Commit Graph
21190 Commits
Author SHA1 Message Date
Steve Checkoway 66dfad63b0 Be careful not to read past the end of the data. With aligned loads (which are every load in altivec), it is always okay to load a vector if you can access any element of that vector. It is not always okay to load the next vector. 2006-06-18 18:30:28 +00:00
Steve Checkoway acf04db9f9 Implement with SSE but don't enable since I can't test it. It should be portable since I used Intel's intrinsics. 2006-06-18 18:10:14 +00:00
Chris Danford 94f527705a WideScreen -> Widescreen 2006-06-18 12:10:28 +00:00
Chris Danford 5de0b03af2 fix editor screen branching 2006-06-18 12:09:28 +00:00
Steve Checkoway 2572b8c5ea That last commit was a bit more than I intended. Oh well. It (and this one) simplify the property listener code and add more listeners. 2006-06-18 09:40:56 +00:00
Steve Checkoway 1f72db5efc Fix parameter order. 2006-06-18 08:28:18 +00:00
Steve Checkoway ecde561c03 Fix crash in Actor::BeginTweening. Is there a reason for that ASSERT? The next line clamps to 0. 2006-06-18 05:05:06 +00:00
Steve Checkoway 0c0609f46a Tracking down crash. 2006-06-18 04:16:17 +00:00
Steve Checkoway c50a28e434 Spacing cleanup. 2006-06-18 04:14:31 +00:00
AJ Kelly 609d710097 new font (Zero Threes) 2006-06-18 03:30:25 +00:00
AJ Kelly 071f84987e new font (Zero Threes) 2006-06-18 03:10:32 +00:00
Steve Checkoway 6e6808008e Simplify. (This changes it from a cubic time operation to a quadratic. Also handles the case where a comment begins on the last line and that line isn't terminated with a newline.) 2006-06-18 00:36:58 +00:00
AJ Kelly 9547b09cb7 new font (Zero Threes) 2006-06-18 00:24:54 +00:00
Steve Checkoway 3045dda9fc Draw arrows in the skin of the player matching the PlayerNumber of the TapNote. 2006-06-17 04:07:40 +00:00
Steve Checkoway 66ca81893f add missing metric. 2006-06-17 03:44:42 +00:00
Josh Allen be150b23f9 remove non-existant files 2006-06-17 00:41:17 +00:00
Steve Checkoway 57ffea9e7d Add dance-routine steps/style. 2006-06-16 23:46:36 +00:00
Steve Checkoway b9d514c76c Add PlayerNumber to TapNote. 2006-06-16 23:43:17 +00:00
AJ Kelly ae47c80a47 remove ScreenWarning (ScreenCaution does the intended job) 2006-06-16 23:36:21 +00:00
Steve Checkoway 4deb8b8237 Spacing cleanup. 2006-06-16 23:01:38 +00:00
Steve Checkoway f4639fb139 Spacing cleanup. Ugh, this file is long. 2006-06-16 22:51:12 +00:00
AJ Kelly f82709f442 big graphics overhaul (all of the ScreenInstructions items, some headers, ScreenGameOver) 2006-06-16 22:47:42 +00:00
Steve Checkoway d8824e36a4 Spacing cleanup. 2006-06-16 22:09:39 +00:00
AJ Kelly 935df3cb0b reposition combo numbers to line up again 2006-06-16 22:00:05 +00:00
Steve Checkoway 4d24288f82 Spacing cleanup. 2006-06-16 21:55:57 +00:00
Steve Checkoway 12153607f4 Comment. 2006-06-16 21:39:53 +00:00
Steve Checkoway cf9447e2b5 Save the Theme preference when changing themes. 2006-06-16 21:36:17 +00:00
Steve Checkoway 2426abc7d1 v.begin()-1 is not a valid iterator. Increment the iterator before calling GetNext*Player*() and do not increment inside the function. 2006-06-16 20:23:02 +00:00
Steve Checkoway 9df559af08 Fall back if PREFSMAN->m_sTheme.GetDefault() is not selectable. 2006-06-16 08:51:15 +00:00
Steve Checkoway aef9e00016 Implement IsDebuggerPresent() and DebugBreak() in OS X. This uses an unstable api so it will only be in debug builds. 2006-06-16 07:18:39 +00:00
Steve Checkoway 87e571a528 Define DEBUG in debug builds. 2006-06-16 07:07:13 +00:00
Steve Checkoway 8e6f2f6f5c Fix warning in debug build. 2006-06-16 07:06:39 +00:00
Chris Danford f94566100f no character for Enter 2006-06-16 06:28:31 +00:00
Chris Danford 0b5baba88c fix compile 2006-06-16 06:27:53 +00:00
Chris Danford 1ec3e9f6b1 make little disqualify 2006-06-16 04:18:43 +00:00
Chris Danford 270b8d94c5 seperate fast load for regular and additional songs 2006-06-15 10:54:55 +00:00
Glenn Maynard c29c725f4b cleanup (one-step conversion instead of three-step) 2006-06-15 07:29:34 +00:00
Glenn Maynard d9184b84b3 don't crash if a button is pressed that's not directly mapped in the current mode (eg. EDIT_BUTTON_ADJUST_FINE) 2006-06-15 07:02:03 +00:00
Chris Danford 960da85a05 don't try to switch to theme 'default' if it doesn't exist 2006-06-15 06:39:08 +00:00
Glenn Maynard aa9eea16e0 more nudging: merge DeviceButtonToString calls 2006-06-15 06:38:24 +00:00
Glenn Maynard cc2fb2b137 equivalent but more consistent 2006-06-15 06:35:36 +00:00
Glenn Maynard 1157c5eae9 more obvious behavior, and change "Joy1_B1" to "Joy1 B1" for
consistency
2006-06-15 06:34:07 +00:00
Glenn Maynard 0b1eedce2c simplify 2006-06-15 06:30:35 +00:00
Glenn Maynard c9e55137a5 nudging GetDeviceSpecificInputString and GetLocalizedInputString
together
2006-06-15 06:23:58 +00:00
Glenn Maynard 0980208a1f DeviceButtonToString is already sanely capitalized 2006-06-15 06:21:32 +00:00
Glenn Maynard 35864b415c don't capitalize Space 2006-06-15 06:20:37 +00:00
Glenn Maynard 81ddf2d8e0 show "Space" if the character value is ' ', regardless of the KEY_ value 2006-06-15 06:17:46 +00:00
Glenn Maynard 1d4601eca7 localize "space" 2006-06-15 06:16:11 +00:00
Glenn Maynard 3c9897989c GetDeviceSpecificInputString and DeviceInputToLocalizedString are
the same: "a string suitable for display", but just formatted slightly
differently.  Handle these the same way (so hopefully a way to merge
them will become visible).

This also fixes the RageInputDevice dependency on RageInput.
2006-06-15 06:07:45 +00:00
Glenn Maynard 7578717a5a comment 2006-06-15 05:09:14 +00:00