Commit Graph

32 Commits

Author SHA1 Message Date
Martin Natano bacecae1f7 Decouple <vector> 2023-04-21 22:13:41 +02:00
Michael Sundqvist 0cba3579de Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
2022-07-31 22:14:38 +02:00
teejusb 7e3789b131 Integrate C++11 branch into 5_1-new 2019-06-22 12:35:38 -07:00
Flameshadowxeroshin d329c80ad3 remove guitar cruft
There was a bunch of code for handling guitar-specific input such as hammer-ons/pull-offs and strumming. Given that guitar was removed, and as far as I understand, will not be added back into SM5, it makes sense to remove code that had no other use.
2015-12-05 11:12:17 -06:00
Kyzentun 3fb36af157 Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox. 2014-12-09 22:27:00 -07:00
Kyzentun c9a17dc48e Added metrics for setting the screens Edit Mode uses for setting mods. Added functions for apply ModsLevel_Preferred to the other levels. 2014-12-09 21:59:01 -07:00
Kyzentun b6b840187d Made PlayerState:GetCurrentPlayerOptions safe to use. Added Docs/Themerdocs/modslevel.txt to explain what ModsLevel should be used by a theme using the new PlayerOptions interface. 2014-05-02 21:25:59 -06:00
Kyzentun 421a9be57b Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place. 2014-05-01 23:23:20 -06:00
Jason Felds ba59dd1656 The big NULL replacement party part 2.
This may take a bit. Trying to do this by operator/command.
2013-05-03 23:11:42 -04:00
Jason Felds c67419ecc8 There goes the macro file.
This is one of my bigger commits in this branch.

Still, shouldn't cause a problem.
2013-05-01 23:54:39 -04:00
Jason Felds 792ecf427d One loop. 2013-05-01 22:19:27 -04:00
Devin J. Pohly 106838cf64 fix warning about const float 2013-01-31 13:35:39 -05:00
Devin J. Pohly ce507b9800 use empty TimingData in Steps to signify fallback on Song timing.
This required using the new Steps::GetTimingData function and the allowEmpty
parameter to TimingData::TidyUpData when appropriate, as well as clearing the
TimingData to remove step timing rather than coping the song timing over it.

Fixes some odd editor behavior when changing song timing, and is overall a
slightly less hacky way of doing things.
2013-01-23 14:51:18 -05:00
Jason Felds bddbed7e7e war on -Werror, part 11: const int -> float loss.
Had to work around the inline static const int rule
to do it, but at least there is no data loss now.
2012-12-27 11:13:41 -05:00
AJ Kelly 80f8d2122a [PlayerState] Enabled GetPlayerController Lua binding. 2012-05-27 12:56:25 -05:00
Jason Felds 08d3abbe44 New branch: [sm5a2futures]
Want to make sure we don't cause conflicts for future 1a builds.

This commit: change the sentinel for launching attacks immediately.

This way, songs with negative gaps can have attacks work here.

Thanks to Saturn for the assist.
2012-02-23 22:50:03 -05:00
AJ Kelly f1e412e961 [PlayerState] Added GetSuperMeterLevel() Lua binding. 2011-11-30 00:44:27 -06:00
Thai Pangsakulyanont 8fdf42e2bb Add PlayerState::GetDisplayedPosition() and PlayerState::GetDisplayedTiming()
which returns the dispalyed position and timing (based on the timing display
switch in the editor), so less copy n paste in ArrowEffects and NoteField.
2011-09-14 12:20:42 +07:00
Jason Felds 0a7b9ce170 Some respect for OOP. (MasterPlayerNumber) 2011-06-06 20:40:11 -04:00
Flameshadowxeroshin 6975b9393a [splittiming] GetSongPosition works. 2011-05-15 13:34:01 -05:00
Flameshadowxeroshin 84f2457aa4 [splittiming] Add PlayerState.GetSongPosition() and GameState.GetSongPosition() to Lua; add lua bindings to SongPosition 2011-05-15 07:53:06 -05:00
Thai Pangsakulyanont ab8b76b3b8 [splittiming] NoteDisplay, NoteField, Player, PlayerState (182) 2011-05-10 20:27:12 +07:00
AJ Kelly 445f9a5e32 * [PlayerOptions] Added UsingReverse() Lua binding (automatically tests GetReverse() == 1)
* [PlayerState] Added GetCurrentPlayerOptions() Lua binding
2011-04-16 21:10:44 -05:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
AJ Kelly 18f7dea5f9 [PlayerState] The old GetPlayerOptions() binding is now GetPlayerOptionsString(). There is a new GetPlayerOptions() binding that gets the PlayerOptions object, which has a GetNoteSkin() binding (and hopefully more in the future). 2011-02-27 18:36:05 -06:00
Jason Felds 9d13036e08 Add @briefs to the Luna classes.
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
AJ Kelly 53a8a435ef remove unfinished karaoke mode 2010-08-19 21:24:35 -05:00
AJ Kelly d0b2a6940d [GameCommand] Remove pushscreen
[ScreenOptionsMasterPrefs] Reset Judge and Life values to the ones in SM4
[ScreenNetEvaluation] add Score, Grade, PlayerOptions params to UpdateNetEvalStats message
[PlayerState] add GetHealthState Lua binding
small cleanup in statsman
2010-08-15 15:26:27 -05:00
AJ Kelly 4c3406aeee Add PlayerState:GetPlayerOptionsArray() Lua binding. 2010-06-26 19:58:29 -05:00
AJ Kelly a7b52df0fa cleanup and comment part unknown of a trillion 2010-03-09 12:21:56 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00