Chris Danford
b2892caa4e
improved Wide - prevents some nearly-impossible patterns
2003-03-16 01:47:08 +00:00
Glenn Maynard
cc370ed036
quiet unused variable warnings
2003-03-14 22:28:32 +00:00
Chris Danford
1e6c67089e
fix bug in SwapSides that caused it to behave like Mirror
...
Add Alters: copy_left_to_right, copy_right_to_left, clear_left, clear_right, collapse_to_one, shift_left, shift_right
Fix "SuperShuffle broken only in editor"
2003-03-13 21:44:14 +00:00
Chris Danford
3dd62d5568
improve Skippy
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select last chosen NotesType and Difficulty in EditMenu
2003-03-13 20:46:59 +00:00
Chris Danford
b4b8815cb7
Add Skippy transform
2003-03-13 09:20:21 +00:00
Chris Danford
af6e1f764c
Fix broken Little transform
2003-03-13 09:03:21 +00:00
Glenn Maynard
7cd6c95cac
Reduce dependency on MAX_BEATS.
2003-03-06 22:42:29 +00:00
Glenn Maynard
75a058c1dd
Reduce dependency on MAX_BEATS.
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Don't call GetLastBeat from GetFirstBeat.
2003-03-06 22:40:04 +00:00
Glenn Maynard
09a0632481
Don't die due to invalid data. (We should be able to hose any
...
given piece of any song and still load cleanly. It's fine to die due
to things that shouldn't be bad--such as themes--but we should be
very tolerant of songs.)
2003-03-05 10:07:20 +00:00
Glenn Maynard
2fa39fed8a
Deal with determining whether to use Marv. timing within TNStoDP.
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Use IsCourseMode.
Remove old comment.
2003-02-28 08:12:47 +00:00
Chris Gomez
2fc04360c1
Use altered dance point scoring for Nonstop and Endless too
2003-02-27 11:01:04 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Gomez
ad40c01161
Oni mode scoring fixes
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(don't subtract dance points in oni mode; marvelous worth 3 in oni only)
2003-02-25 21:50:34 +00:00
Glenn Maynard
38118ab10d
optimize and clean up a little
2003-02-25 19:49:16 +00:00
Chris Danford
d77d1cc43c
Little() now removes HoldNotes that don't start on a beat
2003-02-25 08:07:56 +00:00
Chris Danford
dc2f57d587
fixed InsertIntelligentTaps inserting notes that are too close together (runs of 16ths in the same track in Cartoon Heroes heavy + big)
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fixed small editor issues
2003-02-20 21:50:01 +00:00
Chris Danford
4402a37e99
Fixed nonsense notes being inserted during holds (e.g. Sweet Love Magic) in Wide() and InsertIntelligentTaps()
2003-02-20 01:35:49 +00:00
Chris Danford
8fc33de8bf
split LONG transform into BIG and QUICK
2003-02-20 00:57:52 +00:00
Chris Danford
71134fd2cf
rename Big->Wide, add Tall
2003-02-19 22:58:14 +00:00
Glenn Maynard
c36f2769d9
remove magic constants
2003-02-19 19:39:31 +00:00
Chris Danford
5ecd3afdd7
improved editor playback performance by not drawing unncessary Actors
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fixed crash in Big transform
fixed ugly area highlight alignment
2003-02-19 07:59:00 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
12756391db
Added BIG transform. Haven't yet fixed the weird interaction it has with the score.
2003-02-16 20:27:53 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
ee9f4d99a5
Fixed super-shuffle. It's sad that it was broken for so long!
2003-02-11 21:41:43 +00:00
Chris Danford
1438af64a1
freaky-deaky outside debugger-only crash in NoteData. Why didn't VC7 catch use of an uninitialized variable?!?
2003-02-10 07:38:12 +00:00
Glenn Maynard
f27cc1845e
make Init clear; fixes super shuffle
2003-02-09 19:16:25 +00:00
Chris Danford
c0024838b3
clean up NoteData
2003-02-01 05:27:49 +00:00
Chris Danford
f4e8c4fb24
clean up NoteData
2003-02-01 05:16:38 +00:00
Chris Danford
7c470cf9c8
added ScreenJukebox
2003-01-31 21:34:34 +00:00
Glenn Maynard
7dd160f807
clear when copying a whole pattern, so we don't leave
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cruft behind
2003-01-21 03:12:24 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
f4dbed8221
stl-ize some stuff
2003-01-03 05:29:45 +00:00
Glenn Maynard
8408788208
remove old code
2003-01-02 09:44:09 +00:00
Andrew Livy
54a79d2c2d
Fixes to DS3DDX, Assert Put Back :)
2002-12-29 02:02:24 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
...
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
4ae61d4aa5
remove compression stuff; unused
2002-12-20 02:45:23 +00:00
Glenn Maynard
22ac4ef9df
fix GetNumTapNotes
2002-12-19 04:46:55 +00:00
Glenn Maynard
1fea73d721
remove Compress() and Decompress()
2002-12-19 04:43:30 +00:00
Glenn Maynard
d4dd4ddc4a
fix autogen
2002-12-19 04:39:16 +00:00
Glenn Maynard
3017569a4e
remove MAX_TAP_NOTE_ROWS
2002-12-18 07:35:21 +00:00
Glenn Maynard
c3435782d1
optimize GetSMNoteDataString
2002-12-14 22:51:59 +00:00
Glenn Maynard
fb942385b8
optimize GetNumTapNotes
2002-12-14 20:34:38 +00:00
Glenn Maynard
689e9b150d
add fast ClearAll().
2002-12-14 20:30:49 +00:00
Glenn Maynard
2b16fbc4a3
Optimize LoadTransformedSlidingWindow a bit.
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Const fixes.
2002-12-14 20:27:52 +00:00
Glenn Maynard
c86c5af9f8
move more stuff to NoteDataUtil
2002-12-13 23:34:37 +00:00
Glenn Maynard
5c21296573
move radar stuff to NoteDataUtil
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const fixes
2002-12-13 22:40:42 +00:00
Glenn Maynard
9c6fe5cf64
Add NoteDataUtil and move some stuff into it
2002-12-13 22:09:26 +00:00