Commit Graph

13313 Commits

Author SHA1 Message Date
Chris Danford 7522bcff24 revert metrics test 2005-01-29 22:35:56 +00:00
Glenn Maynard 7c64310add fixes 2005-01-29 22:02:52 +00:00
Chris Danford e273da39c6 replace ScreenMenuJukebox with ScreenOptionsMaster 2005-01-29 21:56:24 +00:00
Chris Danford 4cb179e5ec remove debugging 2005-01-29 21:51:03 +00:00
Glenn Maynard db20d39418 Fix screens loaded from ScreenSelect being loaded two or three times. 2005-01-29 21:50:47 +00:00
Glenn Maynard de1f953b91 fix compile, warnings 2005-01-29 21:26:51 +00:00
Glenn Maynard 8a9dd8d177 PaneDisplay::Move is never used 2005-01-29 21:13:24 +00:00
Glenn Maynard 271f14516d PANEMODE_BATTLE is never used 2005-01-29 21:10:32 +00:00
Glenn Maynard 9e0d0e0763 sort update 2005-01-29 21:04:08 +00:00
Glenn Maynard 8d48438c15 ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard 46f414e7e5 Fix race condition.
Work around undocumented SignalObjectAndWait behavior; the docs
refer to "the object", but the function takes two objects.  (Cut and paste
documentation ...)
2005-01-29 20:25:52 +00:00
Charles Lohr b3ff1f0119 Fix: Don't boot user back to the login screen if they're logged in. 2005-01-29 16:47:19 +00:00
Josh Allen 7747069274 Missing graphic 2005-01-29 05:04:36 +00:00
Josh Allen b23334d61a Update 2005-01-29 02:30:59 +00:00
Charles Lohr 6ba323cfde ...Asserting here causes crash if no cards after style select. 2005-01-29 01:57:53 +00:00
Josh Allen c53fbf3956 Fix reversed controls 2005-01-29 01:38:43 +00:00
Josh Allen d541dbc696 Use default room name color if bogus status code is received 2005-01-29 01:31:20 +00:00
Josh Allen d44e1b0a4e Update for new method for displaying rooms 2005-01-29 00:03:25 +00:00
Josh Allen 685ea445a2 Ability to color code room based on status 2005-01-28 23:59:34 +00:00
Glenn Maynard a449b838b3 Remove MAX_SIMULTANEOUS_LUA_FUNCTIONS. It's actually
"max lua functions ever"; we very quickly pass it.
2005-01-28 20:32:14 +00:00
Glenn Maynard b547efa5e7 have ActorCommands push themself 2005-01-28 20:08:29 +00:00
Glenn Maynard c108dce357 add copy ctor for ActorCommands. (This was an attempt to fix a crash,
and wasn't the problem, but is very important anyway; it's currently unused,
so untested.)
2005-01-28 19:54:52 +00:00
Glenn Maynard 703833d7d4 Simplify. RageException::Throw no longer actually throws; this makes
debugging much easier, since we don't lose the stack after a Lua error.
2005-01-28 19:42:44 +00:00
Glenn Maynard 3d0a566093 fix demonstration doing badly when modifiers are active 2005-01-28 18:40:20 +00:00
Glenn Maynard 1823bbcbcc remove old code 2005-01-28 07:55:06 +00:00
Glenn Maynard 61c2064f49 fix mixed tabbing 2005-01-28 07:31:41 +00:00
Glenn Maynard b61a030ce0 reduce ROWS_PER_BEAT; we're not actually using it for BPM values right now, and it's causing some problems with BeatToNoteRow on large values 2005-01-28 04:58:27 +00:00
Glenn Maynard 2f747b53c2 don't waste time loading lights data when lights are disabled 2005-01-28 04:55:13 +00:00
Glenn Maynard 116890da25 fix autoplay, mines 2005-01-28 04:37:48 +00:00
Glenn Maynard 31731b5890 fix crash 2005-01-28 03:43:47 +00:00
Glenn Maynard 4339ae7817 errno.h 2005-01-28 01:47:55 +00:00
Ben Anderson c1b965b030 Fix apparent typo breaking compilation (GCC wrongly complained about ISO for scoping) 2005-01-28 00:27:52 +00:00
Glenn Maynard ed3bec750b merge MountUsedCard and MountCard 2005-01-28 00:12:09 +00:00
Glenn Maynard f8a00af09f MemoryCardManager::TryMountAllCards gone 2005-01-28 00:08:16 +00:00
Glenn Maynard a930c41ed7 SongManager::LoadAllFromProfiles -> SongManager::LoadAllFromProfile
mount each memory card as needed, one at a time
working on being able to start a timeout period in MEMCARDMAN::MountCard
2005-01-28 00:04:22 +00:00
Ben Anderson 25ea8e4825 Fix compilation 2005-01-27 23:58:37 +00:00
Glenn Maynard 18b0c5f2d9 Instead of manually pausing and unpausing, automatically pause the
memory card thread when mounting the first drive, and automatically
unpause it when we unmount the last drive.  (We can do this simplification
because we always mount and unmount memory cards explicitly when
reading and writing to them.)
2005-01-27 22:57:18 +00:00
Glenn Maynard d7a279efb9 Remove m_bMemoryCardsMountOnlyWhenNecessary; always do that. 2005-01-27 20:06:20 +00:00
Glenn Maynard 244633369b don't mount in LockCards; call MountAllUsedCards explicitly 2005-01-27 19:50:11 +00:00
Glenn Maynard 39b9a68473 split LockCards into LockCards, UnlockCards 2005-01-27 19:42:34 +00:00
Glenn Maynard 39604143f6 mount and unmount FILEMAN mountpoints in MemoryCardManager,
not drivers; use timeout FS; don't pass mountpoints to drivers since
they never need to know them
2005-01-27 19:23:54 +00:00
Glenn Maynard 7efbea62aa cleanup 2005-01-27 19:16:32 +00:00
Glenn Maynard 8380b4a8ef fixes 2005-01-27 19:11:51 +00:00
Glenn Maynard 429ae8f031 merge duplicate code 2005-01-27 18:57:43 +00:00
Charles Lohr 7541ef09b4 Fix: (Not the right way to fix it) don't crash when player number quantities are inconsistant. 2005-01-27 07:31:13 +00:00
Josh Allen c33ca6ff50 Update ScreenNetRoom and ScreenNetSelectMusic 2005-01-27 06:14:52 +00:00
Josh Allen ea59d41ee3 Update 2005-01-27 06:12:32 +00:00
Glenn Maynard 3b26b811a2 preload memcard sounds 2005-01-27 05:01:56 +00:00
Glenn Maynard 8af4296b08 simplify a bit 2005-01-27 04:45:20 +00:00
Glenn Maynard cadbdf2bee remove MemoryCardDriverThreaded::UnmountMountPoint; remount the fs instead (makes
the timeout FS simpler)
use timeout FS in windows memory card code for testing
2005-01-27 04:39:10 +00:00