Kyzentun
71ed1df5e6
Added FastNoteRendering preference.
2014-08-31 17:17:48 -06:00
Kyzentun
9e8b8c3c09
Changed ColorDepth prefs defaults to 32-bit.
2014-08-31 04:32:12 -06:00
Kyzentun
5f6e574ffc
Changed Actor:scale_or_crop_background back to forcing the actor to the screen center. Changed LogDisplay's IgnoreIdentical to not ignore when hidden.
2014-08-29 23:30:36 -06:00
Kyzentun
6757ab0c8c
Added WheelItemBase:IsLoaded lua function and associated error.
2014-08-29 20:06:50 -06:00
Kyzentun
bedaf07e51
Reverted some changes that should not have been part of the merge from Midiman.
2014-08-28 05:53:37 -06:00
Kyzentun
cab4f4d5d1
Fixed StatsManageer::GetFinalEvalStageStats to not put them in reverse order and not have a 3 stage limit. Fixed PlayerStageStats::AddStats to not overwrite the last entry of the record with the first entry of the record being added.
2014-08-27 00:04:57 -06:00
Kyzentun
a41d9c0467
Changed GetAttrPath to not warn on optional paths.
2014-08-25 03:38:22 -06:00
Kyzentun
96433cc3e4
Merge branch 'BitmapText-attribute' of https://github.com/sigatrev/stepmania
2014-08-25 02:37:26 -06:00
Kyzentun
28bdd2ca2a
Merge branch 'RadarSubscript' of https://github.com/kyzentun/stepmania
2014-08-25 02:35:16 -06:00
Kyzentun
c94758b4ca
Merge branch 'BGFit' of https://github.com/kyzentun/stepmania
2014-08-25 02:34:43 -06:00
Kyzentun
95b16a0196
Merge branch 'LifeMeterMessage' of https://github.com/kyzentun/stepmania
2014-08-25 02:33:53 -06:00
Kyzentun
01442d193f
Fixed SwitchThemeAndLanguage to run lua scripts when reloading the theme. Removed ForceThemeReload param from GameLoop::ChangeTheme.
2014-08-24 03:21:01 -06:00
kyzentun
1ca6154c1a
Merge pull request #264 from sigatrev/SetStyleAndPlayMode
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Add SetCurrentPlayMode and SetCurrentStyle methods
2014-08-22 20:12:07 -06:00
Kyzentun
2c49ec7380
Change RadarValues internal implementation to not use a union and use the subscript operator instead of the float* operator for subscripting.
2014-08-22 13:19:17 -06:00
Kyzentun
8ae17b4422
Changed LifeMeterTime to not crash when not in course mode. Changed _fallback's life settings back to forcing together. Added ForceImmediateFailForBattery theme metric. Gave up on FailFadeRemovePlayer lua function and removed it.
2014-08-19 23:58:35 -06:00
Kyzentun
493d0f8214
Fixed CreateMethodTable to create a new table even when something of that name exists, so that the previously existing one that might have been modified by a theme is removed when changing themes.
2014-08-18 11:26:05 -06:00
Kyzentun
9b2c59de46
Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen.
2014-08-16 03:37:24 -06:00
Kyzentun
eb7ac082ae
Report error on fetching empty string metric instead of crashing.
2014-08-11 15:56:41 -06:00
Kyzentun
a3e6cdbfa2
Added One_Screen_Example_Theme as a minimal example.
2014-08-10 16:17:03 -06:00
Kyzentun
c368fc1b47
Didn't realize RollingNumbers was supposed to have negative velocity.
2014-08-08 13:55:51 -06:00
Kyzentun
bdb2b373bc
Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.
2014-08-07 18:36:42 -06:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
Kyzentun
6aad3c8f75
Added CourseSongRewardLives metric to LifeMeterBattery.
2014-08-06 15:26:54 -06:00
Kyzentun
6be879f06d
Fix PlayerStageStats::SetLifeRecordAt to broadcast correct message for the player. Also adds Message::Message(MessageID) constructor.
2014-08-06 04:41:05 -06:00
Kyzentun
75a1defea0
ifdef'ed out AddATIToList and RemoveATIFromList on WIN32 because they cause mapconv to crash.
2014-08-05 11:52:31 -06:00
Kyzentun
ef955bc4d4
A couple actor docs.
2014-08-04 20:27:49 -06:00
Kyzentun
d1a84f979d
Changed GradeDisplay::SetGrade to print errors instead of segfaulting on unloaded actors.
2014-08-04 20:08:56 -06:00
Kyzentun
9244b0f1d8
Updated actordef.txt.
2014-08-04 10:59:38 -06:00
Kyzentun
f3f7af7045
Changed RollingNumbers to not set NAN velocity.
2014-08-03 22:38:01 -06:00
Kyzentun
bffeda6dc0
Pretend I didn't forget the +1.
2014-08-02 19:44:25 -06:00
Kyzentun
f58f111cfd
Changed GetStylesForGame to not traverse the list of styles twice.
2014-08-02 19:34:39 -06:00
Kyzentun
e907454943
Merge branch 'GetStylesForGame' of https://github.com/sigatrev/stepmania
2014-08-02 17:17:17 -06:00
Kyzentun
dd82ec734d
Disabled AddATIToList on Windows because it makes mapconv crash.
2014-08-02 00:39:00 -07:00
Kyzentun
6b346e8e0b
Added MusicWheel:GetSelectedSection.
2014-08-02 00:38:58 -07:00
Kyzentun
2020c9b3bf
Fixed invalid note type trace to use correct escape sequence.
2014-08-02 00:38:57 -07:00
Kyzentun
95be537d2c
Reverted BitmapText::LoadFromNode back to previous logic.
...
BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-08-02 00:38:55 -07:00
Kyzentun
b882f3506a
Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better.
2014-08-02 00:38:53 -07:00
Kyzentun
9339f5dfb8
Changed GameCommand screen validation to allow OptionsList to work again.
2014-08-02 00:38:52 -07:00
Kyzentun
3945a4a34b
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-08-02 00:38:46 -07:00
Kyzentun
82c07d04b3
Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it.
2014-08-02 00:38:44 -07:00
Kyzentun
2134151b90
Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos.
2014-08-02 00:38:40 -07:00
Kyzentun
2e43a70752
Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest.
2014-08-02 00:38:39 -07:00
Kyzentun
1a18d64f09
Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example.
2014-08-02 00:38:38 -07:00
Kyzentun
8ef6be9a94
Changed LogDisplay to use the full message for IgnoreIdentical.
2014-08-02 00:38:38 -07:00
Kyzentun
1398f477c9
Added IgnoreIdentical param to LogDisplay for use in ignoring identical error messages.
2014-08-02 00:38:36 -07:00
Kyzentun
9b08ab5b52
Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
2014-08-02 00:38:34 -07:00
Kyzentun
5828b2529b
Fixed two typos.
2014-08-02 00:38:33 -07:00
Kyzentun
adfc259b71
Changed CheckEnum to use lua_isnoneornil so that enum args can be made properly optional. Changed PlayMusicPart to allow nil for optional args so optional args would be independent.
2014-08-02 00:38:33 -07:00
Kyzentun
4dfeb3eb89
Changed NoteSkinManager::LoadActor to always return a Sprite on failure because some elements must be a sprite.
2014-08-02 00:38:31 -07:00
Kyzentun
32664e7e17
Changed ArbitrarySpeedMods to use a large increment that is not forced to be a multiple of the smaller increment.
2014-08-02 00:38:31 -07:00
Kyzentun
4b7a6d092a
Added Common Error font for use by error reporting so that themes that replace Common Normal won't have a problem.
2014-08-02 00:38:30 -07:00
Kyzentun
8657d70fe1
Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
2014-08-02 00:38:29 -07:00
Kyzentun
1ff292ad24
Readded increment_version.pl because it's actually needed for building on OSX.
2014-08-02 00:38:29 -07:00
Kyzentun
88f56cb0ec
Tested and fixed error reporting for NoteSkinManager. Changed Sprite::Sprite() to load the default texture.
2014-08-02 00:38:27 -07:00
Kyzentun
a9056c20d1
Changed NoteSkinManager to use new error reporting and avoid crashing. Fixed DoChangeTheme to switch to the InitialScreen if the screen doesn't exist in the theme being changed to. Fixed error reporting in MeterDisplay.
2014-08-02 00:38:26 -07:00
Kyzentun
8a6f6a7124
ActorUtil::ResolvePath updated for error reporting. Changed BitmapText to work with either a font name or a path. ThemeManager::GetPathInfoRaw fixed to use correct error dialog. ThemeManager::GetPathInfo fixed to report correct error for missing theme elements.
2014-08-02 00:38:26 -07:00
Kyzentun
4343a99ea9
Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data.
2014-08-02 00:38:25 -07:00
Kyzentun
5df80b6e0e
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-08-02 00:38:24 -07:00
Kyzentun
cc548a8cb5
Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.
2014-08-02 00:38:21 -07:00
Kyzentun
8e74a512ad
Changed InputFilter to not assert on unrecognized input devices or buttons.
2014-08-02 00:38:20 -07:00
Kyzentun
1f979fff5f
Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu.
2014-08-02 00:38:19 -07:00
Kyzentun
a74a49af78
Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
2014-08-02 00:38:18 -07:00
Kyzentun
a6c54ebd90
Made Screen not go to next screen if the screen name is empty.
2014-08-02 00:38:17 -07:00
Kyzentun
95fe1a17e9
Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen.
2014-08-02 00:38:17 -07:00
Kyzentun
f0d6bce62a
Disabled AddATIToList on Windows because it makes mapconv crash.
2014-08-01 11:16:17 -06:00
Kyzentun
392ac045eb
Added MusicWheel:GetSelectedSection.
2014-07-31 14:57:00 -06:00
Kyzentun
18b2d73bb1
Fixed invalid note type trace to use correct escape sequence.
2014-07-31 11:25:05 -06:00
kyzentun
d7fade2f0b
Merge pull request #244 from sigatrev/TapNote-enums
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Enums for TapNoteType, TapNoteSubType, and TapNoteSource
2014-07-30 23:03:51 -06:00
kyzentun
97bcfb37de
Merge pull request #240 from sigatrev/UpdatePlayerSongPositions
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UpdateSongPositions
2014-07-30 23:03:41 -06:00
kyzentun
77e0d70f39
Merge pull request #236 from kyzentun/RevalidateNoteDataATIs
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Added revalidation scheme to NoteData's all_tracks_iterator
2014-07-30 23:02:13 -06:00
kyzentun
9a0219c6b6
Merge pull request #231 from kyzentun/ChangeGame
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SetGame
2014-07-30 23:01:59 -06:00
Kyzentun
076d67132d
Reverted BitmapText::LoadFromNode back to previous logic.
...
BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-07-29 12:09:40 -06:00
Kyzentun
ee53b9e601
Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better.
2014-07-27 21:38:43 -06:00
Kyzentun
a5db63657c
Changed GameCommand screen validation to allow OptionsList to work again.
2014-07-27 01:47:30 -06:00
Kyzentun
32e5d7e90c
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-07-25 14:33:15 -06:00
Kyzentun
c05a173d52
Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it.
2014-07-25 00:20:38 -06:00
Kyzentun
bc7217908d
Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos.
2014-07-24 03:38:17 -06:00
Kyzentun
ba0a0c69d2
Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest.
2014-07-23 13:25:04 -06:00
Kyzentun
dc55f1391a
Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example.
2014-07-23 05:34:23 -06:00
Kyzentun
84766a7cff
Changed LogDisplay to use the full message for IgnoreIdentical.
2014-07-23 00:09:04 -06:00
Kyzentun
3cef425d63
Added IgnoreIdentical param to LogDisplay for use in ignoring identical error messages.
2014-07-22 17:51:40 -06:00
Kyzentun
c3fb210291
Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
2014-07-20 20:59:12 -06:00
Kyzentun
35ce025a1c
Merge branch 'SetGame' of https://github.com/sigatrev/stepmania into ChangeGame
2014-07-20 02:12:39 -06:00
Kyzentun
69b5f1ae61
Fixed two typos.
2014-07-19 16:05:16 -06:00
Kyzentun
4c97ff64a0
Changed CheckEnum to use lua_isnoneornil so that enum args can be made properly optional. Changed PlayMusicPart to allow nil for optional args so optional args would be independent.
2014-07-19 15:20:02 -06:00
Kyzentun
0f607df55e
Changed NoteSkinManager::LoadActor to always return a Sprite on failure because some elements must be a sprite.
2014-07-19 10:11:14 -06:00
Kyzentun
22662a3b04
Changed ArbitrarySpeedMods to use a large increment that is not forced to be a multiple of the smaller increment.
2014-07-18 23:54:25 -06:00
kyzentun
020fb06930
Merge pull request #218 from kyzentun/ErrorReporting
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Better Lua Error Reporting
2014-07-18 21:52:03 -06:00
Kyzentun
cb168e29aa
Added Common Error font for use by error reporting so that themes that replace Common Normal won't have a problem.
2014-07-18 18:04:51 -06:00
Kyzentun
a2e6d186e3
Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
2014-07-18 16:29:46 -06:00
Kyzentun
ddf4ba3a22
Readded increment_version.pl because it's actually needed for building on OSX.
2014-07-17 03:05:50 -06:00
kyzentun
135d1df197
Merge pull request #229 from dguzek/mkrelease
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new mkrelease script for OS X
2014-07-16 03:08:09 -06:00
Kyzentun
8a65dfaefa
Tested and fixed error reporting for NoteSkinManager. Changed Sprite::Sprite() to load the default texture.
2014-07-16 02:03:06 -06:00
Kyzentun
0f72d7cc6b
Changed NoteSkinManager to use new error reporting and avoid crashing. Fixed DoChangeTheme to switch to the InitialScreen if the screen doesn't exist in the theme being changed to. Fixed error reporting in MeterDisplay.
2014-07-15 13:28:06 -06:00
Kyzentun
273b76d3c7
ActorUtil::ResolvePath updated for error reporting. Changed BitmapText to work with either a font name or a path. ThemeManager::GetPathInfoRaw fixed to use correct error dialog. ThemeManager::GetPathInfo fixed to report correct error for missing theme elements.
2014-07-14 18:02:28 -06:00
Kyzentun
6cf23c4dc3
Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data.
2014-07-14 15:41:04 -06:00
Kyzentun
fb1a251b7a
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-07-12 14:59:10 -06:00
Kyzentun
63311ab62f
Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.
2014-07-08 20:01:33 -06:00
Kyzentun
aa564628c5
Changed InputFilter to not assert on unrecognized input devices or buttons.
2014-07-08 17:24:09 -06:00
Kyzentun
bee284d0c7
Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu.
2014-07-08 01:02:36 -06:00