[default -> sm130futures] bring in updates.
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@@ -25,7 +25,7 @@ ret.Redir = function(sButton, sElement)
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-- Test
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if sElement == "Hold Head Inactive" or
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sElement == "Roll Head Inactive" or
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sElement == "Roll Head Inactive"
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then
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sElement = "StreamHead Inactive";
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end
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@@ -3615,13 +3615,14 @@ CancelTransitionsOut=true
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PlayMusic=false
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TimerSeconds=-1
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ShowStyleIcon=false
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LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16"
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LineNames="1,2,3,4,5,6,R,7,8,9,10,11,12,13,14,15,16"
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Line1="list,Speed"
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Line2="list,Accel"
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Line3="list,Effect"
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Line4="list,Appearance"
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Line5="list,Turn"
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Line6="list,Insert"
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LineR="list,Remove"
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Line7="list,Scroll"
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Line8="list,NoteSkins"
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Line9="list,Holds"
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@@ -99,7 +99,7 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain )
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if( tn[pn].iKeysoundIndex >= 0 )
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{
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RString sKeysoundFilePath = sSongDir + pSong->m_vsKeysoundFile[tn[pn].iKeysoundIndex];
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float fSeconds = pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(iRow) );
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float fSeconds = pSong->m_Timing.GetElapsedTimeFromBeatNoOffset( NoteRowToBeat(iRow) );
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float fPan = 0;
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if( !bSoundIsGlobal )
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@@ -142,9 +142,9 @@ static void StartMusic( MusicToPlay &ToPlay )
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{
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LOG->Trace( "Found '%s'", ToPlay.m_sTimingFile.c_str() );
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Song song;
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if( GetExtension(ToPlay.m_sTimingFile.c_str()) == ".ssc" )
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if( GetExtension(ToPlay.m_sTimingFile.c_str()) == ".ssc" &&
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SSCLoader::LoadFromSSCFile(ToPlay.m_sTimingFile, song) )
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{
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SSCLoader::LoadFromSSCFile(ToPlay.m_sTimingFile, song);
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ToPlay.HasTiming = true;
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ToPlay.m_TimingData = song.m_Timing;
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// get cabinet lights if any
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@@ -152,9 +152,9 @@ static void StartMusic( MusicToPlay &ToPlay )
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if( pStepsCabinetLights )
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pStepsCabinetLights->GetNoteData( ToPlay.m_LightsData );
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}
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else if( GetExtension(ToPlay.m_sTimingFile.c_str()) == ".sm" )
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else if( GetExtension(ToPlay.m_sTimingFile.c_str()) == ".sm" &&
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SMLoader::LoadFromSMFile(ToPlay.m_sTimingFile, song) )
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{
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SMLoader::LoadFromSMFile(ToPlay.m_sTimingFile, song);
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ToPlay.HasTiming = true;
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ToPlay.m_TimingData = song.m_Timing;
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// get cabinet lights if any
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@@ -287,7 +287,7 @@ static RString GetSMNotesTag( const Song &song, const Steps &in )
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return JoinLineList( lines );
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}
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bool NotesWriterSM::Write( RString sPath, const Song &out )
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bool NotesWriterSM::Write( RString sPath, const Song &out, const vector<Steps*>& vpStepsToSave )
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{
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int flags = RageFile::WRITE;
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@@ -302,8 +302,6 @@ bool NotesWriterSM::Write( RString sPath, const Song &out )
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WriteGlobalTags( f, out );
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// Save specified Steps to this file
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const vector<Steps*>& vpStepsToSave = out.GetAllSteps();
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FOREACH_CONST( Steps*, vpStepsToSave, s )
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{
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const Steps* pSteps = *s;
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+1
-1
@@ -11,7 +11,7 @@ namespace NotesWriterSM
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* @param sPath the path to write the file.
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* @param out the Song to be written out.
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* @return its success or failure. */
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bool Write( RString sPath, const Song &out );
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bool Write( RString sPath, const Song &out, const vector<Steps*>& vpStepsToSave );
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/**
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* @brief Get some contents about the edit file first.
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* @param pSong the Song in question.
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+4
-1
@@ -1973,7 +1973,10 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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* Either option would fundamentally change the grading of two quick notes
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* "jack hammers." Hmm.
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*/
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const int iStepSearchRows = BeatToNoteRow( GAMESTATE->m_pCurSong->m_Timing.GetBeatFromElapsedTime( GAMESTATE->m_fMusicSeconds + StepSearchDistance ) ) - iSongRow;
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const int iStepSearchRows = max(
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BeatToNoteRow( GAMESTATE->m_pCurSong->m_Timing.GetBeatFromElapsedTime( GAMESTATE->m_fMusicSeconds + StepSearchDistance ) ) - iSongRow,
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iSongRow - BeatToNoteRow( GAMESTATE->m_pCurSong->m_Timing.GetBeatFromElapsedTime( GAMESTATE->m_fMusicSeconds - StepSearchDistance ) )
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) + ROWS_PER_BEAT;
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int iRowOfOverlappingNoteOrRow = row;
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if( row == -1 )
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{
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+16
-1
@@ -925,7 +925,22 @@ bool Song::SaveToSMFile()
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// If the file exists, make a backup.
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if( IsAFile(sPath) )
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FileCopy( sPath, sPath + ".old" );
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return NotesWriterSM::Write( sPath, *this );
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vector<Steps*> vpStepsToSave;
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FOREACH_CONST( Steps*, m_vpSteps, s )
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{
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Steps *pSteps = *s;
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if( pSteps->IsAutogen() )
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continue; // don't write autogen notes
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// Only save steps that weren't loaded from a profile.
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if( pSteps->WasLoadedFromProfile() )
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continue;
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vpStepsToSave.push_back( pSteps );
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}
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return NotesWriterSM::Write( sPath, *this, vpStepsToSave );
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}
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+1
-1
@@ -546,7 +546,7 @@ void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float
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fBPS = itBPMS->m_fBPS;
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itBPMS ++;
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break;
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case FOUND_STOP: // TODO: update for Delays.
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case FOUND_STOP:
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{
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fTimeToNextEvent = itSS->m_fStopSeconds;
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fNextEventTime = fLastTime + fTimeToNextEvent;
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@@ -247,10 +247,10 @@ InputHandler_MacOSX_HID::InputHandler_MacOSX_HID() : m_Sem( "Input thread starte
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// Add devices.
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LOG->Trace( "Finding keyboards" );
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AddDevices( kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard, id );
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/*
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LOG->Trace( "Finding mice" );
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AddDevices( kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse, id );
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*/
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LOG->Trace( "Finding joysticks" );
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id = DEVICE_JOY1;
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AddDevices( kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick, id );
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