Chris Danford
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7a76b58bd3
|
style cleanup
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2005-12-25 19:27:31 +00:00 |
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Chris Danford
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7f985da9ee
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add separate method for string lookup
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2005-12-25 19:01:13 +00:00 |
|
Glenn Maynard
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339873247b
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fix invalid values leaking into fDisplayAspectRatio
|
2005-12-23 19:04:39 +00:00 |
|
Steve Checkoway
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c577c65ecc
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The input has been handled.
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2005-12-23 14:39:49 +00:00 |
|
Steve Checkoway
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b0177e38a4
|
Add support for toggling windowed mode other than alt-enter. E.g. from a menu item.
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2005-12-23 14:19:43 +00:00 |
|
Chris Danford
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74749a19bb
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move localized string to separate file
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2005-12-22 03:10:04 +00:00 |
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Glenn Maynard
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a89a488251
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use find()
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2005-12-21 08:46:30 +00:00 |
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Chris Danford
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d698a5f1ec
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CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
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2005-12-20 08:35:47 +00:00 |
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Chris Danford
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9cd3b4d4ba
|
theme some common exception strings
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2005-12-20 02:45:25 +00:00 |
|
Glenn Maynard
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9c1f81f9bd
|
use RageThreadRegister
|
2005-12-19 02:01:48 +00:00 |
|
Glenn Maynard
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3fbde68e4a
|
better encapsulation, reduce GameLoop.cpp depending on StepMania.cpp: move
CheckForChangedInputDevicesAndRemap into InputMapper
|
2005-12-18 23:45:46 +00:00 |
|
Chris Danford
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efe3984ad5
|
detect changing USB joysticks and remap on the fly
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2005-12-18 07:13:13 +00:00 |
|
Chris Danford
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c95a5dc8e5
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add InputDevice::DevicesChanged
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2005-12-18 03:08:12 +00:00 |
|
Steve Checkoway
|
ee07c1d20d
|
Use ArchHooks::SetUserQuit()
|
2005-12-17 13:03:04 +00:00 |
|
Chris Danford
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353e0c5b6e
|
break up arch stuff into smaller .cpp files to fix smpackage build and not pull in unnecessary stuff
|
2005-12-16 04:16:09 +00:00 |
|
Glenn Maynard
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74fd14ef23
|
cleanup. This name is for human consumption (crash dumps, debugger thread lists).
|
2005-12-15 18:56:18 +00:00 |
|
Steve Checkoway
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315d907ef1
|
Add CreateThisThread(). Use it instead of the static object to name the main thread (and the GUI thread on OS X).
|
2005-12-15 08:32:29 +00:00 |
|
Chris Danford
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37f82b43f7
|
remove CStringArray #define
|
2005-12-09 21:36:22 +00:00 |
|
Chris Danford
|
800158e185
|
move floating globals into a namespace
|
2005-12-02 01:16:28 +00:00 |
|
Glenn Maynard
|
df8b9f681b
|
remove old code
|
2005-11-23 16:11:28 +00:00 |
|
Glenn Maynard
|
90ad56522c
|
move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
so tests don't have to duplicate stuff, and because PrefsManager
uses it
|
2005-11-22 21:18:43 +00:00 |
|
Renaud Lepage
|
1d2e3895f3
|
Small modification on returned value for Xbox
|
2005-11-16 04:32:10 +00:00 |
|
Chris Danford
|
182232344f
|
GetVideoModeParams -> GetActualVideoModeParams
add GetApiDescription
|
2005-11-11 21:16:48 +00:00 |
|
Glenn Maynard
|
4d8ab8a6f6
|
use ArchHooks::CheckForMultipleInstances. Uses AllowMultipleInstances
pref to disable for advanced use; I sometimes start multiple windows, to
eg. compare D3D and OGL live.
|
2005-11-11 21:13:13 +00:00 |
|
Chris Danford
|
20b5c41f76
|
cleanup
|
2005-11-10 20:00:01 +00:00 |
|
Chris Danford
|
6446d21eb2
|
fix incorrect VideoRenderer defaults used
|
2005-11-10 19:38:21 +00:00 |
|
Chris Danford
|
311fd70573
|
when resetting the D3D device, use the preferred video mode and not the current desktop mode. This fixes "Win98, full-screen, alt-tab away, alt-tab back and the game is running fullscreen at the desktop video mode"
|
2005-11-10 18:55:03 +00:00 |
|
Chris Danford
|
7f5a4b8373
|
move VideoModeParams out of RageDisplay to reduce header dependencies
|
2005-11-10 18:37:04 +00:00 |
|
Chris Danford
|
31ecd17da3
|
add Quadro defaults
|
2005-11-09 17:34:32 +00:00 |
|
Chris Danford
|
81037f05cd
|
move Preferences from ThemeManager to completely in PrefsManager
Also, allow Defaults.ini and Static.ini to have sections
|
2005-11-09 10:55:30 +00:00 |
|
Glenn Maynard
|
6671b6b207
|
fix memory log
|
2005-11-09 02:01:56 +00:00 |
|
Steve Checkoway
|
784a073764
|
Quit is now handled by a menu key equivalent.
|
2005-10-31 00:51:06 +00:00 |
|
Chris Danford
|
0f0caf7972
|
Writable files in "Save", read-only files in "Data". This simplifies the installer and packaging.
|
2005-10-30 23:08:38 +00:00 |
|
Chris Danford
|
092b5d969d
|
move all URLs into ProductInfo.h
|
2005-10-28 03:10:48 +00:00 |
|
Chris Danford
|
6e5b3a5ed8
|
fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used
|
2005-10-28 01:44:19 +00:00 |
|
Glenn Maynard
|
df966ddaf6
|
remove Xbox prefs from PREFSMAN (not tested on Xbox)
|
2005-10-27 13:32:47 +00:00 |
|
Chris Danford
|
8b8fa8aad3
|
move CommonMetrics into a namespace so that it's clear where they're coming from when used.
|
2005-10-27 05:16:19 +00:00 |
|
Chris Danford
|
5d7885c764
|
move game prefs into PrefsManager
|
2005-10-27 04:54:45 +00:00 |
|
Steve Checkoway
|
2e84aba3a4
|
The new OS X input driver returns F13 for the F13 key. It might decide to return print screen for non-apple keyboards depending on the keyboard. Support both and keep cmd-F12 for laptops.
|
2005-10-24 11:18:01 +00:00 |
|
Steve Checkoway
|
aa0f90feae
|
__MACOSX__ --> MACOSX, keep __MACOSX__ for ogg.
|
2005-10-24 10:37:56 +00:00 |
|
Glenn Maynard
|
797653e5a4
|
better encapsulation
|
2005-10-09 01:36:04 +00:00 |
|
Chris Danford
|
4a9e8bec22
|
fix goofy "can't play dance reverting to dance" logic
|
2005-10-08 04:54:04 +00:00 |
|
Chris Danford
|
d2fd0c5ed2
|
note skin -> NoteSkin
|
2005-10-08 04:49:43 +00:00 |
|
Chris Danford
|
15880eafd6
|
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
|
2005-10-04 06:51:06 +00:00 |
|
Chris Danford
|
1716a16035
|
more constructive video card error message
|
2005-10-02 21:14:21 +00:00 |
|
Chris Danford
|
878c73d3c2
|
Write Catalog.xml even if FastLoad is on.
FastLoad just means "don't check files for changes", not "only use cache". New files that aren't already in cache are still loaded normally.
|
2005-09-24 20:39:48 +00:00 |
|
Chris Danford
|
155007bd3e
|
don't write CatalogXml if FastLoad
|
2005-09-24 01:05:16 +00:00 |
|
Chris Danford
|
30c23a8129
|
fix AV if lose focus while initializing
|
2005-09-22 18:18:04 +00:00 |
|
Chris Danford
|
bb10c7c21f
|
pass around InputEventPlus in Screen::Input instead of multiple input structures
|
2005-09-05 02:26:50 +00:00 |
|
Chris Danford
|
48ebc53549
|
return NULL -> return CString() for clarity and efficiency
|
2005-09-04 16:55:21 +00:00 |
|