Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Andrew Livy
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
2002-11-07 19:42:39 +00:00
Glenn Maynard
576b9e393f
add abstract scoring
...
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00
Tom Jackson
da62e18b4a
Fixed my score code. Sorry about that.
2002-10-24 23:22:43 +00:00
Glenn Maynard
fcc020dd98
remove unused parameter
2002-10-24 05:15:47 +00:00
Glenn Maynard
cace14efba
(Actually, that tap score wasn't needed, but it could be useful later, so
...
I won't bother to remove it.)
Don't trigger an NG if the hold tap was missed completely, and don't apply
any associated penalties.
2002-10-12 22:17:16 +00:00
Chris Danford
192bfd5ff5
Missing a jump in Oni now takes away only one life
2002-10-02 05:42:59 +00:00
Tom Jackson
ae16a45f88
Added code for AutoAdjust
2002-10-01 01:53:56 +00:00
Chris Danford
d7626f6004
Fixed missing/wrong theme elements
2002-09-05 03:45:07 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
77152779d5
Added Oni Game Over graphic and animation
2002-08-01 21:55:40 +00:00
Chris Danford
4e1bd74ee6
added a transition between course songs
2002-08-01 03:15:27 +00:00
Chris Danford
f9046674fb
re-wrote score/statistics tracking
2002-07-28 20:28:37 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
b79affe965
3.0 b1?
2002-07-04 21:05:18 +00:00
Chris Danford
374eb8c6d7
3.0 is close!
2002-07-02 00:27:58 +00:00
Chris Danford
cf9b808ea3
no message
2002-06-27 17:49:10 +00:00
Chris Danford
c2d9b195cc
no message
2002-06-24 22:04:31 +00:00
Andrew Livy
f1e3334757
Ez2 Checkin. (No song select yet)
2002-06-23 11:43:53 +00:00
Chris Danford
1500459bb1
no message
2002-06-23 02:50:33 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Jared Roberts
6b925217b7
Fix LifeMeterPills not being full on non-normal drain
...
Propegate PlayerOptions down to LifeMeterPills in a way more consistant
with the rest of the project-- using extra variables and copy constructors,
but gaining a SetPlayerOptions() method.
Undo silly title screen debug change.
2002-04-03 21:33:51 +00:00
Chris Danford
4acf0389d2
moved some things around in preparation for new game types
2002-03-19 07:09:49 +00:00
Chris Danford
353fd47f85
final 1.64 checkin
2002-03-10 10:30:45 +00:00
Chris Danford
876b28d5db
no message
2002-03-09 06:19:40 +00:00
Chris Danford
a6b3663a3c
bug fixes
2002-02-28 19:40:40 +00:00
Chris Danford
09f6044820
Code cleanup and bug fix in smpackage
2002-02-24 10:31:20 +00:00
Chris Danford
54f442350a
code cleanup
2002-02-24 01:43:11 +00:00
Chris Danford
c880afb8db
many bug fixes.
2002-02-09 18:53:47 +00:00
Chris Danford
49f4997d47
OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
...
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford
29f886e679
results fixed, rolling score changed
2002-02-02 05:11:12 +00:00
Chris Danford
0f9056ac98
NEW FEATURE: Animated score while dancing
2002-01-17 07:41:01 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
7884f8391a
no message
2001-12-20 12:37:38 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00
Chris Danford
c597318ae6
tweaked colors and added particle flash
2001-12-01 23:46:09 +00:00
Chris Danford
77a5655668
now loads couple and battle steps correctly
2001-11-30 19:08:44 +00:00
Ben Nordstrom
bdc55a8f99
no message
2001-11-29 11:05:04 +00:00
Chris Danford
439b74daa5
rewrite of all Draw() functions
2001-11-28 20:26:45 +00:00
Chris Danford
6dee14eb22
more small changes...
2001-11-26 05:41:43 +00:00
Chris Danford
8449179efa
cleanup of textures and fix of many misc bugs
2001-11-25 23:22:20 +00:00
Chris Danford
1a76cba498
cleaned up support for multiple game modes
2001-11-20 11:49:10 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00