Jason Felds
fa7e0bb235
Two heads are [not?] better than one.
2011-04-02 16:38:18 -04:00
Jason Felds
7e747c6d65
Implement Dominik's patch.
...
Someone on Linux needs to test if possible.
This will be reverted if it's proven it doesn't work.
2011-04-02 16:37:45 -04:00
AJ Kelly
9eb9f182a6
small cleanup
2011-04-02 00:49:08 -05:00
AJ Kelly
348df5f561
Fix issue 247; a crash occurs when exiting Practice mode from dance-solo, dance-threepanel, and popn-nine (all of which can only have one player). Not sure if any other modes will cause this crash.
2011-04-02 00:32:30 -05:00
Jason Felds
7a9796f769
Add metrics for BPM and Song Length sorting.
...
Fixes request 173.
2011-04-01 01:35:14 -04:00
Jason Felds
f7ad546f4e
[default -> sm130futures] bring in updates.
2011-03-31 15:24:55 -04:00
Thai Pangsakulyanont
11a163a395
added NoOffset.
...
I believe that this should probably fix the global offset
offsyncing problem on Windows: http://www.youtube.com/watch?v=6egnvovtfHw
2011-04-01 00:34:09 +07:00
Thai Pangsakulyanont
a9cde864fa
merge with stops fix
2011-03-31 23:31:29 +07:00
Thai Pangsakulyanont
22e2c8f625
fix stops bug
...
on stops longer than 1 seconds, iStepSearchRows is 0.
the fix is to look backwards in addition to looking forwards.
2011-03-31 23:31:13 +07:00
Jason Felds
58724886d5
It's not delays that are the problem now.
2011-03-30 21:57:54 -04:00
Jason Felds
34813c26ef
Disable saving ALL steps in the .sm format.
2011-03-30 21:37:11 -04:00
Jason Felds
b05169b83e
[sm130futures] Add command to force reload the score.
...
Granted, have to hook it up to lua now.
2011-03-30 01:13:10 -04:00
AJ Kelly
b91dc69043
change how these are compared by putting the load in the condition too
2011-03-29 23:50:41 -05:00
Jason Felds
5036018db7
[sm130futures] revert -> merge? OY.
...
Now I know how AJ feels.
2011-03-30 00:47:25 -04:00
Jason Felds
6ef2d62ea0
[sm130futures] Add judged segments to PSS.
...
LUA DDR Extreme scoring is more accurate,
but needs hold tweaks.
2011-03-30 00:15:31 -04:00
Jason Felds
53dea206f4
Safe to enable mice finding I think.
2011-03-29 23:21:25 -04:00
AJ Kelly
066f2ee2d1
notes
2011-03-29 18:44:02 -05:00
AJ Kelly
3c8d5fcb8c
attempt to log mouse position on mac
2011-03-29 18:16:35 -05:00
AJ Kelly
dceebe5005
trying to work on mouse stuff and not getting anywhere
2011-03-29 18:02:28 -05:00
AJ Kelly
6c4d9673f3
[GameSoundManager] properly load .sm and .ssc files instead of assuming they're ssc files
2011-03-29 15:13:59 -05:00
AJ Kelly
54415fa8fb
[ScreenGameplay] Announcers say combo messages again.
2011-03-29 12:56:39 -05:00
AJ Kelly
93e2bce579
[ScreenEdit] Changed sample playback button to L.
2011-03-29 11:56:19 -05:00
Jason Felds
8916f58dae
Allow numbers <= 0 to cancel Warp segments.
2011-03-28 15:08:09 -04:00
AJ Kelly
b50d6a04c7
Texture Font Generator changes to make it compile in VS2008
2011-03-27 20:17:09 -05:00
Colby Klein
301247d952
Fix compile in GCC
2011-03-27 17:28:44 -07:00
AJ Kelly
316e19fc69
sm-ssc v1.2.4
2011-03-27 19:26:30 -05:00
AJ Kelly
f4a9a3acc4
actually use strtol as intended, checking for invalid inputs
2011-03-27 19:19:31 -05:00
AJ Kelly
cab7c1f077
use unsigned short instead of unsigned int for port; also use strtol instead of atoi
2011-03-27 19:06:15 -05:00
AJ Kelly
ddd2999374
add comment about editor noteskin
2011-03-27 18:25:30 -05:00
AJ Kelly
cd768cbb8c
changed port number from a short to an unsigned int
2011-03-27 17:49:18 -05:00
AJ Kelly
72014422ab
editing for upcoming v1.2.4 (not released yet)
2011-03-27 15:51:52 -05:00
Thai Pangsakulyanont
c0acb4e336
fix: stops in warps are judged, but not delays
2011-03-27 15:56:40 +07:00
AJ Kelly
d5a4694ce6
fix width of font box on texture font generator
2011-03-27 02:22:51 -05:00
AJ Kelly
b9d6d432f9
go back to three digits for .sm files; remove commented out warps code since warps should not be written to .sm files
2011-03-27 02:22:22 -05:00
Jason Felds
64619f9819
[warps] Add more flexible constructors.
2011-03-26 14:27:06 -04:00
AJ Kelly
c1f2cc2400
[br:warps] Fix compile by easing scope
2011-03-26 11:59:48 -05:00
Jason Felds
d44f42968d
[warps] Use the value from SM4's recent betas.
2011-03-26 11:14:55 -04:00
Thai Pangsakulyanont
ac336215bd
[warps] allow stops inside warps and convert high bpm to warps
...
+ sometimes there are delays/stops in high BPM sections,
they have to be handled inside a warp to be able to convert
it easily.
+ on the stopped / delayed rows with warps, judging become
enabled for that row.
Issues:
+ the bpm threshould is hardcoded (right now it's 400000.0).
someone change it please.
+ slight off-sync from conversion. haven't figured out how to
work around it yet.
2011-03-26 22:07:24 +07:00
Thai Pangsakulyanont
bfd7e9c914
[warps] merge
2011-03-26 14:53:27 +07:00
Thai Pangsakulyanont
ff739605ec
[warps] Some simfiles change BPM after the warp, so should keep the positive BPM changes. Example simfile: Tsusurvivorgamush.
2011-03-26 14:51:30 +07:00
Jason Felds
fa945eab5a
[warps] Thanks for the assistance there Thai.
2011-03-26 03:38:00 -04:00
Jason Felds
337fa2f801
[warps] Negative Stops turn to Warps now.
2011-03-26 03:37:37 -04:00
Thai Pangsakulyanont
eed0be6fe0
[warps] ScaleRegion, InsertRows, DeleteRows to make it point warps to the right place.
2011-03-26 14:21:06 +07:00
Thai Pangsakulyanont
15fd68a7f0
merge
2011-03-26 13:43:53 +07:00
Thai Pangsakulyanont
e66b0cbf39
[warps] judgement fix
...
+ iStepSearchRows is now seconds-based.
+ GetClosestNonEmptyRowDirectional and GetClosestNoteDirectional no longer return row in warps.
2011-03-26 13:42:41 +07:00
Jason Felds
7477cf7642
[warps] Negative BPMs converted to Warps.
2011-03-26 02:36:44 -04:00
AJ Kelly
aac5710fb4
[br:warps] my changes to NotesLoaderSM for Negative Stops -> Warps. (still not working, sadly)
2011-03-26 01:08:05 -05:00
AJ Kelly
784dcb5f60
[br:warps] just come cleanups
2011-03-26 00:25:56 -05:00
AJ Kelly
417848ce4e
[br:warps] better variable name for FreezeSeconds/SecondsPerBeat
2011-03-26 00:19:30 -05:00
AJ Kelly
53421eea4f
[br:warps] more work on NotesLoaderSM, re: warps from Negative Stops
2011-03-26 00:17:42 -05:00