Chris Danford
7522bcff24
revert metrics test
2005-01-29 22:35:56 +00:00
Glenn Maynard
7c64310add
fixes
2005-01-29 22:02:52 +00:00
Chris Danford
e273da39c6
replace ScreenMenuJukebox with ScreenOptionsMaster
2005-01-29 21:56:24 +00:00
Chris Danford
4cb179e5ec
remove debugging
2005-01-29 21:51:03 +00:00
Glenn Maynard
db20d39418
Fix screens loaded from ScreenSelect being loaded two or three times.
2005-01-29 21:50:47 +00:00
Glenn Maynard
de1f953b91
fix compile, warnings
2005-01-29 21:26:51 +00:00
Glenn Maynard
8a9dd8d177
PaneDisplay::Move is never used
2005-01-29 21:13:24 +00:00
Glenn Maynard
271f14516d
PANEMODE_BATTLE is never used
2005-01-29 21:10:32 +00:00
Glenn Maynard
9e0d0e0763
sort update
2005-01-29 21:04:08 +00:00
Glenn Maynard
8d48438c15
ModeMenuAvailable metric removed; change Codes instead.
...
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard
46f414e7e5
Fix race condition.
...
Work around undocumented SignalObjectAndWait behavior; the docs
refer to "the object", but the function takes two objects. (Cut and paste
documentation ...)
2005-01-29 20:25:52 +00:00
Charles Lohr
b3ff1f0119
Fix: Don't boot user back to the login screen if they're logged in.
2005-01-29 16:47:19 +00:00
Josh Allen
7747069274
Missing graphic
2005-01-29 05:04:36 +00:00
Josh Allen
b23334d61a
Update
2005-01-29 02:30:59 +00:00
Charles Lohr
6ba323cfde
...Asserting here causes crash if no cards after style select.
2005-01-29 01:57:53 +00:00
Josh Allen
c53fbf3956
Fix reversed controls
2005-01-29 01:38:43 +00:00
Josh Allen
d541dbc696
Use default room name color if bogus status code is received
2005-01-29 01:31:20 +00:00
Josh Allen
d44e1b0a4e
Update for new method for displaying rooms
2005-01-29 00:03:25 +00:00
Josh Allen
685ea445a2
Ability to color code room based on status
2005-01-28 23:59:34 +00:00
Glenn Maynard
a449b838b3
Remove MAX_SIMULTANEOUS_LUA_FUNCTIONS. It's actually
...
"max lua functions ever"; we very quickly pass it.
2005-01-28 20:32:14 +00:00
Glenn Maynard
b547efa5e7
have ActorCommands push themself
2005-01-28 20:08:29 +00:00
Glenn Maynard
c108dce357
add copy ctor for ActorCommands. (This was an attempt to fix a crash,
...
and wasn't the problem, but is very important anyway; it's currently unused,
so untested.)
2005-01-28 19:54:52 +00:00
Glenn Maynard
703833d7d4
Simplify. RageException::Throw no longer actually throws; this makes
...
debugging much easier, since we don't lose the stack after a Lua error.
2005-01-28 19:42:44 +00:00
Glenn Maynard
3d0a566093
fix demonstration doing badly when modifiers are active
2005-01-28 18:40:20 +00:00
Glenn Maynard
1823bbcbcc
remove old code
2005-01-28 07:55:06 +00:00
Glenn Maynard
61c2064f49
fix mixed tabbing
2005-01-28 07:31:41 +00:00
Glenn Maynard
b61a030ce0
reduce ROWS_PER_BEAT; we're not actually using it for BPM values right now, and it's causing some problems with BeatToNoteRow on large values
2005-01-28 04:58:27 +00:00
Glenn Maynard
2f747b53c2
don't waste time loading lights data when lights are disabled
2005-01-28 04:55:13 +00:00
Glenn Maynard
116890da25
fix autoplay, mines
2005-01-28 04:37:48 +00:00
Glenn Maynard
31731b5890
fix crash
2005-01-28 03:43:47 +00:00
Glenn Maynard
4339ae7817
errno.h
2005-01-28 01:47:55 +00:00
Ben Anderson
c1b965b030
Fix apparent typo breaking compilation (GCC wrongly complained about ISO for scoping)
2005-01-28 00:27:52 +00:00
Glenn Maynard
ed3bec750b
merge MountUsedCard and MountCard
2005-01-28 00:12:09 +00:00
Glenn Maynard
f8a00af09f
MemoryCardManager::TryMountAllCards gone
2005-01-28 00:08:16 +00:00
Glenn Maynard
a930c41ed7
SongManager::LoadAllFromProfiles -> SongManager::LoadAllFromProfile
...
mount each memory card as needed, one at a time
working on being able to start a timeout period in MEMCARDMAN::MountCard
2005-01-28 00:04:22 +00:00
Ben Anderson
25ea8e4825
Fix compilation
2005-01-27 23:58:37 +00:00
Glenn Maynard
18b0c5f2d9
Instead of manually pausing and unpausing, automatically pause the
...
memory card thread when mounting the first drive, and automatically
unpause it when we unmount the last drive. (We can do this simplification
because we always mount and unmount memory cards explicitly when
reading and writing to them.)
2005-01-27 22:57:18 +00:00
Glenn Maynard
d7a279efb9
Remove m_bMemoryCardsMountOnlyWhenNecessary; always do that.
2005-01-27 20:06:20 +00:00
Glenn Maynard
244633369b
don't mount in LockCards; call MountAllUsedCards explicitly
2005-01-27 19:50:11 +00:00
Glenn Maynard
39b9a68473
split LockCards into LockCards, UnlockCards
2005-01-27 19:42:34 +00:00
Glenn Maynard
39604143f6
mount and unmount FILEMAN mountpoints in MemoryCardManager,
...
not drivers; use timeout FS; don't pass mountpoints to drivers since
they never need to know them
2005-01-27 19:23:54 +00:00
Glenn Maynard
7efbea62aa
cleanup
2005-01-27 19:16:32 +00:00
Glenn Maynard
8380b4a8ef
fixes
2005-01-27 19:11:51 +00:00
Glenn Maynard
429ae8f031
merge duplicate code
2005-01-27 18:57:43 +00:00
Charles Lohr
7541ef09b4
Fix: (Not the right way to fix it) don't crash when player number quantities are inconsistant.
2005-01-27 07:31:13 +00:00
Josh Allen
c33ca6ff50
Update ScreenNetRoom and ScreenNetSelectMusic
2005-01-27 06:14:52 +00:00
Josh Allen
ea59d41ee3
Update
2005-01-27 06:12:32 +00:00
Glenn Maynard
3b26b811a2
preload memcard sounds
2005-01-27 05:01:56 +00:00
Glenn Maynard
8af4296b08
simplify a bit
2005-01-27 04:45:20 +00:00
Glenn Maynard
cadbdf2bee
remove MemoryCardDriverThreaded::UnmountMountPoint; remount the fs instead (makes
...
the timeout FS simpler)
use timeout FS in windows memory card code for testing
2005-01-27 04:39:10 +00:00