Jason Felds
22b7b34897
More effective fixes.
...
Course playing still results in it playing fine.
2011-03-19 18:26:55 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
c5fda59080
More warning reductions, even if not noticed.
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We're in the lower 40Ks now with Effective C++
Violations being checked.
2011-03-14 12:15:33 -04:00
Jason Felds
d03e6a89fb
Got more of them, but not all.
...
Time to move onto a new file I think.
2011-03-14 11:14:29 -04:00
Jason Felds
e090631b4c
Make the others behave the same way.
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Almost 10K warnings were removed from these two commits.
Can we find the others?
2011-03-14 10:50:39 -04:00
Jason Felds
33af1ba294
Fix some Effective C++ Violations.
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This part may be easier to work with
from the command line at this rate...
2011-03-14 10:40:05 -04:00
AJ Kelly
cd2a78e09a
pretty much equivalent to 23b02ce-adf0feb. [Chris Danford; some other cleanup by AJ]
2010-06-12 14:37:20 -05:00
AJ Kelly
6b3da26a4c
[GameCommand] Don't allow battle/rave with Routine (StyleType_TwoPlayersSharedSides). also cleanup
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[RageTypes] remove glowmode stub stuff
[RageDisplayOGL] update comments slightly
2010-06-02 15:43:56 -05:00
AJ Kelly
04317c14ae
f8270c6, "draw glow using stroke texture" forces the BitmapText to glow both the inner and stroke elements. This makes BitmapText elementswith an invisible stroke have a glowing stroke instead. Not good.
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To combat this, I have developed the BitmapText::textglowmode command, along with the TextGlowMode enum.
Valid values include 'TextGlowMode_Inner', 'TextGlowMode_Stroke', 'TextGlowMode_Both'.
2010-03-12 19:47:08 -06:00
AJ Kelly
2d872ac518
427a764: subtractive blend (OpenGL only for now) [Glenn Maynard]
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I was looking into writing the equivalent Direct3D code; still not 100% sure if my code is right, so it stays local for now.
2010-02-08 01:32:14 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00