODULES( [GLEW], [glew >= 1.3.5], LIBS="$LIBS -lGLEW" )
|
||||
|
||||
AC_ARG_ENABLE(tests, AS_HELP_STRING([--enable-tests],[Build test programs]), enable_tests=$enableval, enable_tests=no)
|
||||
AM_CONDITIONAL(BUILD_TESTS, test "$enable_tests" = "yes" )
|
||||
|
||||
|
||||
Vendored
+73
@@ -0,0 +1,73 @@
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Mesa 3-D graphics library
|
||||
Version: 7.0
|
||||
|
||||
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
Copyright (c) 2007 The Khronos Group Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and/or associated documentation files (the
|
||||
"Materials"), to deal in the Materials without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
permit persons to whom the Materials are furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Materials.
|
||||
|
||||
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
See doc/index.html for more information.
|
||||
|
||||
If you downloaded the tarball from the GLEW website, you just need to:
|
||||
|
||||
Unix:
|
||||
|
||||
make
|
||||
|
||||
Windows:
|
||||
|
||||
use the project file in build/vc6/
|
||||
|
||||
If you wish to build GLEW from scratch (update the extension data from
|
||||
the net or add your own extension information), you need a Unix
|
||||
environment (including wget, perl, and GNU make). The extension data
|
||||
is regenerated from the top level source directory with:
|
||||
|
||||
make extensions
|
||||
Vendored
+12
@@ -0,0 +1,12 @@
|
||||
Major:
|
||||
- add support for windows mini-client drivers
|
||||
- add windows installer (msi)
|
||||
- separate build of static and shared object files (for mingw and
|
||||
cygwin)
|
||||
- start designing GLEW 2.0
|
||||
|
||||
Minor:
|
||||
- make auto scripts work with text mode cygwin mounts
|
||||
- add support for all SUN, MTX, and OML extensions
|
||||
- make auto/Makefile more robust against auto/core/*~ mistakes
|
||||
- web poll on separating glew, glxew and wglew
|
||||
Vendored
+278
@@ -0,0 +1,278 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center">Advanced Usage</td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 01-31-11</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
<!--- <tr><td align="center"><a
|
||||
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
|
||||
src="http://images.sourceforge.net/images/project-support.jpg"
|
||||
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Automatic Code Generation</h2>
|
||||
|
||||
<p>
|
||||
Starting from release 1.1.0, the source code and parts of the
|
||||
documentation are automatically generated from the extension
|
||||
specifications in a two-step process. In the first step,
|
||||
specification files from the OpenGL registry are downloaded and
|
||||
parsed. Skeleton descriptors are created for each extension. These
|
||||
descriptors contain all necessary information for creating the source
|
||||
code and documentation in a simple and compact format, including the
|
||||
name of the extension, url link to the specification, tokens, function
|
||||
declarations, typedefs and struct definitions. In the second step,
|
||||
the header files as well as the library and glewinfo source are
|
||||
generated from the descriptor files. The code generation scripts are
|
||||
located in the <tt>auto</tt> subdirectory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The code generation scripts require GNU make, wget, and perl. On
|
||||
Windows, the simplest way to get access to these tools is to install
|
||||
<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the
|
||||
root directory is mounted in binary mode. The makefile in the
|
||||
<tt>auto</tt> directory provides the following build targets:
|
||||
</p>
|
||||
|
||||
<center>
|
||||
<table border=0 cellpadding=0 cellspacing=0> <!-- bgcolor="#f0f0f0" -->
|
||||
<tr><td align="right" valign="top" width="25%"><tt>make</tt></td>
|
||||
<td> </td>
|
||||
<td align=left>Create the source files from the descriptors. If the
|
||||
descriptors do not exist, create them from the spec files. If the spec
|
||||
files do not exist, download them from the OpenGL repository.</td></tr>
|
||||
<tr><td align="right" valign="top"><tt>make clean</tt></td>
|
||||
<td> </td>
|
||||
<td align=left>Delete the source files.</td></tr>
|
||||
<tr><td align="right" valign="top"><tt>make clobber</tt></td>
|
||||
<td> </td>
|
||||
<td align=left>Delete the source files and the descriptors.</td></tr>
|
||||
<tr><td align="right" valign="top"><tt>make destroy</tt></td>
|
||||
<td> </td>
|
||||
<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
|
||||
<tr><td align="right" valign="top"><tt>make custom</tt></td>
|
||||
<td> </td>
|
||||
<td align=left>Create the source files for the extensions
|
||||
listed in <tt>auto/custom.txt</tt>. See "Custom Code
|
||||
Generation" below for more details.</td></tr>
|
||||
</table>
|
||||
</center>
|
||||
|
||||
<h3>Adding a New Extension</h3>
|
||||
|
||||
<p>
|
||||
To add a new extension, create a descriptor file for the extension in
|
||||
<tt>auto/core</tt> and rerun the code generation scripts by typing
|
||||
<tt>make clean; make</tt> in the <tt>auto</tt> directory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The format of the descriptor file is given below. Items in
|
||||
brackets are optional.
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
<Extension Name><br>
|
||||
[<URL of Specification File>]<br>
|
||||
[<Token Name> <Token Value>]<br>
|
||||
[<Token Name> <Token Value>]<br>
|
||||
...<br>
|
||||
[<Typedef>]<br>
|
||||
[<Typedef>]<br>
|
||||
...<br>
|
||||
[<Function Signature>]<br>
|
||||
[<Function Signature>]<br>
|
||||
...<br>
|
||||
<!-- [<Function Definition>]<br>
|
||||
[<Function Definition>]<br>
|
||||
...<br> -->
|
||||
</p>
|
||||
|
||||
<!--
|
||||
<p>
|
||||
Note that <tt>Function Definitions</tt> are copied to the header files
|
||||
without changes and have to be terminated with a semicolon. In
|
||||
contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and
|
||||
<tt>Typedefs</tt> should not be terminated with a semicolon.
|
||||
</p>
|
||||
-->
|
||||
|
||||
<p>
|
||||
Take a look at one of the files in <tt>auto/core</tt> for an
|
||||
example. Note that typedefs and function signatures should not be
|
||||
terminated with a semicolon.
|
||||
</p>
|
||||
|
||||
<h3>Custom Code Generation</h3>
|
||||
<p>
|
||||
Starting from GLEW 1.3.0, it is possible to control which extensions
|
||||
to include in the libarary by specifying a list in
|
||||
<tt>auto/custom.txt</tt>. This is useful when you do not need all the
|
||||
extensions and would like to reduce the size of the source files.
|
||||
Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
|
||||
to rerun the scripts with the custom list of extensions.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For example, the following is the list of extensions needed to get GLEW and the
|
||||
utilities to compile.
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
WGL_ARB_extensions_string<br>
|
||||
WGL_ARB_multisample<br>
|
||||
WGL_ARB_pixel_format<br>
|
||||
WGL_ARB_pbuffer<br>
|
||||
WGL_EXT_extensions_string<br>
|
||||
WGL_ATI_pixel_format_float<br>
|
||||
WGL_NV_float_buffer<br>
|
||||
</p>
|
||||
|
||||
<h2>Multiple Rendering Contexts (GLEW MX)</h2>
|
||||
|
||||
<p>Starting with release 1.2.0, thread-safe support for multiple
|
||||
rendering contexts, possibly with different capabilities, is
|
||||
available. Since this is not required by most users, it is not added
|
||||
to the binary releases to maintain compatibility between different
|
||||
versions. To include multi-context support, you have to do the
|
||||
following:</p>
|
||||
<ol>
|
||||
<li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token
|
||||
defined.</li>
|
||||
<li>For each rendering context, create a <tt>GLEWContext</tt> object
|
||||
that will be available as long as the rendering context exists.</li>
|
||||
<li>Define a macro or function called <tt>glewGetContext()</tt> that
|
||||
returns a pointer to the <tt>GLEWContext</tt> object associated with
|
||||
the rendering context from which OpenGL/WGL/GLX calls are issued. This
|
||||
dispatch mechanism is primitive, but generic.
|
||||
<li>Make sure that you call <tt>glewInit()</tt> after creating the
|
||||
<tt>GLEWContext</tt> object in each rendering context. Note, that the
|
||||
<tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has
|
||||
to reside in global or thread-local memory.
|
||||
</ol>
|
||||
|
||||
<p>Note that according to the <a
|
||||
href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN
|
||||
WGL documentation</a>, you have to initialize the entry points for
|
||||
every rendering context that use pixel formats with different
|
||||
capabilities For example, the pixel formats provided by the generic
|
||||
software OpenGL implementation by Microsoft vs. the hardware
|
||||
accelerated pixel formats have different capabilities. <b>GLEW by
|
||||
default ignores this requirement, and does not define per-context
|
||||
entry points (you can however do this using the steps described
|
||||
above).</b> Assuming a global namespace for the entry points works in
|
||||
most situations, because typically all hardware accelerated pixel
|
||||
formats provide the same entry points and capabilities. This means
|
||||
that unless you use the multi-context version of GLEW, you need to
|
||||
call <tt>glewInit()</tt> only once in your program, or more precisely,
|
||||
once per process.</p>
|
||||
|
||||
<h2>Separate Namespace</h2>
|
||||
|
||||
<p>
|
||||
To avoid name clashes when linking with libraries that include the
|
||||
same symbols, extension entry points are declared in a separate
|
||||
namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
|
||||
function names to their GLEW equivalents. For instance,
|
||||
<tt>glFancyFunction</tt> is simply an alias to
|
||||
<tt>glewFancyFunction</tt>. The separate namespace does not effect
|
||||
token and function pointer definitions.
|
||||
</p>
|
||||
|
||||
<h2>Known Issues</h2>
|
||||
|
||||
<p>
|
||||
GLEW requires GLX 1.2 for compatibility with GLUT.
|
||||
</p>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
||||
Vendored
+282
@@ -0,0 +1,282 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center">Basic Usage</td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 01-31-11</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
<!--- <tr><td align="center"><a
|
||||
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
|
||||
src="http://images.sourceforge.net/images/project-support.jpg"
|
||||
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Initializing GLEW</h2>
|
||||
<p>
|
||||
First you need to create a valid OpenGL rendering context and call
|
||||
<tt>glewInit()</tt> to initialize the extension entry points. If
|
||||
<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
|
||||
succeeded and you can use the available extensions as well as core
|
||||
OpenGL functionality. For example:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/glew.h><br>
|
||||
#include <GL/glut.h><br>
|
||||
...<br>
|
||||
glutInit(&argc, argv);<br>
|
||||
glutCreateWindow("GLEW Test");<br>
|
||||
GLenum err = glewInit();<br>
|
||||
if (GLEW_OK != err)<br>
|
||||
{<br>
|
||||
/* Problem: glewInit failed, something is seriously wrong. */<br>
|
||||
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
|
||||
...<br>
|
||||
}<br>
|
||||
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
|
||||
</p>
|
||||
|
||||
<h2>Checking for Extensions</h2>
|
||||
|
||||
<p>
|
||||
Starting from GLEW 1.1.0, you can find out if a particular extension
|
||||
is available on your platform by querying globally defined variables
|
||||
of the form <tt>GLEW_{extension_name}</tt>:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (GLEW_ARB_vertex_program)<br>
|
||||
{<br>
|
||||
/* It is safe to use the ARB_vertex_program extension here. */<br>
|
||||
glGenProgramsARB(...);<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<b>In GLEW 1.0.x, a global structure was used for this task. To ensure
|
||||
binary compatibility between releases, the struct was replaced with a
|
||||
set of variables.</b>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You can also check for core OpenGL functionality. For example, to
|
||||
see if OpenGL 1.3 is supported, do the following:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (GLEW_VERSION_1_3)<br>
|
||||
{<br>
|
||||
/* Yay! OpenGL 1.3 is supported! */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In general, you can check if <tt>GLEW_{extension_name}</tt> or
|
||||
<tt>GLEW_VERSION_{version}</tt> is true or false.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
It is also possible to perform extension checks from string
|
||||
input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
|
||||
to check if the required core or extension functionality is
|
||||
available:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (glewIsSupported("GL_VERSION_1_4 GL_ARB_point_sprite"))<br>
|
||||
{<br>
|
||||
/* Great, we have OpenGL 1.4 + point sprites. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
|
||||
(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
|
||||
<tt>glewGetExtension</tt> <b>was replaced with </b>
|
||||
<tt>glewIsSupported</tt>.
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (glewGetExtension("GL_ARB_fragment_program"))<br>
|
||||
{<br>
|
||||
/* Looks like ARB_fragment_program is supported. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<h2>Experimental Drivers</h2>
|
||||
|
||||
<p>
|
||||
GLEW obtains information on the supported extensions from the graphics
|
||||
driver. Experimental or pre-release drivers, however, might not
|
||||
report every available extension through the standard mechanism, in
|
||||
which case GLEW will report it unsupported. To circumvent this
|
||||
situation, the <tt>glewExperimental</tt> global switch can be turned
|
||||
on by setting it to <tt>GL_TRUE</tt> before calling
|
||||
<tt>glewInit()</tt>, which ensures that all extensions with valid
|
||||
entry points will be exposed.
|
||||
</p>
|
||||
|
||||
<h2>Platform Specific Extensions</h2>
|
||||
|
||||
<p>
|
||||
Platform specific extensions are separated into two header files:
|
||||
<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
|
||||
<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
|
||||
extension is supported, query <tt>WGLEW_{extension name}</tt> or
|
||||
<tt>GLXEW_{extension_name}</tt>. For example:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/wglew.h><br>
|
||||
<br>
|
||||
if (WGLEW_ARB_pbuffer)<br>
|
||||
{<br>
|
||||
/* OK, we can use pbuffers. */<br>
|
||||
}<br>
|
||||
else<br>
|
||||
{<br>
|
||||
/* Sorry, pbuffers will not work on this platform. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Alternatively, use <tt>wglewIsSupported</tt> or
|
||||
<tt>glxewIsSupported</tt> to check for extensions from a string:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
|
||||
{<br>
|
||||
/* OK, we can use pbuffers. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<h2>Utilities</h2>
|
||||
|
||||
<p>
|
||||
GLEW provides two command-line utilities: one for creating a list of
|
||||
available extensions and visuals; and another for verifying extension
|
||||
entry points.
|
||||
</p>
|
||||
|
||||
<h3>visualinfo: extensions and visuals</h3>
|
||||
|
||||
<p>
|
||||
<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
|
||||
Windows version creates a file called <tt>visualinfo.txt</tt>, which
|
||||
contains a list of available OpenGL, WGL, and GLU extensions as well
|
||||
as a table of visuals aka. pixel formats. Pbuffer and MRT capable
|
||||
visuals are also included. For additional usage information, type
|
||||
<tt>visualinfo -h</tt>.
|
||||
</p>
|
||||
|
||||
<h3>glewinfo: extension verification utility</h3>
|
||||
|
||||
<p>
|
||||
<tt>glewinfo</tt> allows you to verify the entry points for the
|
||||
extensions supported on your platform. The Windows version
|
||||
reports the results to a text file called <tt>glewinfo.txt</tt>. The
|
||||
Unix version prints the results to <tt>stdout</tt>.
|
||||
</p>
|
||||
|
||||
<p>Windows usage:</p>
|
||||
<blockquote><pre>glewinfo [-pf <id>]</pre></blockquote>
|
||||
|
||||
<p>where <tt><id></tt> is the pixel format id for which the
|
||||
capabilities are displayed.</p>
|
||||
|
||||
<p>Unix usage:</p>
|
||||
<blockquote><pre>glewinfo [-display <dpy>] [-visual <id>]</pre></blockquote>
|
||||
|
||||
<p>where <tt><dpy></tt> is the X11 display and <tt><id></tt> is
|
||||
the visual id for which the capabilities are displayed.</p>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
||||
Vendored
+127
@@ -0,0 +1,127 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center">Credits & Copyright</td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 01-31-11</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
<!--- <tr><td align="center"><a
|
||||
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
|
||||
src="http://images.sourceforge.net/images/project-support.jpg"
|
||||
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Credits</h2>
|
||||
|
||||
<p>
|
||||
GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan
|
||||
Ikits</a> and <a
|
||||
href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo
|
||||
Magallon</a>. They also perform occasional maintainance to make sure
|
||||
that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris
|
||||
Wyman were the first users and also assisted with the design and
|
||||
debugging process. The acronym GLEW originates from Aaron Lefohn.
|
||||
Pasi Kärkkäinen identified and fixed several problems with
|
||||
GLX and SDL. Nate Robins created the <tt>wglinfo</tt> utility, to
|
||||
which modifications were made by Michael Wimmer.
|
||||
</p>
|
||||
|
||||
<h2>Copyright</h2>
|
||||
|
||||
<p>
|
||||
GLEW is originally derived from the EXTGL project by Lev Povalahev.
|
||||
The source code is licensed under the <a href="glew.txt">Modified BSD
|
||||
License</a>, the <a href="mesa.txt">Mesa 3-D License</a> (MIT
|
||||
License), and the <a href="khronos.txt">Khronos License</a> (MIT
|
||||
License). The automatic code generation scripts are released under
|
||||
the <a href="gpl.txt">GNU GPL</a>.
|
||||
</p>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
||||
Vendored
+187
@@ -0,0 +1,187 @@
|
||||
h1
|
||||
{
|
||||
color: black;
|
||||
font: 23px "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
margin-top: 12px;
|
||||
margin-bottom: 18px;
|
||||
}
|
||||
|
||||
h2
|
||||
{
|
||||
color: black;
|
||||
font: 18px "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
font-weight: bold;
|
||||
text-align: left;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 18px;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
h3
|
||||
{
|
||||
color: black;
|
||||
font: 17px "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: left;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 12px;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
small
|
||||
{
|
||||
font: 8pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
}
|
||||
|
||||
body
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
td
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
}
|
||||
|
||||
tt
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
}
|
||||
/* color: maroon; */
|
||||
|
||||
td.num
|
||||
{
|
||||
color: lightgrey;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
blockquote
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
background: #f0f0f0;
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-right: 40px;
|
||||
margin-bottom: 6px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
border-top: 0px;
|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
pre
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
background: #f0f0f0;
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-right: 40px;
|
||||
margin-bottom: 6px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
border-top: 0px;
|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
p
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: left;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 6px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
p.right
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: right;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 6px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
p.pre
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
font: 10pt "Courier New", "Courier", monospace;
|
||||
background: #f0f0f0;
|
||||
text-align: left;
|
||||
margin-top: 0px;
|
||||
margin-bottom: 6px;
|
||||
margin-left: 40px;
|
||||
margin-right: 40px;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 6px;
|
||||
padding-left: 6px;
|
||||
padding-right: 6px;
|
||||
border-top: 0px;
|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
a:link
|
||||
{
|
||||
color: rgb(0,0,139);
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:visited
|
||||
{
|
||||
color: rgb(220,20,60);
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:hover
|
||||
{
|
||||
color: rgb(220,20,60);
|
||||
text-decoration: underline;
|
||||
background: "#e8e8e8";
|
||||
}
|
||||
|
||||
ul
|
||||
{
|
||||
list-style-type: disc;
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 3px;
|
||||
}
|
||||
|
||||
ul.none
|
||||
{
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
ol
|
||||
{
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 12px;
|
||||
}
|
||||
|
||||
hr
|
||||
{
|
||||
color: maroon;
|
||||
background-color: maroon;
|
||||
height: 1px;
|
||||
border: 0px;
|
||||
width: 80%;
|
||||
}
|
||||
Vendored
+532
@@ -0,0 +1,532 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 01-31-11</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
<!--- <tr><td align="center"><a
|
||||
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
|
||||
src="http://images.sourceforge.net/images/project-support.jpg"
|
||||
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Supported OpenGL Extensions</h2>
|
||||
|
||||
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
|
||||
<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
|
||||
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
|
||||
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
|
||||
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
|
||||
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
|
||||
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
|
||||
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
|
||||
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
|
||||
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
|
||||
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
|
||||
<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
|
||||
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
|
||||
<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
|
||||
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_float_pixels.html">APPLE_float_pixels</a></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td>APPLE_pixel_buffer</td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_texture_range.html">APPLE_texture_range</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
|
||||
<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">57</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
|
||||
<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
|
||||
<tr><td class="num">59</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
|
||||
<tr><td class="num">60</td><td> </td><td>ARB_imaging</td></tr>
|
||||
<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
|
||||
<tr><td class="num">62</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
|
||||
<tr><td class="num">63</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
|
||||
<tr><td class="num">64</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">65</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
|
||||
<tr><td class="num">66</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">67</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
|
||||
<tr><td class="num">68</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">69</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
|
||||
<tr><td class="num">70</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
|
||||
<tr><td class="num">71</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">72</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
|
||||
<tr><td class="num">73</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
|
||||
<tr><td class="num">74</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
|
||||
<tr><td class="num">75</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
|
||||
<tr><td class="num">76</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">77</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
|
||||
<tr><td class="num">78</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
|
||||
<tr><td class="num">79</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
|
||||
<tr><td class="num">80</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
|
||||
<tr><td class="num">81</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
|
||||
<tr><td class="num">82</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
|
||||
<tr><td class="num">83</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
|
||||
<tr><td class="num">84</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
|
||||
<tr><td class="num">85</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
|
||||
<tr><td class="num">86</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">87</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
|
||||
<tr><td class="num">88</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
|
||||
<tr><td class="num">89</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">90</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">91</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
|
||||
<tr><td class="num">92</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
|
||||
<tr><td class="num">93</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
|
||||
<tr><td class="num">94</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">95</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">96</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
|
||||
<tr><td class="num">97</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">98</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">99</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
|
||||
<tr><td class="num">100</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">101</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
|
||||
<tr><td class="num">102</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
|
||||
<tr><td class="num">103</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">104</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">105</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
|
||||
<tr><td class="num">106</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
|
||||
<tr><td class="num">107</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">108</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
|
||||
<tr><td class="num">109</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
|
||||
<tr><td class="num">110</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">111</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
|
||||
<tr><td class="num">112</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">113</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
|
||||
<tr><td class="num">114</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
|
||||
<tr><td class="num">115</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
|
||||
<tr><td class="num">116</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">117</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">118</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">119</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
|
||||
<tr><td class="num">120</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
|
||||
<tr><td class="num">121</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
|
||||
<tr><td class="num">122</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">123</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
|
||||
<tr><td class="num">124</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
|
||||
<tr><td class="num">125</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">126</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
|
||||
<tr><td class="num">127</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">128</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
|
||||
<tr><td class="num">129</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">130</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">131</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
|
||||
<tr><td class="num">132</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
|
||||
<tr><td class="num">133</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">134</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
|
||||
<tr><td class="num">135</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
|
||||
<tr><td class="num">136</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt">ATI_pn_triangles</a></td></tr>
|
||||
<tr><td class="num">137</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt">ATI_separate_stencil</a></td></tr>
|
||||
<tr><td class="num">138</td><td> </td><td>ATI_shader_texture_lod</td></tr>
|
||||
<tr><td class="num">139</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">140</td><td> </td><td>ATI_texture_compression_3dc</td></tr>
|
||||
<tr><td class="num">141</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">142</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
|
||||
<tr><td class="num">143</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
|
||||
<tr><td class="num">144</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">145</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
|
||||
<tr><td class="num">146</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt">ATI_vertex_streams</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">147</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
|
||||
<tr><td class="num">148</td><td> </td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
|
||||
<tr><td class="num">149</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
|
||||
<tr><td class="num">150</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
|
||||
<tr><td class="num">151</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
|
||||
<tr><td class="num">152</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
|
||||
<tr><td class="num">153</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
|
||||
<tr><td class="num">154</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
|
||||
<tr><td class="num">155</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
|
||||
<tr><td class="num">156</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
|
||||
<tr><td class="num">157</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
|
||||
<tr><td class="num">158</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
|
||||
<tr><td class="num">159</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
|
||||
<tr><td class="num">160</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
|
||||
<tr><td class="num">161</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
|
||||
<tr><td class="num">162</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
|
||||
<tr><td class="num">163</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
|
||||
<tr><td class="num">164</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
|
||||
<tr><td class="num">165</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">166</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
|
||||
<tr><td class="num">167</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
|
||||
<tr><td class="num">168</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
|
||||
<tr><td class="num">169</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">170</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
|
||||
<tr><td class="num">171</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
|
||||
<tr><td class="num">172</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
|
||||
<tr><td class="num">173</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
|
||||
<tr><td class="num">174</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
|
||||
<tr><td class="num">175</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">176</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">177</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">178</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
|
||||
<tr><td class="num">179</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
|
||||
<tr><td class="num">180</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
|
||||
<tr><td class="num">181</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
|
||||
<tr><td class="num">182</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
|
||||
<tr><td class="num">183</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
|
||||
<tr><td class="num">184</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
|
||||
<tr><td class="num">185</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
|
||||
<tr><td class="num">186</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
|
||||
<tr><td class="num">187</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">188</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
|
||||
<tr><td class="num">189</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">190</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
|
||||
<tr><td class="num">191</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
|
||||
<tr><td class="num">192</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">193</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">194</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
|
||||
<tr><td class="num">195</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
|
||||
<tr><td class="num">196</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
|
||||
<tr><td class="num">197</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
|
||||
<tr><td class="num">198</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">199</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
|
||||
<tr><td class="num">200</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
|
||||
<tr><td class="num">201</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
|
||||
<tr><td class="num">202</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">203</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
|
||||
<tr><td class="num">204</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
|
||||
<tr><td class="num">205</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
|
||||
<tr><td class="num">206</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
|
||||
<tr><td class="num">207</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
|
||||
<tr><td class="num">208</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
|
||||
<tr><td class="num">209</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
|
||||
<tr><td class="num">210</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
|
||||
<tr><td class="num">211</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
|
||||
<tr><td class="num">212</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
|
||||
<tr><td class="num">213</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
|
||||
<tr><td class="num">214</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">215</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
|
||||
<tr><td class="num">216</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
|
||||
<tr><td class="num">217</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">218</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
|
||||
<tr><td class="num">219</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">220</td><td> </td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">221</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
|
||||
<tr><td class="num">222</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">223</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">224</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">225</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
|
||||
<tr><td class="num">226</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
|
||||
<tr><td class="num">227</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">228</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
|
||||
<tr><td class="num">229</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
|
||||
<tr><td class="num">230</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
|
||||
<tr><td class="num">231</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">232</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
|
||||
<tr><td class="num">233</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
|
||||
<tr><td class="num">234</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
|
||||
<tr><td class="num">235</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
|
||||
<tr><td class="num">236</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">237</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
|
||||
<tr><td class="num">238</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">239</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
|
||||
<tr><td class="num">240</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">241</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">242</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">243</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">244</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
|
||||
<tr><td class="num">245</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">246</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">247</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
|
||||
<tr><td class="num">248</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
|
||||
<tr><td class="num">249</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">250</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">251</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">252</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
|
||||
<tr><td class="num">253</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
|
||||
<tr><td class="num">254</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">255</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">256</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
|
||||
<tr><td class="num">257</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">258</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
|
||||
<tr><td class="num">259</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">260</td><td> </td><td>KTX_buffer_region</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">261</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">262</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
|
||||
<tr><td class="num">263</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
|
||||
<tr><td class="num">264</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
|
||||
<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">266</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
|
||||
<tr><td class="num">268</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
|
||||
<tr><td class="num">269</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
|
||||
<tr><td class="num">270</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">271</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">272</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">273</td><td> </td><td>NV_depth_range_unclamped</td></tr>
|
||||
<tr><td class="num">274</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
|
||||
<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
|
||||
<tr><td class="num">276</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
|
||||
<tr><td class="num">277</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">278</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
|
||||
<tr><td class="num">279</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
|
||||
<tr><td class="num">280</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
|
||||
<tr><td class="num">281</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
|
||||
<tr><td class="num">282</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
|
||||
<tr><td class="num">283</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">284</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
|
||||
<tr><td class="num">285</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">286</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
|
||||
<tr><td class="num">287</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
|
||||
<tr><td class="num">288</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
|
||||
<tr><td class="num">289</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
|
||||
<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
|
||||
<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">293</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
|
||||
<tr><td class="num">294</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">296</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
|
||||
<tr><td class="num">297</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
|
||||
<tr><td class="num">298</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
|
||||
<tr><td class="num">299</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
|
||||
<tr><td class="num">300</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">301</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
|
||||
<tr><td class="num">302</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
|
||||
<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
|
||||
<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
|
||||
<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
|
||||
<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
|
||||
<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
|
||||
<tr><td class="num">308</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
|
||||
<tr><td class="num">309</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
|
||||
<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
|
||||
<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
|
||||
<tr><td class="num">312</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">313</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
|
||||
<tr><td class="num">314</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
|
||||
<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
|
||||
<tr><td class="num">316</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
|
||||
<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">320</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
|
||||
<tr><td class="num">321</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
|
||||
<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
|
||||
<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
|
||||
<tr><td class="num">324</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
|
||||
<tr><td class="num">325</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
|
||||
<tr><td class="num">326</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
|
||||
<tr><td class="num">327</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
|
||||
<tr><td class="num">328</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
|
||||
<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">331</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
|
||||
<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
|
||||
<tr><td class="num">334</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
|
||||
<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
|
||||
<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
|
||||
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
|
||||
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
|
||||
<tr><td class="num">344</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">345</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">346</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
|
||||
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
|
||||
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
|
||||
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
|
||||
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
|
||||
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
|
||||
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
|
||||
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
|
||||
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
|
||||
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
|
||||
<tr><td class="num">359</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
|
||||
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
|
||||
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
|
||||
<tr><td class="num">362</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
|
||||
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
|
||||
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
|
||||
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
|
||||
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
|
||||
<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
|
||||
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
|
||||
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
|
||||
<tr><td class="num">371</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
|
||||
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
|
||||
<tr><td class="num">373</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
|
||||
<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
|
||||
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
|
||||
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
|
||||
<tr><td class="num">378</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
|
||||
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
|
||||
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
|
||||
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
|
||||
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
|
||||
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
|
||||
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
|
||||
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
|
||||
<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">391</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
|
||||
<tr><td class="num">392</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
|
||||
<tr><td class="num">393</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
|
||||
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
|
||||
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
|
||||
<tr><td class="num">396</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">397</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
|
||||
<tr><td class="num">398</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
|
||||
<tr><td class="num">399</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
||||
Vendored
BIN
Binary file not shown.
|
After Width: | Height: | Size: 9.1 KiB |
Vendored
+28
@@ -0,0 +1,28 @@
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
Vendored
+171
@@ -0,0 +1,171 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 01-31-11</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
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|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
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|
||||
<!--- <tr><td align="center"><a
|
||||
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|
||||
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|
||||
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|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Supported GLX Extensions</h2>
|
||||
|
||||
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
|
||||
<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt">AMD_gpu_association</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context</a></td></tr>
|
||||
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr>
|
||||
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
|
||||
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr>
|
||||
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">8</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr>
|
||||
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">11</td><td> </td><td>ATI_pixel_format_float</td></tr>
|
||||
<tr><td class="num">12</td><td> </td><td>ATI_render_texture</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
|
||||
<tr><td class="num">14</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr>
|
||||
<tr><td class="num">15</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/import_context.txt">EXT_import_context</a></td></tr>
|
||||
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/swap_control.txt">EXT_swap_control</a></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_info.txt">EXT_visual_info</a></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_video_out.txt">NV_video_output</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td>SGIS_shared_multisample</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/cushion.txt">SGI_cushion</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
||||
Vendored
+340
@@ -0,0 +1,340 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
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|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
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|
||||
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|
||||
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||||
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|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
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|
||||
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|
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means either the Program or any derivative work under copyright law:
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that is to say, a work containing the Program or a portion of it,
|
||||
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|
||||
the term "modification".) Each licensee is addressed as "you".
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||||
|
||||
Activities other than copying, distribution and modification are not
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||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
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||||
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||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
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||||
2. You may modify your copy or copies of the Program or any portion
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||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
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||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
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||||
parties under the terms of this License.
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||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
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announcement including an appropriate copyright notice and a
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||||
notice that there is no warranty (or else, saying that you provide
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||||
a warranty) and that users may redistribute the program under
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||||
these conditions, and telling the user how to view a copy of this
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License. (Exception: if the Program itself is interactive but
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||||
does not normally print such an announcement, your work based on
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||||
the Program is not required to print an announcement.)
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||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
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||||
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|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
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||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
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|
||||
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||||
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||||
In addition, mere aggregation of another work not based on the Program
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||||
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|
||||
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||||
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||||
3. You may copy and distribute the Program (or a work based on it,
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||||
under Section 2) in object code or executable form under the terms of
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||||
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||||
a) Accompany it with the complete corresponding machine-readable
|
||||
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||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
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||||
|
||||
c) Accompany it with the information you received as to the offer
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||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
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|
||||
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||||
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|
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|
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||||
If distribution of executable or object code is made by offering
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
6. Each time you redistribute the Program (or any work based on the
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|
||||
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|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
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|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
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|
||||
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|
||||
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|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
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|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
Vendored
+204
@@ -0,0 +1,204 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center">Download</td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 01-31-11</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
<!--- <tr><td align="center"><a
|
||||
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
|
||||
src="http://images.sourceforge.net/images/project-support.jpg"
|
||||
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<p>
|
||||
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
|
||||
open-source C/C++ extension loading library. GLEW provides efficient
|
||||
run-time mechanisms for determining which OpenGL extensions are
|
||||
supported on the target platform. OpenGL core and extension
|
||||
functionality is exposed in a single header file. GLEW has been
|
||||
tested on a variety of operating systems, including Windows, Linux,
|
||||
Mac OS X, FreeBSD, Irix, and Solaris.
|
||||
</p>
|
||||
|
||||
<h2>Download Center</h2>
|
||||
<p>
|
||||
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
|
||||
as source and precompiled binaries. The latest release is
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a>
|
||||
[01-31-11]:
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
<p>
|
||||
<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center">
|
||||
<tr>
|
||||
<td>
|
||||
<table border="0" cellpadding="3" cellspacing="0">
|
||||
<tr>
|
||||
<td></td>
|
||||
<td align="right"><b>Source</b></td>
|
||||
<td></td>
|
||||
<td align="left">
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/glew-1.5.8.zip/download">ZIP</a> |
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/glew-1.5.8.tgz/download">TGZ</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td align="right"><b>Binaries</b></td>
|
||||
<td></td>
|
||||
<td align="left">
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/glew-1.5.8-win32.zip/download">Windows 32-bit</a> |
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/glew-1.5.8-win64.zip/download">64-bit</a>
|
||||
</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</tr>
|
||||
</table>
|
||||
<p></p>
|
||||
<p>
|
||||
An up-to-date copy is also available from the <a href="http://glew.git.sourceforge.net/git/gitweb.cgi?p=glew/glew;a=summary">project repository</a>:
|
||||
</p>
|
||||
<p>
|
||||
<tt>git clone git://glew.git.sourceforge.net/gitroot/glew/glew</tt>
|
||||
</p>
|
||||
|
||||
<h2>Supported Extensions</h2>
|
||||
<p>
|
||||
The latest release contains support for OpenGL 3.3, OpenGL 4.1 and the following extensions:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="glew.html">OpenGL extensions</a>
|
||||
<li><a href="wglew.html">WGL extensions</a>
|
||||
<li><a href="glxew.html">GLX extensions</a>
|
||||
</ul>
|
||||
|
||||
<h2>News</h2>
|
||||
<ul>
|
||||
<li>[01-31-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">GLEW 1.5.8</a> fixes minor bugs and adds two new extensions</li>
|
||||
<li>[11-03-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.7/">GLEW 1.5.7</a> fixes minor bugs and adds one new extension</li>
|
||||
<li>[09-07-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.6/">GLEW 1.5.6</a> adds suport for OpenGL 4.1, fixes bugs</li>
|
||||
<li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li>
|
||||
<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li>
|
||||
<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li>
|
||||
<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li>
|
||||
<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li>
|
||||
<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li>
|
||||
<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=504079">GLEW 1.4.0</a> is released</li>
|
||||
<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li>
|
||||
<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=491113">GLEW 1.3.6</a> is released</li>
|
||||
<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li>
|
||||
<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li>
|
||||
<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li>
|
||||
<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li>
|
||||
<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=327647">GLEW 1.3.3</a> is released</li>
|
||||
<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li>
|
||||
<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li>
|
||||
<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li>
|
||||
<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li>
|
||||
<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li>
|
||||
<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li>
|
||||
<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li>
|
||||
</ul>
|
||||
|
||||
<h2>Links</h2>
|
||||
<ul>
|
||||
<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
|
||||
<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
|
||||
<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
|
||||
<li><a href="http://ati.amd.com/developer/sdk/radeonSDK/html/info/Prog3D.html">ATI OpenGL Extension Specifications</a></li>
|
||||
<li><a href="http://developer.apple.com/graphicsimaging/opengl/extensions.html">APPLE OpenGL Extensions Guide</a></li>
|
||||
<li><a href="http://developer.nvidia.com/object/nvidia_opengl_specs.html">NVIDIA OpenGL Extension Specifications</a></li>
|
||||
</ul>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
||||
Vendored
+228
@@ -0,0 +1,228 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center">Installation</td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 01-31-11</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
<!--- <tr><td align="center"><a
|
||||
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
|
||||
src="http://images.sourceforge.net/images/project-support.jpg"
|
||||
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Installation</h2>
|
||||
|
||||
<p>
|
||||
To use the shared library version of GLEW, you need to copy the
|
||||
headers and libraries into their destination directories. On Windows
|
||||
this typically boils down to copying:
|
||||
</p>
|
||||
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
|
||||
<tr><td align="left"><tt>bin/glew32.dll</tt></td><td> to </td>
|
||||
<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
|
||||
<tr><td align="left"><tt>lib/glew32.lib</tt></td><td> to </td>
|
||||
<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
|
||||
<tr><td align="left"><tt>include/GL/glew.h</tt></td><td> to </td>
|
||||
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
|
||||
<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td> to </td>
|
||||
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
|
||||
</table>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
|
||||
<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
|
||||
Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
|
||||
Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
On Unix, typing <tt>make install</tt> will attempt to install GLEW
|
||||
into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
|
||||
customize the installation target via the <tt>GLEW_DEST</tt>
|
||||
environment variable if you do not have write access to these
|
||||
directories.
|
||||
</p>
|
||||
|
||||
<h2>Building Your Project with GLEW</h2>
|
||||
<p>
|
||||
There are two ways to build your project with GLEW.
|
||||
</p>
|
||||
<h3>Including the source files / project file</h3>
|
||||
<p>
|
||||
The simpler but less flexible way is to include <tt>glew.h</tt> and
|
||||
<tt>glew.c</tt> into your project. On Windows, you also need to
|
||||
define the <tt>GLEW_STATIC</tt> preprocessor token when building a
|
||||
static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
|
||||
token when building a dll. You also need to replace
|
||||
<tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with
|
||||
<tt><glew.h></tt> in your code and set the appropriate include
|
||||
flag (<tt>-I</tt>) to tell the compiler where to look for it. For
|
||||
example:
|
||||
</p>
|
||||
<p class="pre">
|
||||
#include <glew.h><br>
|
||||
#include <GL/glut.h><br>
|
||||
<gl, glu, and glut functionality is available here><br>
|
||||
</p>
|
||||
<p>
|
||||
Depending on where you put <tt>glew.h</tt> you may also need to change
|
||||
the include directives in <tt>glew.c</tt>. Note that if you are using
|
||||
GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
|
||||
In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
|
||||
need to include it separately.
|
||||
</p>
|
||||
<p>
|
||||
On Windows, you also have the option of adding the supplied project
|
||||
file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
|
||||
it together with your other projects. In this case you also need to
|
||||
change the <tt>GLEW_BUILD</tt> preprocessor constant to
|
||||
<tt>GLEW_STATIC</tt> when building a static library or executable,
|
||||
otherwise you get build errors.
|
||||
</p>
|
||||
<p>
|
||||
<b>Note that GLEW does not use the C
|
||||
runtime library, so it does not matter which version (single-threaded,
|
||||
multi-threaded or multi-threaded DLL) it is linked with (without
|
||||
debugging information). It is, however, always a good idea to compile all
|
||||
your projects including GLEW with the same C runtime settings.</b>
|
||||
</p>
|
||||
|
||||
<h3>Using GLEW as a shared library</h3>
|
||||
|
||||
<p>
|
||||
Alternatively, you can use the provided project files / makefile to
|
||||
build a separate shared library you can link your projects with later.
|
||||
In this case the best practice is to install <tt>glew.h</tt>,
|
||||
<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
|
||||
where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
|
||||
<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
|
||||
need administrative privileges to do this. If you do not have
|
||||
administrator access and your system administrator will not do it for
|
||||
you, you can install GLEW into your own lib and include subdirectories
|
||||
and tell the compiler where to find it. Then you can just replace
|
||||
<tt><GL/gl.h></tt> with <tt><GL/glew.h></tt> in your
|
||||
program:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/glew.h><br>
|
||||
#include <GL/glut.h><br>
|
||||
<gl, glu, and glut functionality is available here><br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
or:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/glew.h><br>
|
||||
<gl and glu functionality is available here><br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Remember to link your project with <tt>glew32.lib</tt>,
|
||||
<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
|
||||
<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
|
||||
Unix (<tt>-lGLEW -lGLU -lGL</tt>).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
It is important to keep in mind that <tt>glew.h</tt> includes neither
|
||||
<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
|
||||
issuing a preprocessor error in case you have included <tt>gl.h</tt>,
|
||||
<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
|
||||
</p>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
||||
Vendored
+20
@@ -0,0 +1,20 @@
|
||||
Copyright (c) 2007 The Khronos Group Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and/or associated documentation files (the
|
||||
"Materials"), to deal in the Materials without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
permit persons to whom the Materials are furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Materials.
|
||||
|
||||
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
Vendored
+797
@@ -0,0 +1,797 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center">Change Log</td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 01-31-11</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
<!--- <tr><td align="center"><a
|
||||
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
|
||||
src="http://images.sourceforge.net/images/project-support.jpg"
|
||||
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Change Log</h2>
|
||||
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.5.8</b> [01-31-11]
|
||||
<ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_AMD_depth_clamp_separate
|
||||
<li> GL_EXT_texture_sRGB_decode
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Borland C++ fix for __int64
|
||||
<li> GL_DOUBLE_MATNxM enumerants for OpenGL 4.0
|
||||
<li> Correction to glGetTransformFeedbackVarying
|
||||
<li> Correction to glSecondaryColorPointer
|
||||
<li> Corrections to glGetVertexAttribPointerv and glGetShaderSource
|
||||
<li> Switched code repository from svn to git
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.5.7</b> [11-03-10]
|
||||
<ul>
|
||||
<li> New extension:
|
||||
<ul>
|
||||
<li> GL_NVX_gpu_memory_info
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Improved mingw32 build support
|
||||
<li> Improved cygwin build support
|
||||
<li> glGetPointervEXT fix
|
||||
<li> Add GLEW_VERSION_1_2_1
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.5.6</b> [09-07-10]
|
||||
<ul>
|
||||
<li> New features:
|
||||
<ul>
|
||||
<li> Support for OpenGL 4.1
|
||||
</ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_ARB_ES2_compatibility
|
||||
<li> GL_ARB_cl_event
|
||||
<li> GL_ARB_debug_output
|
||||
<li> GL_ARB_get_program_binary
|
||||
<li> GL_ARB_robustness
|
||||
<li> GL_ARB_separate_shader_objects
|
||||
<li> GL_ARB_shader_precision
|
||||
<li> GL_ARB_shader_stencil_export
|
||||
<li> GL_ARB_vertex_attrib_64bit
|
||||
<li> GL_ARB_viewport_array
|
||||
<li> GLX_ARB_create_context_robustness
|
||||
<li> GLX_EXT_create_context_es2_profile
|
||||
<li> WGL_ARB_create_context_robustness
|
||||
<li> WGL_EXT_create_context_es2_profile
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.5.5</b> [07-13-10]
|
||||
<ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_AMD_debug_output
|
||||
<li> GL_AMD_name_gen_delete
|
||||
<li> GL_AMD_transform_feedback3_lines_triangles
|
||||
<li> GL_NV_multisample_coverage
|
||||
<li> GL_NV_vdpau_interop
|
||||
<li> GLX_AMD_gpu_association
|
||||
<li> GLX_NV_multisample_coverage
|
||||
<li> WGL_NV_multisample_coverage
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Compilation issue with GLX_SGI_video_sync
|
||||
<li> OpenGL 4.0 double-precision uniform functions added
|
||||
<li> Constness of glPointParameterfvARB and glPointParameterfvEXT
|
||||
<li> Added glVertexAttribDivisor
|
||||
<li> Compilation issue with Nvidia GLX headers
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.5.4</b> [04-21-10]
|
||||
<ul>
|
||||
<li> New features:
|
||||
<ul>
|
||||
<li> Support for OpenGL 3.3
|
||||
<li> Support for OpenGL 4.0
|
||||
</ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_AMD_conservative_depth
|
||||
<li> GL_ARB_blend_func_extended
|
||||
<li> GL_ARB_draw_indirect
|
||||
<li> GL_ARB_explicit_attrib_location
|
||||
<li> GL_ARB_gpu_shader5
|
||||
<li> GL_ARB_gpu_shader_fp64
|
||||
<li> GL_ARB_occlusion_query2
|
||||
<li> GL_ARB_sampler_objects
|
||||
<li> GL_ARB_shader_bit_encoding
|
||||
<li> GL_ARB_shader_subroutine
|
||||
<li> GL_ARB_shading_language_include
|
||||
<li> GL_ARB_tessellation_shader
|
||||
<li> GL_ARB_texture_buffer_object_rgb32
|
||||
<li> GL_ARB_texture_compression_bptc
|
||||
<li> GL_ARB_texture_rgb10_a2ui
|
||||
<li> GL_ARB_texture_swizzle
|
||||
<li> GL_ARB_timer_query
|
||||
<li> GL_ARB_transform_feedback2
|
||||
<li> GL_ARB_transform_feedback3
|
||||
<li> GL_ARB_vertex_type_2_10_10_10_rev
|
||||
<li> GL_EXT_shader_image_load_store
|
||||
<li> GL_EXT_vertex_attrib_64bit
|
||||
<li> GL_NV_gpu_program5
|
||||
<li> GL_NV_gpu_program_fp64
|
||||
<li> GL_NV_gpu_shader5
|
||||
<li> GL_NV_tessellation_program5
|
||||
<li> GL_NV_vertex_attrib_integer_64bit
|
||||
<li> GLX_ARB_vertex_buffer_object
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Parameter constness fix for glPointParameteriv and glPointParameterfv
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.5.3</b> [02-28-10]
|
||||
<ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GLX_INTEL_swap_event
|
||||
<li> GL_AMD_seamless_cubemap_per_texture
|
||||
<li> GL_AMD_shader_stencil_export
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Correct version detection for GL 3.1 and 3.2
|
||||
<li> Missing 3.1 enumerants
|
||||
<li> Add glew.pc
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.5.2</b> [12-31-09]
|
||||
<ul>
|
||||
<li> New features:
|
||||
<ul>
|
||||
<li> Support for OpenGL 3.1
|
||||
<li> Support for OpenGL 3.2
|
||||
</ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_AMD_draw_buffers_blend
|
||||
<li> GL_AMD_performance_monitor
|
||||
<li> GL_AMD_texture_texture4
|
||||
<li> GL_AMD_vertex_shader_tessellator
|
||||
<li> GL_APPLE_aux_depth_stencil
|
||||
<li> GL_APPLE_object_purgeable
|
||||
<li> GL_APPLE_rgb_422
|
||||
<li> GL_APPLE_row_bytes
|
||||
<li> GL_APPLE_vertex_program_evaluators
|
||||
<li> GL_ARB_compatibility
|
||||
<li> GL_ARB_copy_buffer
|
||||
<li> GL_ARB_depth_clamp
|
||||
<li> GL_ARB_draw_buffers_blend
|
||||
<li> GL_ARB_draw_elements_base_vertex
|
||||
<li> GL_ARB_fragment_coord_conventions
|
||||
<li> GL_ARB_provoking_vertex
|
||||
<li> GL_ARB_sample_shading
|
||||
<li> GL_ARB_seamless_cube_map
|
||||
<li> GL_ARB_shader_texture_lod
|
||||
<li> GL_ARB_sync
|
||||
<li> GL_ARB_texture_cube_map_array
|
||||
<li> GL_ARB_texture_gather
|
||||
<li> GL_ARB_texture_multisample
|
||||
<li> GL_ARB_texture_query_lod
|
||||
<li> GL_ARB_uniform_buffer_object
|
||||
<li> GL_ARB_vertex_array_bgra
|
||||
<li> GL_ATI_meminfo
|
||||
<li> GL_EXT_provoking_vertex
|
||||
<li> GL_EXT_separate_shader_objects
|
||||
<li> GL_EXT_texture_snorm
|
||||
<li> GL_NV_copy_image
|
||||
<li> GL_NV_parameter_buffer_object2
|
||||
<li> GL_NV_shader_buffer_load
|
||||
<li> GL_NV_texture_barrier
|
||||
<li> GL_NV_transform_feedback2
|
||||
<li> GL_NV_vertex_buffer_unified_memory
|
||||
<li> WGL_AMD_gpu_association
|
||||
<li> WGL_ARB_create_context_profile
|
||||
<li> WGL_NV_copy_image
|
||||
<li> GLX_ARB_create_context_profile
|
||||
<li> GLX_EXT_swap_control
|
||||
<li> GLX_NV_copy_image
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> DOS line endings for windows .zip archives only.
|
||||
<li> glTransformFeedbackVaryings arguments.
|
||||
<li> Resource leak in glewinfo and visualinfo tools.
|
||||
<li> WIN32_LEAN_AND_MEAN preprocessor pollution.
|
||||
<li> Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0.
|
||||
<li> MesaGLUT glut.h GLAPIENTRY dependency.
|
||||
<li> glFramebufferTextureLayer correction.
|
||||
<li> OSX compiler warnings resolved.
|
||||
<li> Cygwin linking to opengl32 by default, rather than X11 OpenGL.
|
||||
<li> SnowLeopard (OSX 10.6) gl.h detection.
|
||||
<li> Use $(STRIP) consistently.
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.5.1</b> [11-03-08]
|
||||
<ul>
|
||||
<li> New features:
|
||||
<ul>
|
||||
<li> Support for OpenGL 3.0
|
||||
</ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_ARB_depth_buffer_float
|
||||
<li> GL_ARB_draw_instance,
|
||||
<li> GL_ARB_framebuffer_object
|
||||
<li> GL_ARB_framebuffer_sRGB
|
||||
<li> GL_ARB_geometry_shader4
|
||||
<li> GL_ARB_half_float_pixel
|
||||
<li> GL_ARB_half_float_vertex
|
||||
<li> GL_ARB_instanced_arrays
|
||||
<li> GL_ARB_map_buffer_range
|
||||
<li> GL_ARB_texture_buffer_object
|
||||
<li> GL_ARB_texture_compression_rgtc
|
||||
<li> GL_ARB_vertex_array_object
|
||||
<li> GL_EXT_direct_state_access
|
||||
<li> GL_EXT_texture_swizzle
|
||||
<li> GL_EXT_transform_feedback
|
||||
<li> GL_EXT_vertex_array_bgra
|
||||
<li> GL_NV_conditional_render
|
||||
<li> GL_NV_explicit_multisample
|
||||
<li> GL_NV_present_video
|
||||
<li> GL_SGIS_point_line_texgen
|
||||
<li> GL_SGIX_convolution_accuracy
|
||||
<li> WGL_ARB_create_context
|
||||
<li> WGL_ARB_framebuffer_sRGB
|
||||
<li> WGL_NV_present_video
|
||||
<li> WGL_NV_swap_group
|
||||
<li> WGL_NV_video_output
|
||||
<li> GLX_ARB_create_context
|
||||
<li> GLX_ARB_framebuffer_sRGB
|
||||
<li> GLX_NV_present_video
|
||||
<li> GLX_NV_swap_group
|
||||
<li> GLX_NV_video_output
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Licensing issues with documentation
|
||||
<li> Problems with long long and _MSC_VER on MINGW
|
||||
<li> Incorrect parameter for glGetUniformLocation
|
||||
<li> glewGetExtension fails on last entry
|
||||
<li> Incomplete GL_NV_texture_shader tokens
|
||||
<li> Scripting problems on Cygwin
|
||||
<li> Incorrect definition for GLint on OS X
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.5.0</b> [12-27-07]
|
||||
<ul>
|
||||
<li> New features:
|
||||
<ul>
|
||||
<li> Licensing change (BSD, Mesa 3-D, Khronos)
|
||||
<li> Switch to using registry on <a href="http://www.opengl.org/registry/">www.opengl.org</a>
|
||||
<li> Support for major and minor version strings
|
||||
</ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_APPLE_flush_buffer_range
|
||||
<li> GL_GREMEDY_frame_terminator
|
||||
<li> GLX_EXT_texture_from_pixmap
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Incorrent 64-bit type definitions
|
||||
<li> Do not strip static library on install
|
||||
<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
|
||||
<li> Missing tokens in GL_VERSION_2_1
|
||||
<li> Missing functions in GL_VERSION_1_4
|
||||
<li> Incorrect parameter type for glXCopyContext
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.4.0</b> [04-27-07]
|
||||
<ul>
|
||||
<li> New features:
|
||||
<ul>
|
||||
<li> Extension variables are declared const to avoid possible
|
||||
corruption of their values
|
||||
</ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_NV_depth_range_unclamped
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage
|
||||
<li> Incorrect function names in GL_EXT_gpu_program_parameters
|
||||
<li> Missing tokens in GL_EXT_framebuffer_multisample
|
||||
<li> GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.3.6</b> [03-04-07]
|
||||
<ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_ATI_shader_texture_lod
|
||||
<li> GL_EXT_gpu_program_parameters
|
||||
<li> GL_NV_geometry_shader4
|
||||
<li> WGL_NV_gpu_affinity
|
||||
<li> GLX_SGIX_hyperpipe
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Missing include guards in glxew.h
|
||||
<li> Makefile and install problems for Cygwin builds
|
||||
<li> Install problem for Linux AMD64 builds
|
||||
<li> Incorrent token in GL_ATI_texture_compression_3dc
|
||||
<li> Missing tokens from GL_ATIX_point_sprites
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.3.5</b> [11-21-06]
|
||||
<ul>
|
||||
<li> New features:
|
||||
<ul>
|
||||
<li> Support for core OpenGL 2.1
|
||||
<li> Debug support for glewIsSupported
|
||||
</ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_EXT_bindable_uniform
|
||||
<li> GL_EXT_draw_buffers2
|
||||
<li> GL_EXT_draw_instanced
|
||||
<li> GL_EXT_framebuffer_sRGB
|
||||
<li> GL_EXT_geometry_shader4
|
||||
<li> GL_EXT_gpu_shader4
|
||||
<li> GL_EXT_packed_float
|
||||
<li> GL_EXT_texture_array
|
||||
<li> GL_EXT_texture_buffer_object
|
||||
<li> GL_EXT_texture_compression_latc
|
||||
<li> GL_EXT_texture_compression_rgtc
|
||||
<li> GL_EXT_texture_integer
|
||||
<li> GL_EXT_texture_shared_exponent
|
||||
<li> GL_EXT_timer_query
|
||||
<li> GL_NV_depth_buffer_float
|
||||
<li> GL_NV_fragment_program4
|
||||
<li> GL_NV_framebuffer_multisample_coverage
|
||||
<li> GL_NV_geometry_program4
|
||||
<li> GL_NV_gpu_program4
|
||||
<li> GL_NV_parameter_buffer_object
|
||||
<li> GL_NV_transform_feedback
|
||||
<li> GL_NV_vertex_program4
|
||||
<li> GL_OES_byte_coordinates
|
||||
<li> GL_OES_compressed_paletted_texture
|
||||
<li> GL_OES_read_format
|
||||
<li> GL_OES_single_precision
|
||||
<li> WGL_EXT_pixel_format_packed_float
|
||||
<li> WGL_EXT_framebuffer_sRGB
|
||||
<li> GLX_EXT_fbconfig_packed_float
|
||||
<li> GLX_EXT_framebuffer_sRGB
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Wrong GLXContext definition on Solaris
|
||||
<li> Makefile problem for parallel builds
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.3.4</b> [03-04-06]
|
||||
<ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_EXT_framebuffer_blit
|
||||
<li> GL_EXT_framebuffer_multisample
|
||||
<li> GL_EXT_packed_depth_stencil
|
||||
<li> GL_MESAX_texture_stack
|
||||
<li> WGL_3DL_stereo_control
|
||||
</ul>
|
||||
</ul>
|
||||
<ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> glBlendEquation missing from GL_ARB_imaging
|
||||
<li> Wrong APIENTRY definition for Cygwin
|
||||
<li> Incorrect OS X OpenGL types
|
||||
<li> Unix 64-bit installation patch
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.3.3</b> [05-16-05]
|
||||
<ul>
|
||||
<li> New feature:
|
||||
<ul>
|
||||
<li> Code generation option to split source into multiple files
|
||||
</ul>
|
||||
</ul>
|
||||
<ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> OpenGL 2.0 core initialization problems
|
||||
<li> Wrong value for token GL_SHADER_TYPE
|
||||
<li> Missing tokens in GL_ATI_fragment_shader
|
||||
<li> Missing entry points in GL_ARB_transpose_matrix
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.3.2</b> [03-16-05]
|
||||
<ul>
|
||||
<li> New extension:
|
||||
<ul>
|
||||
<li> GL_APPLE_pixel_buffer
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Missing OpenGL 2.0 entry points
|
||||
<li> Missing tokens in GL_SGIX_shadow
|
||||
<li> MinGW makefile problem
|
||||
<li> Check for incorrect OpenGL version string on SiS hardware
|
||||
<li> Documentation update to meet the HTML 4.01 Transitional specification
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.3.1</b> [02-02-05]
|
||||
<ul>
|
||||
<li> New features:
|
||||
<ul>
|
||||
<li> Consistent Unix and Windows versioning
|
||||
</ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> GL_EXT_framebuffer_object
|
||||
<li> GL_ARB_pixel_buffer_object
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Missing OpenGL 2.0 tokens
|
||||
<li> Incorrect typedefs (GLhandleARB and GLhalf)
|
||||
<li> Borland compiler problems
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.3.0</b> [01-04-05]
|
||||
<ul>
|
||||
<li> New features:
|
||||
<ul>
|
||||
<li> Support for core OpenGL 2.0
|
||||
<li> <tt>glewIsSupported</tt> provides efficient string-based extension checks
|
||||
<li> Custom code generation from a list of extensions
|
||||
<li> Makefile changes
|
||||
</ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li> WGL_ATI_render_texture_rectangle
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> Incorrect function signature in OpenGL 1.5 core
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.2.5</b> [12-06-04]
|
||||
<ul>
|
||||
<li> New extensions:
|
||||
<ul>
|
||||
<li>GL_ATI_texture_compression_3dc
|
||||
<li>GL_EXT_Cg_shader
|
||||
<li>GL_EXT_draw_range_elements
|
||||
<li>GL_KTX_buffer_region
|
||||
</ul>
|
||||
<li> Bug fixes:
|
||||
<ul>
|
||||
<li> OpenGL version detection bug
|
||||
<li> Problems with wxWindows and MinGW compilation
|
||||
<li> <tt>visualinfo</tt> compilation problem with GLEW_MX specified
|
||||
<li> Wrong token name in OpenGL 1.5 core
|
||||
</ul>
|
||||
<li> Support for FreeBSD
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.2.4</b> [09-06-04]
|
||||
<ul>
|
||||
<li> Added ARB_draw_buffers and ARB_texture_rectangle
|
||||
<li> Fixed bug in ARB_shader_objects
|
||||
<li> Replaced <tt>wglinfo</tt> with <tt>visualinfo</tt>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.2.3</b> [06-10-04]
|
||||
<ul>
|
||||
<li> Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3
|
||||
<li> Bug fix in GL_ARB_vertex_blend
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.2.2</b> [05-08-04]
|
||||
<ul>
|
||||
<li> Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array
|
||||
<li> Fixed GLEW_MX problems
|
||||
<li> Bug fix in GL_EXT_texture_rectangle and <tt>wglinfo</tt>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.2.1</b> [03-18-04]
|
||||
<ul>
|
||||
<li> Bug fix in OpenGL version query (early release of 1.2.0 contained this bug)
|
||||
<li> Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader
|
||||
<li> Added flags on GDI support and multisampling to <tt>wglinfo</tt>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.2.0</b> [02-19-04]
|
||||
<ul>
|
||||
<li> Added full OpenGL 1.5 support
|
||||
<li> Added support for multiple rendering contexts with different capabilities
|
||||
<li> Added command line flags to <tt>glewinfo</tt> for selecting displays and visuals
|
||||
<li> Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels
|
||||
<li> Added MinGW/MSYS support
|
||||
<li> Bug fixes in GL_ARB_shader_objects and the OS X build
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.1.4</b> [12-15-03]
|
||||
<ul>
|
||||
<li> Added GL_APPLE_float_pixels, GL_APPLE_texture_range,
|
||||
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
|
||||
GLX_ATI_pixel_format_float, and GLX_ATI_render_texture
|
||||
<li> Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.1.3</b> [10-28-03]
|
||||
<ul>
|
||||
<li> Added Solaris and Darwin support
|
||||
<li> Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader
|
||||
<li> Fixed bug in GL_WIN_swap_hint
|
||||
<li> Removed <tt>glewinfo</tt>'s dependency on <tt>GLUT</tt>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.1.2</b> [09-15-03]
|
||||
<ul>
|
||||
<li> Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards
|
||||
<li> Added glewGetString for querying the GLEW version string
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.1.1</b> [08-11-03]
|
||||
<ul>
|
||||
<li> Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two
|
||||
<li> Fixed bug in GL_ARB_vertex_buffer_object
|
||||
<li> Minor updates in documentation
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.1.0</b> [07-08-03]
|
||||
<ul>
|
||||
<li> Added automatic code generation
|
||||
<li> Added almost every extension in the registry
|
||||
<li> Added separate namespace
|
||||
<li> Added Irix support
|
||||
<li> Updated documentation
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.0.7</b> [06-29-03]
|
||||
<ul>
|
||||
<li> Added GL_EXT_depth_bounds_test
|
||||
<li> Fixed typos
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.0.6</b> [05-05-03]
|
||||
<ul>
|
||||
<li> Added ARB_vertex_buffer_object and NV_half_float
|
||||
<li> Updated <tt>wglinfo</tt>
|
||||
<li> Temporary Linux bug fixes (problems with SDL and MESA)
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.0.5</b> [02-17-03]
|
||||
<ul>
|
||||
<li> Bug fixes
|
||||
<li> Added <tt>wglinfo</tt>
|
||||
<li> Updated documentation
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.0.4</b> [02-02-03]
|
||||
<ul>
|
||||
<li> Added NV_texture_expand_normal
|
||||
<li> Added mingw support
|
||||
<li> Updated documentation
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.0.3</b> [01-09-03]
|
||||
<ul>
|
||||
<li> Cleaned up ATI extensions
|
||||
<li> Changed function prototypes to match glext.h
|
||||
<li> Added EXT_texture3D
|
||||
<li> Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.0.2</b> [12-21-02]
|
||||
<ul>
|
||||
<li> Added list of supported extensions to documentation
|
||||
<li> Added NV_half_float and NV_texgen_emboss
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.0.1</b> [12-17-02]
|
||||
<ul>
|
||||
<li> Bug fixes
|
||||
<li> Added glewGetExtension
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
<ul class="none">
|
||||
<li><b>1.0.0</b> [12-12-02]
|
||||
<ul>
|
||||
<li> Initial release
|
||||
</ul>
|
||||
</ul>
|
||||
<hr align="center">
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
||||
Vendored
+21
@@ -0,0 +1,21 @@
|
||||
Mesa 3-D graphics library
|
||||
Version: 7.0
|
||||
|
||||
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
Vendored
BIN
Binary file not shown.
|
After Width: | Height: | Size: 1.2 KiB |
Vendored
BIN
Binary file not shown.
|
After Width: | Height: | Size: 1.6 KiB |
Vendored
+159
@@ -0,0 +1,159 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
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|
||||
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|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">1.5.8</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 01-31-11</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
<!--- <tr><td align="center"><a
|
||||
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
|
||||
src="http://images.sourceforge.net/images/project-support.jpg"
|
||||
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Supported WGL Extensions</h2>
|
||||
|
||||
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
|
||||
<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr>
|
||||
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr>
|
||||
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr>
|
||||
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
|
||||
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr>
|
||||
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr>
|
||||
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr>
|
||||
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr>
|
||||
<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr>
|
||||
<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr>
|
||||
<tr><td class="num">17</td><td> </td><td>ATI_render_texture_rectangle</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt">EXT_depth_float</a></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt">EXT_display_color_table</a></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt">EXT_extensions_string</a></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt">EXT_make_current_read</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt">EXT_pbuffer</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt">EXT_pixel_format</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_pixel_format_packed_float</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt">EXT_swap_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt">I3D_digital_video_control</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt">I3D_gamma</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt">I3D_genlock</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt">I3D_image_buffer</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt">I3D_swap_frame_lock</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt">I3D_swap_frame_usage</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt">NV_gpu_affinity</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/render_depth_texture.txt">NV_render_depth_texture</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt">NV_render_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt">NV_swap_group</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_video_out.txt">NV_video_output</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt">OML_sync_control</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
||||
Vendored
+10
@@ -0,0 +1,10 @@
|
||||
prefix=@prefix@
|
||||
exec_prefix=@exec_prefix@
|
||||
libdir=@libdir@
|
||||
includedir=@includedir@
|
||||
|
||||
Name: glew
|
||||
Description: The OpenGL Extension Wrangler library
|
||||
Version: @version@
|
||||
Cflags: -I${includedir}
|
||||
Libs: -L${libdir} -lGLEW
|
||||
Vendored
+15343
File diff suppressed because it is too large
Load Diff
Vendored
+1537
File diff suppressed because it is too large
Load Diff
Vendored
+1287
File diff suppressed because it is too large
Load Diff
Vendored
+15201
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,155 @@
|
||||
/* RageDisplay_Legacy: OpenGL renderer. */
|
||||
|
||||
#ifndef RAGE_DISPLAY_OGL_H
|
||||
#define RAGE_DISPLAY_OGL_H
|
||||
|
||||
#include "RageDisplay.h"
|
||||
|
||||
/* Making an OpenGL call doesn't also flush the error state; if we happen
|
||||
* to have an error from a previous call, then the assert below will fail.
|
||||
* Flush it. */
|
||||
#define FlushGLErrors() do { } while( glGetError() != GL_NO_ERROR )
|
||||
#define AssertNoGLError() \
|
||||
{ \
|
||||
GLenum error = glGetError(); \
|
||||
ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) ); \
|
||||
}
|
||||
|
||||
#if defined(DEBUG) || !defined(GL_GET_ERROR_IS_SLOW)
|
||||
#define DebugFlushGLErrors() FlushGLErrors()
|
||||
#define DebugAssertNoGLError() AssertNoGLError()
|
||||
#else
|
||||
#define DebugFlushGLErrors()
|
||||
#define DebugAssertNoGLError()
|
||||
#endif
|
||||
|
||||
class RageDisplay_Legacy: public RageDisplay
|
||||
{
|
||||
public:
|
||||
RageDisplay_Legacy();
|
||||
virtual ~RageDisplay_Legacy();
|
||||
virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer );
|
||||
|
||||
virtual RString GetApiDescription() const { return "OpenGL"; }
|
||||
virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
|
||||
void ResolutionChanged();
|
||||
const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
|
||||
|
||||
bool SupportsThreadedRendering();
|
||||
void BeginConcurrentRenderingMainThread();
|
||||
void EndConcurrentRenderingMainThread();
|
||||
void BeginConcurrentRendering();
|
||||
void EndConcurrentRendering();
|
||||
|
||||
bool BeginFrame();
|
||||
void EndFrame();
|
||||
VideoModeParams GetActualVideoModeParams() const;
|
||||
void SetBlendMode( BlendMode mode );
|
||||
bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false );
|
||||
bool SupportsPerVertexMatrixScale();
|
||||
unsigned CreateTexture(
|
||||
PixelFormat pixfmt,
|
||||
RageSurface* img,
|
||||
bool bGenerateMipMaps );
|
||||
void UpdateTexture(
|
||||
unsigned iTexHandle,
|
||||
RageSurface* img,
|
||||
int xoffset, int yoffset, int width, int height
|
||||
);
|
||||
void DeleteTexture( unsigned iTexHandle );
|
||||
RageSurface *GetTexture( unsigned iTexture );
|
||||
RageTextureLock *CreateTextureLock();
|
||||
|
||||
void ClearAllTextures();
|
||||
int GetNumTextureUnits();
|
||||
void SetTexture( TextureUnit tu, unsigned iTexture );
|
||||
void SetTextureMode( TextureUnit tu, TextureMode tm );
|
||||
void SetTextureWrapping( TextureUnit tu, bool b );
|
||||
int GetMaxTextureSize() const;
|
||||
void SetTextureFiltering( TextureUnit tu, bool b );
|
||||
void SetEffectMode( EffectMode effect );
|
||||
bool IsEffectModeSupported( EffectMode effect );
|
||||
bool SupportsRenderToTexture() const;
|
||||
unsigned CreateRenderTarget( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut );
|
||||
void SetRenderTarget( unsigned iHandle, bool bPreserveTexture );
|
||||
bool IsZWriteEnabled() const;
|
||||
bool IsZTestEnabled() const;
|
||||
void SetZWrite( bool b );
|
||||
void SetZBias( float f );
|
||||
void SetZTestMode( ZTestMode mode );
|
||||
void ClearZBuffer();
|
||||
void SetCullMode( CullMode mode );
|
||||
void SetAlphaTest( bool b );
|
||||
void SetMaterial(
|
||||
const RageColor &emissive,
|
||||
const RageColor &ambient,
|
||||
const RageColor &diffuse,
|
||||
const RageColor &specular,
|
||||
float shininess
|
||||
);
|
||||
void SetLighting( bool b );
|
||||
void SetLightOff( int index );
|
||||
void SetLightDirectional(
|
||||
int index,
|
||||
const RageColor &ambient,
|
||||
const RageColor &diffuse,
|
||||
const RageColor &specular,
|
||||
const RageVector3 &dir );
|
||||
|
||||
void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
|
||||
void SetCelShaded( int stage );
|
||||
|
||||
RageCompiledGeometry* CreateCompiledGeometry();
|
||||
void DeleteCompiledGeometry( RageCompiledGeometry* p );
|
||||
|
||||
// hacks for cell-shaded models
|
||||
virtual void SetPolygonMode( PolygonMode pm );
|
||||
virtual void SetLineWidth( float fWidth );
|
||||
|
||||
RString GetTextureDiagnostics( unsigned id ) const;
|
||||
|
||||
protected:
|
||||
void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts );
|
||||
void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
|
||||
void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts );
|
||||
void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts );
|
||||
void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts );
|
||||
void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex );
|
||||
void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth );
|
||||
void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
|
||||
|
||||
RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
|
||||
RageSurface* CreateScreenshot();
|
||||
PixelFormat GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture );
|
||||
bool SupportsSurfaceFormat( PixelFormat pixfmt );
|
||||
|
||||
void SendCurrentMatrices();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Copyright (c) 2001-2011 Chris Danford, Glenn Maynard, Colby Klein
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
#include "global.h"
|
||||
#include "RageDisplay_Legacy_Helpers.h"
|
||||
#include "RageUtil.h"
|
||||
|
||||
#include "RageLog.h"
|
||||
#include "RageUtil.h"
|
||||
#include "arch/LowLevelWindow/LowLevelWindow.h"
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
namespace
|
||||
{
|
||||
map<GLenum, RString> g_Strings;
|
||||
void InitStringMap()
|
||||
{
|
||||
static bool bInitialized = false;
|
||||
if( bInitialized )
|
||||
return;
|
||||
bInitialized = true;
|
||||
|
||||
#define X(a) g_Strings[a] = #a;
|
||||
X(GL_RGBA8); X(GL_RGBA4); X(GL_RGB5_A1); X(GL_RGB5); X(GL_RGBA); X(GL_RGB);
|
||||
X(GL_BGR); X(GL_BGRA);
|
||||
X(GL_COLOR_INDEX8_EXT); X(GL_COLOR_INDEX4_EXT); X(GL_COLOR_INDEX);
|
||||
X(GL_UNSIGNED_BYTE); X(GL_UNSIGNED_SHORT_4_4_4_4); X(GL_UNSIGNED_SHORT_5_5_5_1);
|
||||
X(GL_UNSIGNED_SHORT_1_5_5_5_REV);
|
||||
X(GL_INVALID_ENUM); X(GL_INVALID_VALUE); X(GL_INVALID_OPERATION);
|
||||
X(GL_STACK_OVERFLOW); X(GL_STACK_UNDERFLOW); X(GL_OUT_OF_MEMORY);
|
||||
#undef X
|
||||
}
|
||||
};
|
||||
|
||||
void RageDisplay_Legacy_Helpers::Init()
|
||||
{
|
||||
InitStringMap();
|
||||
}
|
||||
|
||||
RString RageDisplay_Legacy_Helpers::GLToString( GLenum e )
|
||||
{
|
||||
if( g_Strings.find(e) != g_Strings.end() )
|
||||
return g_Strings[e];
|
||||
|
||||
return ssprintf( "%i", int(e) );
|
||||
}
|
||||
/*
|
||||
static void GetGLExtensions( set<string> &ext )
|
||||
{
|
||||
const char *szBuf = (const char *) glGetString( GL_EXTENSIONS );
|
||||
|
||||
vector<RString> asList;
|
||||
split( szBuf, " ", asList );
|
||||
|
||||
for( unsigned i = 0; i < asList.size(); ++i )
|
||||
ext.insert( asList[i] );
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (c) 2001-2011 Chris Danford, Glenn Maynard, Colby Klein
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -0,0 +1,73 @@
|
||||
#ifndef RAGE_DISPLAY_OGL_HELPERS_H
|
||||
#define RAGE_DISPLAY_OGL_HELPERS_H
|
||||
|
||||
#if defined(WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
/* Import RageDisplay, for types. Do not include RageDisplay_Legacy.h. */
|
||||
#include "RageDisplay.h"
|
||||
|
||||
/* Windows defines GL_EXT_paletted_texture incompletely: */
|
||||
#ifndef GL_TEXTURE_INDEX_SIZE_EXT
|
||||
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
||||
#endif
|
||||
|
||||
/** @brief Utilities for working with the RageDisplay. */
|
||||
namespace RageDisplay_Legacy_Helpers
|
||||
{
|
||||
void Init();
|
||||
RString GLToString( GLenum e );
|
||||
};
|
||||
|
||||
class RenderTarget
|
||||
{
|
||||
public:
|
||||
virtual ~RenderTarget() { }
|
||||
virtual void Create( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut ) = 0;
|
||||
|
||||
virtual unsigned GetTexture() const = 0;
|
||||
|
||||
/* Render to this RenderTarget. */
|
||||
virtual void StartRenderingTo() = 0;
|
||||
|
||||
/* Stop rendering to this RenderTarget. Update the texture, if necessary, and
|
||||
* make it available. */
|
||||
virtual void FinishRenderingTo() = 0;
|
||||
|
||||
virtual bool InvertY() const { return false; }
|
||||
|
||||
const RenderTargetParam &GetParam() const { return m_Param; }
|
||||
|
||||
protected:
|
||||
RenderTargetParam m_Param;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Copyright (c) 2001-2011 Chris Danford, Glenn Maynard, Colby Klein
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
+373
-374
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
/* RageDisplay_OGL: OpenGL renderer. */
|
||||
/* RageDisplay_Legacy: OpenGL renderer. */
|
||||
|
||||
#ifndef RAGE_DISPLAY_OGL_H
|
||||
#define RAGE_DISPLAY_OGL_H
|
||||
@@ -12,7 +12,7 @@
|
||||
#define AssertNoGLError() \
|
||||
{ \
|
||||
GLenum error = glGetError(); \
|
||||
ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) ); \
|
||||
ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) ); \
|
||||
}
|
||||
|
||||
#if defined(DEBUG) || !defined(GL_GET_ERROR_IS_SLOW)
|
||||
@@ -23,11 +23,11 @@
|
||||
#define DebugAssertNoGLError()
|
||||
#endif
|
||||
|
||||
class RageDisplay_OGL: public RageDisplay
|
||||
class RageDisplay_Legacy: public RageDisplay
|
||||
{
|
||||
public:
|
||||
RageDisplay_OGL();
|
||||
virtual ~RageDisplay_OGL();
|
||||
RageDisplay_Legacy();
|
||||
virtual ~RageDisplay_Legacy();
|
||||
virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer );
|
||||
|
||||
virtual RString GetApiDescription() const { return "OpenGL"; }
|
||||
@@ -129,7 +129,7 @@ protected:
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
|
||||
* Copyright (c) 2001-2011 Chris Danford, Glenn Maynard, Colby Klein
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
|
||||
@@ -31,61 +31,19 @@ namespace
|
||||
}
|
||||
};
|
||||
|
||||
void RageDisplay_OGL_Helpers::Init()
|
||||
void RageDisplay_Legacy_Helpers::Init()
|
||||
{
|
||||
InitStringMap();
|
||||
}
|
||||
|
||||
RString RageDisplay_OGL_Helpers::GLToString( GLenum e )
|
||||
RString RageDisplay_Legacy_Helpers::GLToString( GLenum e )
|
||||
{
|
||||
if( g_Strings.find(e) != g_Strings.end() )
|
||||
return g_Strings[e];
|
||||
|
||||
return ssprintf( "%i", int(e) );
|
||||
}
|
||||
|
||||
|
||||
GLExt_t GLExt;
|
||||
|
||||
/* Available extensions: */
|
||||
static set<string> g_glExts;
|
||||
|
||||
bool GLExt_t::HasExtension( const RString &sExt ) const
|
||||
{
|
||||
return g_glExts.find(sExt) != g_glExts.end();
|
||||
}
|
||||
|
||||
#define F(n) { (void **)(&GLExt.n), #n }
|
||||
|
||||
struct func_t
|
||||
{
|
||||
void **p;
|
||||
const char *name;
|
||||
};
|
||||
|
||||
static bool LoadAllOrNothing( struct func_t *funcs, LowLevelWindow *pWind )
|
||||
{
|
||||
bool bGotAll = true;
|
||||
for( unsigned i = 0; funcs[i].p != NULL; ++i )
|
||||
{
|
||||
*funcs[i].p = pWind->GetProcAddress( funcs[i].name );
|
||||
if( *funcs[i].p == NULL )
|
||||
{
|
||||
bGotAll = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( bGotAll )
|
||||
return true;
|
||||
|
||||
/* If any function in the array wasn't found, clear them all. */
|
||||
for( unsigned i = 0; funcs[i].p != NULL; ++i )
|
||||
*funcs[i].p = NULL;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
static void GetGLExtensions( set<string> &ext )
|
||||
{
|
||||
const char *szBuf = (const char *) glGetString( GL_EXTENSIONS );
|
||||
@@ -96,190 +54,10 @@ static void GetGLExtensions( set<string> &ext )
|
||||
for( unsigned i = 0; i < asList.size(); ++i )
|
||||
ext.insert( asList[i] );
|
||||
}
|
||||
|
||||
void GLExt_t::Load( LowLevelWindow *pWind )
|
||||
{
|
||||
memset( this, 0, sizeof(*this) );
|
||||
|
||||
GetGLExtensions( g_glExts );
|
||||
|
||||
m_bARB_texture_env_combine = HasExtension("GL_ARB_texture_env_combine");
|
||||
m_bEXT_texture_env_combine = HasExtension("GL_EXT_texture_env_combine");
|
||||
m_bGL_EXT_bgra = HasExtension("GL_EXT_bgra");
|
||||
m_bGL_ARB_texture_float = HasExtension("GL_ARB_texture_float");
|
||||
|
||||
#if defined(WIN32)
|
||||
if( HasExtension("WGL_EXT_swap_control") )
|
||||
wglSwapIntervalEXT = (PWSWAPINTERVALEXTPROC) pWind->GetProcAddress("wglSwapIntervalEXT");
|
||||
#endif
|
||||
|
||||
if( HasExtension("GL_EXT_paletted_texture") )
|
||||
{
|
||||
glColorTableEXT = (PFNGLCOLORTABLEPROC) pWind->GetProcAddress("glColorTableEXT");
|
||||
glGetColorTableParameterivEXT = (PFNGLCOLORTABLEPARAMETERIVPROC) pWind->GetProcAddress("glGetColorTableParameterivEXT");
|
||||
}
|
||||
|
||||
if( HasExtension("GL_ARB_multitexture") )
|
||||
{
|
||||
func_t funcs[] = {
|
||||
F( glActiveTextureARB ),
|
||||
F( glClientActiveTextureARB ),
|
||||
{ NULL, NULL },
|
||||
};
|
||||
LoadAllOrNothing( funcs, pWind);
|
||||
}
|
||||
|
||||
if( HasExtension("GL_EXT_blend_func_separate") )
|
||||
glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) pWind->GetProcAddress("glBlendFuncSeparateEXT");
|
||||
|
||||
if( HasExtension("GL_EXT_blend_subtract") )
|
||||
glBlendEquation = (PFNGLBLENDEQUATIONPROC) pWind->GetProcAddress("glBlendEquation");
|
||||
|
||||
/*
|
||||
* Find extension functions.
|
||||
*
|
||||
* X11R6.7.0 (or possibly ATI's drivers) seem to be returning bogus values for glBindBufferARB
|
||||
* if we don't actually check for GL_ARB_vertex_buffer_object.
|
||||
* https://sf.net/tracker/download.php?group_id=37892&atid=421366&file_id=88086&aid=958820
|
||||
* https://sf.net/tracker/download.php?group_id=37892&atid=421366&file_id=85542&aid=944836
|
||||
*
|
||||
* Let's check them all, to be safe.
|
||||
*/
|
||||
if( HasExtension("GL_ARB_vertex_buffer_object") )
|
||||
{
|
||||
func_t funcs[] = {
|
||||
F( glGenBuffersARB ),
|
||||
F( glBindBufferARB ),
|
||||
F( glBufferDataARB ),
|
||||
F( glBufferSubDataARB ),
|
||||
F( glDeleteBuffersARB ),
|
||||
F( glMapBufferARB ),
|
||||
F( glUnmapBufferARB ),
|
||||
{ NULL, NULL },
|
||||
};
|
||||
|
||||
LoadAllOrNothing( funcs, pWind );
|
||||
}
|
||||
|
||||
if( HasExtension("GL_EXT_draw_range_elements") )
|
||||
GLExt.glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) pWind->GetProcAddress("glDrawRangeElements");
|
||||
|
||||
m_bGL_ARB_shader_objects = HasExtension("GL_ARB_shader_objects");
|
||||
if( m_bGL_ARB_shader_objects )
|
||||
{
|
||||
func_t funcs[] = {
|
||||
F( glCreateShaderObjectARB ),
|
||||
F( glCreateShaderObjectARB ),
|
||||
F( glCreateProgramObjectARB ),
|
||||
F( glShaderSourceARB ),
|
||||
F( glCompileShaderARB ),
|
||||
F( glGetObjectParameterfvARB ),
|
||||
F( glGetObjectParameterivARB ),
|
||||
F( glGetInfoLogARB ),
|
||||
F( glAttachObjectARB ),
|
||||
F( glDeleteObjectARB ),
|
||||
F( glLinkProgramARB ),
|
||||
F( glUseProgramObjectARB ),
|
||||
F( glVertexAttrib2fARB ),
|
||||
F( glVertexAttrib3fARB ),
|
||||
F( glVertexAttrib4fARB ),
|
||||
F( glEnableVertexAttribArrayARB ),
|
||||
F( glDisableVertexAttribArrayARB ),
|
||||
F( glVertexAttribPointerARB ),
|
||||
F( glGetUniformLocationARB ),
|
||||
F( glUniform1fARB ),
|
||||
F( glUniform2fARB ),
|
||||
F( glUniform3fARB ),
|
||||
F( glUniform4fARB ),
|
||||
F( glUniform1iARB ),
|
||||
F( glUniform2iARB ),
|
||||
F( glUniform3iARB ),
|
||||
F( glUniform4iARB ),
|
||||
F( glUniform1fvARB ),
|
||||
F( glUniform2fvARB ),
|
||||
F( glUniform3fvARB ),
|
||||
F( glUniform4fvARB ),
|
||||
F( glUniform1ivARB ),
|
||||
F( glUniform2ivARB ),
|
||||
F( glUniform3ivARB ),
|
||||
F( glUniform4ivARB ),
|
||||
F( glUniformMatrix2fvARB ),
|
||||
F( glUniformMatrix2fvARB ),
|
||||
F( glUniformMatrix2fvARB ),
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
if( !LoadAllOrNothing(funcs, pWind) )
|
||||
m_bGL_ARB_shader_objects = false;
|
||||
}
|
||||
|
||||
m_bGL_ARB_vertex_shader = m_bGL_ARB_shader_objects && HasExtension("GL_ARB_vertex_shader");
|
||||
m_bGL_ARB_fragment_shader = m_bGL_ARB_shader_objects && HasExtension("GL_ARB_fragment_shader");
|
||||
if( m_bGL_ARB_vertex_shader )
|
||||
{
|
||||
func_t funcs[] =
|
||||
{
|
||||
F( glBindAttribLocationARB ),
|
||||
F( glGetAttribLocationARB ),
|
||||
{ NULL, NULL }
|
||||
};
|
||||
if( !LoadAllOrNothing(funcs, pWind) )
|
||||
m_bGL_ARB_vertex_shader = false;
|
||||
}
|
||||
|
||||
m_bGL_ARB_shading_language_100 = HasExtension("GL_ARB_shading_language_100");
|
||||
if( m_bGL_ARB_shading_language_100 )
|
||||
{
|
||||
while( glGetError() != GL_NO_ERROR )
|
||||
;
|
||||
const char *pzVersion = (const char *) glGetString( GL_SHADING_LANGUAGE_VERSION );
|
||||
|
||||
GLenum glError = glGetError();
|
||||
if( glError == GL_INVALID_ENUM )
|
||||
{
|
||||
LOG->Info( "No GL_SHADING_LANGUAGE_VERSION; assuming 1.0" );
|
||||
m_iShadingLanguageVersion = 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
const float fVersion = StringToFloat( pzVersion );
|
||||
m_iShadingLanguageVersion = lrintf( fVersion * 100 );
|
||||
/* The version string may contain extra information beyond the version number. */
|
||||
LOG->Info( "OpenGL shading language: %s", pzVersion );
|
||||
}
|
||||
}
|
||||
|
||||
m_bGL_EXT_framebuffer_object = HasExtension("GL_EXT_framebuffer_object");
|
||||
if( m_bGL_EXT_framebuffer_object )
|
||||
{
|
||||
func_t funcs[] = {
|
||||
F( glIsRenderbufferEXT ),
|
||||
F( glBindRenderbufferEXT ),
|
||||
F( glDeleteRenderbuffersEXT ),
|
||||
F( glGenRenderbuffersEXT ),
|
||||
F( glRenderbufferStorageEXT ),
|
||||
F( glGetRenderbufferParameterivEXT ),
|
||||
F( glIsFramebufferEXT ),
|
||||
F( glBindFramebufferEXT ),
|
||||
F( glDeleteFramebuffersEXT ),
|
||||
F( glGenFramebuffersEXT ),
|
||||
F( glCheckFramebufferStatusEXT ),
|
||||
F( glFramebufferTexture1DEXT ),
|
||||
F( glFramebufferTexture2DEXT ),
|
||||
F( glFramebufferTexture3DEXT ),
|
||||
F( glFramebufferRenderbufferEXT ),
|
||||
F( glGetFramebufferAttachmentParameterivEXT ),
|
||||
F( glGenerateMipmapEXT ),
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
if( !LoadAllOrNothing(funcs, pWind) )
|
||||
m_bGL_EXT_framebuffer_object = false;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (c) 2001-2005 Chris Danford, Glenn Maynard
|
||||
* Copyright (c) 2001-2011 Chris Danford, Glenn Maynard, Colby Klein
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
|
||||
@@ -1,25 +1,13 @@
|
||||
#ifndef RAGE_DISPLAY_OGL_HELPERS_H
|
||||
#define RAGE_DISPLAY_OGL_HELPERS_H
|
||||
|
||||
/* ours may be more up-to-date */
|
||||
#define __glext_h_
|
||||
|
||||
#if defined(WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#if !defined(MACOSX)
|
||||
# include <GL/gl.h>
|
||||
# include <GL/glu.h>
|
||||
#else
|
||||
# include <OpenGL/gl.h>
|
||||
# include <OpenGL/glu.h>
|
||||
#endif
|
||||
#include <GL/glew.h>
|
||||
|
||||
#undef __glext_h_
|
||||
#include "glext.h"
|
||||
|
||||
/* Import RageDisplay, for types. Do not include RageDisplay_OGL.h. */
|
||||
/* Import RageDisplay, for types. Do not include RageDisplay_Legacy.h. */
|
||||
#include "RageDisplay.h"
|
||||
|
||||
/* Windows defines GL_EXT_paletted_texture incompletely: */
|
||||
@@ -27,11 +15,8 @@
|
||||
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
||||
#endif
|
||||
|
||||
/* Not in glext.h: */
|
||||
typedef bool (APIENTRY * PWSWAPINTERVALEXTPROC) (int interval);
|
||||
|
||||
/** @brief Utilities for working with the RageDisplay. */
|
||||
namespace RageDisplay_OGL_Helpers
|
||||
namespace RageDisplay_Legacy_Helpers
|
||||
{
|
||||
void Init();
|
||||
RString GLToString( GLenum e );
|
||||
@@ -60,112 +45,10 @@ protected:
|
||||
RenderTargetParam m_Param;
|
||||
};
|
||||
|
||||
class LowLevelWindow;
|
||||
struct GLExt_t
|
||||
{
|
||||
bool m_bARB_texture_env_combine;
|
||||
bool m_bEXT_texture_env_combine;
|
||||
bool m_bGL_EXT_bgra;
|
||||
bool m_bGL_ARB_texture_float;
|
||||
|
||||
PWSWAPINTERVALEXTPROC wglSwapIntervalEXT;
|
||||
PFNGLCOLORTABLEPROC glColorTableEXT;
|
||||
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
|
||||
PFNGLBLENDEQUATIONPROC glBlendEquation;
|
||||
PFNGLCOLORTABLEPARAMETERIVPROC glGetColorTableParameterivEXT;
|
||||
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
|
||||
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
|
||||
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
|
||||
|
||||
// ARB_vertex_buffer_object:
|
||||
PFNGLGENBUFFERSARBPROC glGenBuffersARB;
|
||||
PFNGLBINDBUFFERARBPROC glBindBufferARB;
|
||||
PFNGLBUFFERDATAARBPROC glBufferDataARB;
|
||||
PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
|
||||
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
|
||||
PFNGLMAPBUFFERARBPROC glMapBufferARB;
|
||||
PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
|
||||
|
||||
// GL_ARB_shader_objects:
|
||||
bool m_bGL_ARB_shader_objects;
|
||||
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
|
||||
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
|
||||
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
|
||||
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
|
||||
PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
|
||||
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
|
||||
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
|
||||
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
|
||||
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
|
||||
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
|
||||
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
|
||||
PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
|
||||
PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
|
||||
PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
|
||||
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
|
||||
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
|
||||
PFNGLUNIFORM1FARBPROC glUniform1fARB;
|
||||
PFNGLUNIFORM2FARBPROC glUniform2fARB;
|
||||
PFNGLUNIFORM3FARBPROC glUniform3fARB;
|
||||
PFNGLUNIFORM4FARBPROC glUniform4fARB;
|
||||
PFNGLUNIFORM1IARBPROC glUniform1iARB;
|
||||
PFNGLUNIFORM2IARBPROC glUniform2iARB;
|
||||
PFNGLUNIFORM3IARBPROC glUniform3iARB;
|
||||
PFNGLUNIFORM4IARBPROC glUniform4iARB;
|
||||
PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
|
||||
PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
|
||||
PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
|
||||
PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
|
||||
PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
|
||||
PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
|
||||
PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
|
||||
PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
|
||||
PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
|
||||
PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
|
||||
PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
|
||||
|
||||
// GL_ARB_vertex_shader and GL_ARB_fragment_shader:
|
||||
bool m_bGL_ARB_vertex_shader;
|
||||
bool m_bGL_ARB_fragment_shader;
|
||||
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
|
||||
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
|
||||
|
||||
bool m_bGL_ARB_shading_language_100;
|
||||
int m_iShadingLanguageVersion; /* * 100 */
|
||||
|
||||
// GL_EXT_framebuffer_object:
|
||||
bool m_bGL_EXT_framebuffer_object;
|
||||
PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
|
||||
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
|
||||
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
|
||||
PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
|
||||
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
|
||||
PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
|
||||
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
|
||||
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
|
||||
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
|
||||
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
|
||||
|
||||
void Load( LowLevelWindow *pWind );
|
||||
|
||||
bool HasExtension( const RString &sExt ) const;
|
||||
};
|
||||
|
||||
extern GLExt_t GLExt;
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Copyright (c) 2001-2005 Chris Danford, Glenn Maynard
|
||||
* Copyright (c) 2001-2011 Chris Danford, Glenn Maynard, Colby Klein
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
|
||||
+89
-86
@@ -80,7 +80,6 @@ AutoScreenMessage( SM_BackFromTimeSignatureNumeratorChange );
|
||||
AutoScreenMessage( SM_BackFromTimeSignatureDenominatorChange );
|
||||
AutoScreenMessage( SM_BackFromTickcountChange );
|
||||
AutoScreenMessage( SM_BackFromComboChange );
|
||||
AutoScreenMessage( SM_BackFromWarpChange );
|
||||
AutoScreenMessage( SM_DoSaveAndExit );
|
||||
AutoScreenMessage( SM_DoExit );
|
||||
AutoScreenMessage( SM_SaveSuccessful );
|
||||
@@ -95,6 +94,35 @@ static const char *EditStateNames[] = {
|
||||
XToString( EditState );
|
||||
LuaXType( EditState );
|
||||
|
||||
#if defined(XBOX)
|
||||
void ScreenEdit::InitEditMappings()
|
||||
{
|
||||
/* XXX: fill this in */
|
||||
m_EditMappingsDeviceInput.Clear();
|
||||
|
||||
switch( EDIT_MODE.GetValue() )
|
||||
{
|
||||
case EditMode_Practice:
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_PREV_MEASURE][0] = DeviceInput(DEVICE_JOY1, JOY_HAT_UP);
|
||||
m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_PREV_MEASURE][0] = GAME_BUTTON_UP;
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_NEXT_MEASURE][0] = DeviceInput(DEVICE_JOY1, JOY_HAT_DOWN);
|
||||
m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_NEXT_MEASURE][0] = GAME_BUTTON_DOWN;
|
||||
break;
|
||||
default:
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_LINE][0] = DeviceInput(DEVICE_JOY1, JOY_HAT_UP);
|
||||
m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_UP_LINE][0] = GAME_BUTTON_UP;
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_LINE][0] = DeviceInput(DEVICE_JOY1, JOY_HAT_DOWN);
|
||||
m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_DOWN_LINE][0] = GAME_BUTTON_DOWN;
|
||||
break;
|
||||
}
|
||||
|
||||
// Map these to the triggers: L goes up, R goes down.
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_PAGE][0] = DeviceInput(DEVICE_JOY1, JOY_BUTTON_7);
|
||||
//m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_UP_PAGE][0] = GAME_BUTTON_UPLEFT;
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_PAGE][0] = DeviceInput(DEVICE_JOY1, JOY_BUTTON_8);
|
||||
//m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_DOWN_PAGE][0] = GAME_BUTTON_UPRIGHT;
|
||||
}
|
||||
#else
|
||||
void ScreenEdit::InitEditMappings()
|
||||
{
|
||||
m_EditMappingsDeviceInput.Clear();
|
||||
@@ -207,7 +235,7 @@ void ScreenEdit::InitEditMappings()
|
||||
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAMPLE_LENGTH_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
|
||||
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAMPLE_LENGTH_DOWN][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
|
||||
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_PLAY_SAMPLE_MUSIC][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cl);
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_PLAY_SAMPLE_MUSIC][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cm);
|
||||
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
|
||||
@@ -240,7 +268,7 @@ void ScreenEdit::InitEditMappings()
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_RIGHT_SIDE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_LAY_ROLL][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
|
||||
// m_EditMappingsDeviceInput.button[EDIT_BUTTON_LAY_TAP_ATTACK][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
|
||||
|
||||
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_CYCLE_TAP_LEFT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cn);
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_CYCLE_TAP_RIGHT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cm);
|
||||
|
||||
@@ -263,7 +291,7 @@ void ScreenEdit::InitEditMappings()
|
||||
m_EditMappingsMenuButton.button[EDIT_BUTTON_OPEN_EDIT_MENU][1] = GAME_BUTTON_BACK;
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_AREA_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_INPUT_HELP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F1);
|
||||
|
||||
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
|
||||
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
|
||||
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
|
||||
@@ -281,7 +309,7 @@ void ScreenEdit::InitEditMappings()
|
||||
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADJUST_FINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADJUST_FINE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
|
||||
|
||||
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_Cs);
|
||||
#if defined(MACOSX)
|
||||
/* use cmd */
|
||||
@@ -294,10 +322,10 @@ void ScreenEdit::InitEditMappings()
|
||||
#endif
|
||||
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_UNDO][1] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
|
||||
|
||||
|
||||
// Switch players, if it makes sense to do so.
|
||||
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SWITCH_PLAYERS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_SLASH);
|
||||
|
||||
|
||||
m_PlayMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
|
||||
m_PlayMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = GAME_BUTTON_BACK;
|
||||
|
||||
@@ -318,6 +346,8 @@ void ScreenEdit::InitEditMappings()
|
||||
m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_UNDO][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/* Given a DeviceInput that was just depressed, return an active edit function. */
|
||||
EditButton ScreenEdit::DeviceToEdit( const DeviceInput &DeviceI ) const
|
||||
{
|
||||
@@ -510,7 +540,8 @@ static MenuDef g_AreaMenu(
|
||||
static MenuDef g_StepsInformation(
|
||||
"ScreenMiniMenuStepsInformation",
|
||||
MenuRowDef( ScreenEdit::difficulty, "Difficulty", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::meter, "Meter", true, EditMode_Practice, true, false, 0, MIN_METER, MAX_METER ),
|
||||
// xxx: this giant list of numbers SUUUUUUUUUUCKS -aj
|
||||
MenuRowDef( ScreenEdit::meter, "Meter", true, EditMode_Practice, true, false, 0, "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25" ),
|
||||
MenuRowDef( ScreenEdit::description, "Description", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::chartstyle, "Chart Style", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::step_credit, "Step Author", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
@@ -538,10 +569,7 @@ static MenuDef g_SongInformation(
|
||||
MenuRowDef( ScreenEdit::main_title_transliteration, "Main title transliteration", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::sub_title_transliteration, "Sub title transliteration", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::artist_transliteration, "Artist transliteration", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::last_beat_hint, "Last beat hint", true, EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::display_bpm, "Display BPM", true, EditMode_Full, true, true, 0, "Actual", "Specified", "Random" ),
|
||||
MenuRowDef( ScreenEdit::min_bpm, "Min BPM", true, EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::max_bpm, "Max BPM", true, EditMode_Full, true, true, 0, NULL )
|
||||
MenuRowDef( ScreenEdit::last_beat_hint, "Last beat hint", true, EditMode_Full, true, true, 0, NULL )
|
||||
);
|
||||
|
||||
static MenuDef g_TimingDataInformation(
|
||||
@@ -552,8 +580,7 @@ static MenuDef g_TimingDataInformation(
|
||||
MenuRowDef( ScreenEdit::time_signature_numerator, "Edit time signature (top)", true, EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::time_signature_denominator, "Edit time signature (bottom)", true, EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::tickcount, "Edit tickcount", true, EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::combo, "Edit combo", true, EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::warp, "Edit warp", true, EditMode_Full, true, true, 0, NULL )
|
||||
MenuRowDef( ScreenEdit::combo, "Edit combo", true, EditMode_Full, true, true, 0, NULL )
|
||||
);
|
||||
|
||||
enum { song_bganimation, song_movie, song_bitmap, global_bganimation, global_movie, global_movie_song_group, global_movie_song_group_and_genre, dynamic_random, baked_random, none };
|
||||
@@ -738,11 +765,8 @@ void ScreenEdit::Init()
|
||||
}
|
||||
}
|
||||
m_PlayerStateEdit.m_PlayerNumber = PLAYER_1;
|
||||
// If we always go with the GAMESTATE NoteSkin, we will have fun effects
|
||||
// like Vivid or Flat in the editor notefield. This is not conducive to
|
||||
// productive editing.
|
||||
// todo: We should allow certain noteskins (note-colored/rhythm) to be
|
||||
// displayed. (Perhaps this should be a noteskin metric.) -aj
|
||||
// If we always go with the GAMESTATE NoteSkin, we will have fun effects like Vivid or Flat in the editor notefield.
|
||||
// This is not conducive to productive editing.
|
||||
if( NOTESKIN->DoesNoteSkinExist( EDITOR_NOTE_SKINS[PLAYER_1].Get() ) )
|
||||
{
|
||||
PO_GROUP_ASSIGN( m_PlayerStateEdit.m_PlayerOptions, ModsLevel_Stage, m_sNoteSkin, EDITOR_NOTE_SKINS[PLAYER_1].Get() );
|
||||
@@ -1219,8 +1243,6 @@ static int FindAttackAtTime( const AttackArray& attacks, float fStartTime )
|
||||
|
||||
static LocalizedString SWITCHED_TO ( "ScreenEdit", "Switched to" );
|
||||
static LocalizedString NO_BACKGROUNDS_AVAILABLE ( "ScreenEdit", "No backgrounds available" );
|
||||
static ThemeMetric<bool> INVERT_SCROLL_BUTTONS ( "ScreenEdit", "InvertScrollSpeedButtons" );
|
||||
|
||||
void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
|
||||
{
|
||||
if( input.type == IET_RELEASE )
|
||||
@@ -1342,10 +1364,10 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
|
||||
{
|
||||
DEFAULT_FAIL(EditB);
|
||||
case EDIT_BUTTON_SCROLL_SPEED_DOWN:
|
||||
INVERT_SCROLL_BUTTONS ? ++iSpeed : --iSpeed;
|
||||
--iSpeed;
|
||||
break;
|
||||
case EDIT_BUTTON_SCROLL_SPEED_UP:
|
||||
INVERT_SCROLL_BUTTONS ? --iSpeed : ++iSpeed;
|
||||
++iSpeed;
|
||||
break;
|
||||
}
|
||||
iSpeed = clamp( iSpeed, 0, (int) ARRAYLEN(fSpeeds)-1 );
|
||||
@@ -2646,12 +2668,6 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
SetDirty( true );
|
||||
}
|
||||
else if ( SM == SM_BackFromWarpChange )
|
||||
{
|
||||
float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
|
||||
m_pSong->m_Timing.SetWarpAtBeat( GAMESTATE->m_fSongBeat, fWarp );
|
||||
SetDirty( true );
|
||||
}
|
||||
else if( SM == SM_BackFromBGChange )
|
||||
{
|
||||
HandleBGChangeChoice( (BGChangeChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
|
||||
@@ -2851,8 +2867,8 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
if( (*s)->IsAutogen() )
|
||||
continue;
|
||||
// If the notedata has content, let it go.
|
||||
if( !(*s)->GetNoteData().IsEmpty() )
|
||||
continue;
|
||||
// if( !(*s)->m_NoteData->IsEmpty() )
|
||||
// continue;
|
||||
// It's hard to say if these steps were saved to disk or not.
|
||||
/*
|
||||
if( !(*s)->GetSavedToDisk() )
|
||||
@@ -2982,16 +2998,6 @@ static void ChangeLastBeatHint( const RString &sNew )
|
||||
GAMESTATE->m_pCurSong->m_fSpecifiedLastBeat = StringToFloat( sNew );
|
||||
}
|
||||
|
||||
static void ChangeMinBPM( const RString &sNew )
|
||||
{
|
||||
GAMESTATE->m_pCurSong->m_fSpecifiedBPMMin = StringToFloat( sNew );
|
||||
}
|
||||
|
||||
static void ChangeMaxBPM( const RString &sNew )
|
||||
{
|
||||
GAMESTATE->m_pCurSong->m_fSpecifiedBPMMax = StringToFloat( sNew );
|
||||
}
|
||||
|
||||
// End helper functions
|
||||
|
||||
static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" );
|
||||
@@ -3183,9 +3189,6 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
|
||||
g_SongInformation.rows[sub_title_transliteration].SetOneUnthemedChoice( pSong->m_sSubTitleTranslit );
|
||||
g_SongInformation.rows[artist_transliteration].SetOneUnthemedChoice( pSong->m_sArtistTranslit );
|
||||
g_SongInformation.rows[last_beat_hint].SetOneUnthemedChoice( ssprintf("%.5f", pSong->m_fSpecifiedLastBeat) );
|
||||
g_SongInformation.rows[display_bpm].iDefaultChoice = pSong->m_DisplayBPMType;
|
||||
g_SongInformation.rows[min_bpm].SetOneUnthemedChoice( ssprintf("%.5f", pSong->m_fSpecifiedBPMMin) );
|
||||
g_SongInformation.rows[max_bpm].SetOneUnthemedChoice( ssprintf("%.5f", pSong->m_fSpecifiedBPMMax) );
|
||||
|
||||
EditMiniMenu( &g_SongInformation, SM_BackFromSongInformation );
|
||||
}
|
||||
@@ -3202,7 +3205,6 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
|
||||
g_TimingDataInformation.rows[time_signature_denominator].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTimeSignatureDenominatorAtBeat( fBeat ) ) );
|
||||
g_TimingDataInformation.rows[tickcount].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTickcountAtBeat( fBeat ) ) );
|
||||
g_TimingDataInformation.rows[combo].SetOneUnthemedChoice( ssprintf("%d", pTime.GetComboAtBeat( fBeat ) ) );
|
||||
g_TimingDataInformation.rows[warp].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetWarpAtBeat( fBeat ) ) );
|
||||
|
||||
EditMiniMenu( &g_TimingDataInformation, SM_BackFromTimingDataInformation );
|
||||
}
|
||||
@@ -3415,9 +3417,11 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
|
||||
case tempo:
|
||||
{
|
||||
// This affects all steps.
|
||||
const NoteData OldClipboard( m_Clipboard );
|
||||
HandleAreaMenuChoice( cut );
|
||||
|
||||
AlterType at = (AlterType)iAnswers[c];
|
||||
float fScale = -1;
|
||||
|
||||
switch( at )
|
||||
{
|
||||
DEFAULT_FAIL( at );
|
||||
@@ -3428,18 +3432,31 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
|
||||
case expand_3_2: fScale = 1.5f; break;
|
||||
case expand_2x: fScale = 2; break;
|
||||
}
|
||||
|
||||
int iStartIndex = m_NoteFieldEdit.m_iBeginMarker;
|
||||
int iEndIndex = m_NoteFieldEdit.m_iEndMarker;
|
||||
int iNewEndIndex = iEndIndex + lrintf( (iEndIndex - iStartIndex) * (fScale - 1) );
|
||||
|
||||
// scale currently editing notes
|
||||
NoteDataUtil::ScaleRegion( m_NoteDataEdit, fScale, iStartIndex, iEndIndex );
|
||||
|
||||
// scale timing data
|
||||
m_pSong->m_Timing.ScaleRegion( fScale, m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker, true );
|
||||
|
||||
// scale all other steps.
|
||||
switch( at )
|
||||
{
|
||||
DEFAULT_FAIL( at );
|
||||
case compress_2x: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
|
||||
case compress_3_2: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
|
||||
case compress_4_3: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
|
||||
case expand_4_3: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
|
||||
case expand_3_2: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
|
||||
case expand_2x: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
|
||||
}
|
||||
|
||||
int iOldClipboardRow = m_NoteFieldEdit.m_iEndMarker - m_NoteFieldEdit.m_iBeginMarker;
|
||||
int iNewClipboardRow = lrintf( iOldClipboardRow * fScale );
|
||||
int iDeltaRows = iNewClipboardRow - iOldClipboardRow;
|
||||
int iNewClipboardEndRow = m_NoteFieldEdit.m_iBeginMarker + iNewClipboardRow;
|
||||
if( iDeltaRows > 0 )
|
||||
NoteDataUtil::InsertRows( m_NoteDataEdit, m_NoteFieldEdit.m_iBeginMarker, iDeltaRows );
|
||||
else
|
||||
NoteDataUtil::DeleteRows( m_NoteDataEdit, m_NoteFieldEdit.m_iBeginMarker, -iDeltaRows );
|
||||
|
||||
m_pSong->m_Timing.ScaleRegion( fScale, m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
|
||||
|
||||
HandleAreaMenuChoice( paste_at_begin_marker );
|
||||
|
||||
const vector<Steps*> sIter = m_pSong->GetAllSteps();
|
||||
RString sTempStyle, sTempDiff;
|
||||
for( unsigned i = 0; i < sIter.size(); i++ )
|
||||
@@ -3459,8 +3476,12 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
|
||||
sIter[i]->SetNoteData( ndTemp );
|
||||
}
|
||||
|
||||
m_NoteFieldEdit.m_iEndMarker = iNewEndIndex;
|
||||
|
||||
m_NoteFieldEdit.m_iEndMarker = iNewClipboardEndRow;
|
||||
|
||||
float fOldBPM = m_pSong->GetBPMAtBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
|
||||
float fNewBPM = fOldBPM * fScale;
|
||||
m_pSong->m_Timing.SetBPMAtRow( m_NoteFieldEdit.m_iBeginMarker, fNewBPM );
|
||||
m_pSong->m_Timing.SetBPMAtRow( iNewClipboardEndRow, fOldBPM );
|
||||
}
|
||||
break;
|
||||
case play:
|
||||
@@ -3520,7 +3541,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
|
||||
|
||||
// don't move the step from where it is, just move everything later
|
||||
NoteDataUtil::InsertRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) );
|
||||
m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) );
|
||||
m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopSeconds) );
|
||||
}
|
||||
break;
|
||||
case undo:
|
||||
@@ -3546,6 +3567,7 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
|
||||
switch( c )
|
||||
{
|
||||
case description:
|
||||
// todo: Call a screen with class ScreenTextEntry instead. -aj
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_None,
|
||||
ENTER_NEW_DESCRIPTION,
|
||||
@@ -3590,15 +3612,15 @@ static LocalizedString ENTER_MAIN_TITLE_TRANSLIT ("ScreenEdit","Enter a new main
|
||||
static LocalizedString ENTER_SUB_TITLE_TRANSLIT ("ScreenEdit","Enter a new sub title transliteration.");
|
||||
static LocalizedString ENTER_ARTIST_TRANSLIT ("ScreenEdit","Enter a new artist transliteration.");
|
||||
static LocalizedString ENTER_LAST_BEAT_HINT ("ScreenEdit","Enter a new last beat hint.");
|
||||
static LocalizedString ENTER_MIN_BPM ("ScreenEdit","Enter a new min BPM.");
|
||||
static LocalizedString ENTER_MAX_BPM ("ScreenEdit","Enter a new max BPM.");
|
||||
void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vector<int> &iAnswers )
|
||||
{
|
||||
Song* pSong = GAMESTATE->m_pCurSong;
|
||||
pSong->m_DisplayBPMType = static_cast<DisplayBPM>(iAnswers[display_bpm]);
|
||||
|
||||
// todo: Call a screen with class ScreenTextEntry instead.
|
||||
// multiple times in this section, so I'm only saying it here. -aj
|
||||
switch( c )
|
||||
{
|
||||
DEFAULT_FAIL(c);
|
||||
case main_title:
|
||||
ScreenTextEntry::TextEntry( SM_None, ENTER_MAIN_TITLE, pSong->m_sMainTitle, 100, NULL, ChangeMainTitle, NULL );
|
||||
break;
|
||||
@@ -3624,20 +3646,7 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec
|
||||
ScreenTextEntry::TextEntry( SM_None, ENTER_ARTIST_TRANSLIT, pSong->m_sArtistTranslit, 100, NULL, ChangeArtistTranslit, NULL );
|
||||
break;
|
||||
case last_beat_hint:
|
||||
ScreenTextEntry::TextEntry( SM_None, ENTER_LAST_BEAT_HINT,
|
||||
ssprintf("%.5f", pSong->m_fSpecifiedLastBeat), 20,
|
||||
ScreenTextEntry::FloatValidate, ChangeLastBeatHint, NULL );
|
||||
break;
|
||||
case min_bpm:
|
||||
ScreenTextEntry::TextEntry( SM_None, ENTER_MIN_BPM,
|
||||
ssprintf("%.5f", pSong->m_fSpecifiedBPMMin), 20,
|
||||
ScreenTextEntry::FloatValidate, ChangeMinBPM, NULL );
|
||||
break;
|
||||
case max_bpm:
|
||||
ScreenTextEntry::TextEntry( SM_None, ENTER_MAX_BPM,
|
||||
ssprintf("%.5f", pSong->m_fSpecifiedBPMMax), 20,
|
||||
ScreenTextEntry::FloatValidate, ChangeMaxBPM, NULL );
|
||||
break;
|
||||
ScreenTextEntry::TextEntry( SM_None, ENTER_LAST_BEAT_HINT, ssprintf("%.5f", pSong->m_fSpecifiedLastBeat), 20, ScreenTextEntry::FloatValidate, ChangeLastBeatHint, NULL );
|
||||
};
|
||||
}
|
||||
|
||||
@@ -3648,13 +3657,13 @@ static LocalizedString ENTER_TIME_SIGNATURE_NUMERATOR_VALUE ( "ScreenEdit", "Ent
|
||||
static LocalizedString ENTER_TIME_SIGNATURE_DENOMINATOR_VALUE ( "ScreenEdit", "Enter a new Time Signature denominator value." );
|
||||
static LocalizedString ENTER_TICKCOUNT_VALUE ( "ScreenEdit", "Enter a new Tickcount value." );
|
||||
static LocalizedString ENTER_COMBO_VALUE ( "ScreenEdit", "Enter a new Combo value." );
|
||||
static LocalizedString ENTER_WARP_VALUE ( "ScreenEdit", "Enter a new Warp value." );
|
||||
void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice c, const vector<int> &iAnswers )
|
||||
{
|
||||
switch( c )
|
||||
{
|
||||
DEFAULT_FAIL( c );
|
||||
case bpm:
|
||||
// todo: Call a screen with class ScreenTextEntry instead. -aj
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromBPMChange,
|
||||
ENTER_BPM_VALUE,
|
||||
@@ -3663,6 +3672,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
|
||||
);
|
||||
break;
|
||||
case stop:
|
||||
// todo: Call a screen with class ScreenTextEntry instead. -aj
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromStopChange,
|
||||
ENTER_STOP_VALUE,
|
||||
@@ -3671,6 +3681,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
|
||||
);
|
||||
break;
|
||||
case delay:
|
||||
// todo: Call a screen with class ScreenTextEntry instead. -aj
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromDelayChange,
|
||||
ENTER_DELAY_VALUE,
|
||||
@@ -3710,14 +3721,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
|
||||
4
|
||||
);
|
||||
break;
|
||||
case warp:
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromWarpChange,
|
||||
ENTER_WARP_VALUE,
|
||||
ssprintf( "%.4f", m_pSong->m_Timing.GetWarpAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ) ),
|
||||
10
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+39
-7
@@ -68,12 +68,27 @@
|
||||
#include "SpecialFiles.h"
|
||||
#include "Profile.h"
|
||||
|
||||
#if defined(WIN32)
|
||||
#if defined(XBOX)
|
||||
#include "Archutils/Xbox/VirtualMemory.h"
|
||||
#endif
|
||||
|
||||
#if defined(WIN32) && !defined(XBOX)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
// since the XBOX SDK only works with VS.Net 2003, this doesn't exist yet.
|
||||
// see http://old.nabble.com/Linking-Error-with-MSVC%2B%2B-6.0-td21608559.html
|
||||
// for more information. -aj
|
||||
#if defined(XBOX)
|
||||
extern "C"
|
||||
{
|
||||
int _get_output_format( void ){ return 0; }
|
||||
}
|
||||
#endif
|
||||
|
||||
static Preference<bool> g_bAllowMultipleInstances( "AllowMultipleInstances", false );
|
||||
|
||||
|
||||
void StepMania::GetPreferredVideoModeParams( VideoModeParams ¶msOut )
|
||||
{
|
||||
/* We can't rely on there being full-screen video modes that give us square
|
||||
@@ -406,7 +421,7 @@ static void AdjustForChangedSystemCapabilities()
|
||||
}
|
||||
|
||||
#if defined(WIN32)
|
||||
#include "RageDisplay_D3D.h"
|
||||
//#include "RageDisplay_D3D.h"
|
||||
#include "archutils/Win32/VideoDriverInfo.h"
|
||||
#endif
|
||||
|
||||
@@ -454,6 +469,14 @@ struct VideoCardDefaults
|
||||
}
|
||||
} const g_VideoCardDefaults[] =
|
||||
{
|
||||
VideoCardDefaults(
|
||||
"Xbox",
|
||||
"d3d",
|
||||
600,400,
|
||||
32,32,32,
|
||||
2048,
|
||||
true
|
||||
),
|
||||
VideoCardDefaults(
|
||||
"Voodoo *5",
|
||||
"d3d,opengl", // received 3 reports of opengl crashing. -Chris
|
||||
@@ -613,6 +636,8 @@ static RString GetVideoDriverName()
|
||||
{
|
||||
#if defined(_WINDOWS)
|
||||
return GetPrimaryVideoDriverName();
|
||||
#elif defined(_XBOX)
|
||||
return "Xbox";
|
||||
#else
|
||||
return "OpenGL";
|
||||
#endif
|
||||
@@ -737,14 +762,15 @@ RageDisplay *CreateDisplay()
|
||||
if( sRenderer.CompareNoCase("opengl")==0 )
|
||||
{
|
||||
#if defined(SUPPORT_OPENGL)
|
||||
pRet = new RageDisplay_OGL;
|
||||
pRet = new RageDisplay_Legacy;
|
||||
#endif
|
||||
}
|
||||
else if( sRenderer.CompareNoCase("d3d")==0 )
|
||||
{
|
||||
#if defined(SUPPORT_D3D)
|
||||
pRet = new RageDisplay_D3D;
|
||||
#endif
|
||||
// TODO: ANGLE/RageDisplay_Modern
|
||||
//#if defined(SUPPORT_D3D)
|
||||
// pRet = new RageDisplay_D3D;
|
||||
//#endif
|
||||
}
|
||||
else if( sRenderer.CompareNoCase("null")==0 )
|
||||
{
|
||||
@@ -854,8 +880,11 @@ static void MountTreeOfZips( const RString &dir )
|
||||
RString path = dirs.back();
|
||||
dirs.pop_back();
|
||||
|
||||
#if !defined(XBOX)
|
||||
// Xbox doesn't detect directories properly, so we'll ignore this
|
||||
if( !IsADirectory(path) )
|
||||
continue;
|
||||
#endif
|
||||
|
||||
vector<RString> zips;
|
||||
GetDirListing( path + "/*.zip", zips, false, true );
|
||||
@@ -969,6 +998,10 @@ int main(int argc, char* argv[])
|
||||
|
||||
ApplyLogPreferences();
|
||||
|
||||
#if defined(XBOX)
|
||||
vmem_Manager.Init();
|
||||
#endif
|
||||
|
||||
WriteLogHeader();
|
||||
|
||||
// Set up alternative filesystem trees.
|
||||
@@ -1534,4 +1567,3 @@ void HandleInputEvents(float fDeltaTime)
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#import "DisplayResolutions.h"
|
||||
#import "RageUtil.h"
|
||||
#import "RageThreads.h"
|
||||
#import "RageDisplay_OGL_Helpers.h"
|
||||
#import "RageDisplay_Legacy_Helpers.h"
|
||||
#import "arch/ArchHooks/ArchHooks.h"
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
@@ -257,7 +257,7 @@ void RenderTarget_MacOSX::Create( const RenderTargetParam ¶m, int &iTextureW
|
||||
iTextureWidth, iTextureHeight, 0, param.bWithAlpha? GL_RGBA:GL_RGB,
|
||||
GL_UNSIGNED_BYTE, NULL );
|
||||
GLenum error = glGetError();
|
||||
ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) );
|
||||
ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) );
|
||||
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
@@ -284,7 +284,7 @@ void RenderTarget_MacOSX::FinishRenderingTo()
|
||||
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_iWidth, m_iHeight );
|
||||
|
||||
GLenum error = glGetError();
|
||||
ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) );
|
||||
ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) );
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, 0 );
|
||||
|
||||
@@ -632,4 +632,3 @@ void LowLevelWindow_MacOSX::BeginConcurrentRendering()
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "LocalizedString.h"
|
||||
|
||||
#include "RageDisplay_OGL_Helpers.h"
|
||||
using namespace RageDisplay_OGL_Helpers;
|
||||
using namespace RageDisplay_Legacy_Helpers;
|
||||
using namespace X11Helper;
|
||||
|
||||
#include <stack>
|
||||
|
||||
Reference in New Issue
Block a user