Commit Graph
19644 Commits
Author SHA1 Message Date
Steve Checkoway 63faf60b0e Simplify. 2006-01-24 11:58:57 +00:00
Chris Danford 8f5a4e244e spacing cleanup 2006-01-24 08:31:07 +00:00
Chris Danford 3fab62e083 fix GetDirListingRecursive adding redundant files 2006-01-24 08:28:03 +00:00
Chris Danford 8c869c0e90 fix logging toggle 2006-01-24 07:30:01 +00:00
Chris Danford 1424fe42a1 fix file extracting
fix preferences reading
2006-01-24 07:26:27 +00:00
Chris Danford 044a0d6208 fit pseudoloc text 2006-01-24 07:24:14 +00:00
Glenn Maynard 477c0dfac9 commenting out DECLARE_ONE lines alone didn't always work, since
gameplay lines and debug lines would get mixed up; g_Mappings had
to be adjusted too
2006-01-24 06:34:53 +00:00
Glenn Maynard 588f6e413d holdForSlow, holdForFast 2006-01-24 06:18:09 +00:00
Glenn Maynard c0761375cf cleanup 2006-01-24 06:09:25 +00:00
Glenn Maynard e363fa64e9 cleanup 2006-01-24 05:07:30 +00:00
Glenn Maynard cc952be781 fix ActorParam::Release 2006-01-24 04:56:29 +00:00
Glenn Maynard 7e47dd8dce do sticky slow/halt without actually pressing keys 2006-01-24 04:44:15 +00:00
Glenn Maynard c466fba954 cleanup 2006-01-24 04:41:47 +00:00
Glenn Maynard b45b377fa4 revert SubscriptionManager. It makes the line order nondeterministic. 2006-01-24 04:18:05 +00:00
Glenn Maynard 3461ff8901 do `, tab support in ScreenDebugOverlay 2006-01-24 04:10:21 +00:00
Glenn Maynard a48406b097 use SubscriptionManager 2006-01-24 04:06:05 +00:00
Glenn Maynard 477260c83e add Get() 2006-01-24 04:04:20 +00:00
Glenn Maynard 86aebecbdb namespace 2006-01-24 03:53:17 +00:00
Glenn Maynard 8ce8c3f1cc typo 2006-01-24 03:46:57 +00:00
Glenn Maynard ea3365391b ActorFrame:propagatecommand 2006-01-24 02:10:50 +00:00
Glenn Maynard 244e79fc78 Exit Editor 2006-01-24 01:36:51 +00:00
Glenn Maynard 2a94c0bd8d "exit" is ambiguous, and gets confused with the normal "Exit" row,
which has no text
2006-01-24 01:35:38 +00:00
Glenn Maynard 7e6d70e6b1 space out more (don't want to metric-ize this just now) 2006-01-24 01:13:15 +00:00
Glenn Maynard a40813dec0 add vertspacing 2006-01-24 01:12:54 +00:00
Glenn Maynard 4dfd0d1d7c simplify 2006-01-24 01:04:53 +00:00
Glenn Maynard 39bf48696a cleanup 2006-01-24 01:02:21 +00:00
Glenn Maynard 63368f99da cleanup 2006-01-24 01:00:49 +00:00
Glenn Maynard 6fecb35dfa simplify 2006-01-24 00:24:15 +00:00
Renaud Lepage 11af21d11b Reverted a change, and put the IFDEF a little higher for testing purposes. 2006-01-24 00:21:11 +00:00
Renaud Lepage 1962f03286 fixes to the project files. 2006-01-23 23:15:10 +00:00
Renaud Lepage 4dcdb7efa9 Tiny Xbox update 2006-01-23 23:14:18 +00:00
Renaud Lepage aab7d3a74e Update. 2006-01-23 23:11:26 +00:00
Renaud Lepage 519357929b Correction based on recent code. 2006-01-23 23:10:34 +00:00
Renaud Lepage 3b9c0682ea TEXT undefine, already somewhat present on Xbox 2006-01-23 23:09:48 +00:00
Renaud Lepage d88ee66ad2 Yet Another Update 2006-01-23 20:57:16 +00:00
Renaud Lepage e900d0062f Added Language ID. 2006-01-23 18:50:54 +00:00
Renaud Lepage 7153137012 needed for Xbox. 2006-01-23 16:38:19 +00:00
Renaud Lepage e03f379ba4 Little Xbox fix : FAILED macro was already defined somewhere deep. 2006-01-23 16:23:31 +00:00
Renaud Lepage 4874587cba Missing header 2006-01-23 16:17:36 +00:00
Renaud Lepage 469b53e120 Move Xbox into Xbox arch_setup 2006-01-23 16:11:23 +00:00
Glenn Maynard aec1385061 Actor:smooth 2006-01-23 06:54:23 +00:00
Glenn Maynard 3da3825e20 remove TWEEN_SMOOTH. Use Bezier. 2006-01-23 06:53:11 +00:00
Steve Checkoway e83e7acce5 Add files. 2006-01-23 06:41:35 +00:00
Glenn Maynard b9f4fb36be update 2006-01-23 05:50:22 +00:00
Glenn Maynard 27327ff6c3 ease, bouncebegin, bounceend 2006-01-23 05:49:22 +00:00
Glenn Maynard a62788fb9f Split out tween weighting functions. Add tweening from 1d and 2d
bezier curves.

The "bouncebegin" and "bounceend" tweens are now implemented in Lua,
using 2D beziers which approximate the old behavior very closely.
Added "ease" tween, which works like Flash's.

Custom tweens can be used, passing in a table of 4 values for a
1D bezier, or 8 values for 2D.

   tween,.5,TweenBezier,{ 0, p1, p2, 1 }
   tween,.5,TweenBezier,{ 0, 0, x1, y1, x2, y2, 1, 1 }

As with all tweens, the first parameter is the duration.

The 1D bezier { a, b, c, d } is equivalent to the 2D bezier
{ 0, a, 1/3, b, 2/3, c, 1, d }, but a 1D bezier is more efficient.
2006-01-23 05:48:40 +00:00
AJ Kelly 59e8215955 ScreenHowToPlay old -> mostly new 2006-01-23 05:27:56 +00:00
Glenn Maynard 9190f037d4 Very few places use BounceBegin and BounceEnd in code. I want these
tween types to only be used in commands, not in code.  If anyone
is strongly attached to these tweens being BounceBegin, the complete
fix is to update this code so it uses ON_COMMAND/OFF_COMMAND.  (GroupList
is probably going to be removed, anyway, since music wheel sections
make it obsolete.)
2006-01-23 05:13:52 +00:00
AJ Kelly 605ff46f0c ScreenHowToPlayBG old->new 2006-01-23 05:13:14 +00:00
AJ Kelly 8aefd19229 MusicScroll, NameEntry, Ranking bg changes 2006-01-23 04:54:05 +00:00