Commit Graph

440 Commits

Author SHA1 Message Date
Jason Felds 40f12aa61c Hack for the hack. Fix cache bug.
Maybe all notes should be assigned a player
number regardless of mode here: I do not feel
NoteDataUtil should depend on Style.h like this.
2011-01-02 12:00:25 -05:00
Flameshadowxeroshin b26f9fad69 rename to v1.2, misc 2011-01-02 09:18:55 -06:00
Jason Felds 1ff6313c65 Use hack to fix routine mode saving.
This could use some improvements probably.
2011-01-02 01:18:08 -05:00
Jason Felds 108b7cd097 Friendlier error message, showing the problem.
Of course, the problem now is how do we fix it...
2011-01-02 00:27:38 -05:00
AJ Kelly 5cd6a32930 [Screen] add HandleBackButton (for people who know what they're doing ;) [people making multi-state menus using the MK2ULTRA method]) 2011-01-01 14:02:53 -06:00
AJ Kelly 17a76a3dbe fix compile by using the old code I guess. 2010-12-31 15:11:55 -06:00
AJ Kelly b28244b3fc port neothe0ne's "Fixed "Gameplay ### combo" announcer messages." from rsr-sandbox 2010-12-31 14:34:25 -06:00
AJ Kelly 382333ee23 hopefully make this crash message more informative 2010-12-30 23:29:52 -06:00
AJ Kelly 5f61e6b5c4 [StepsDisplay] Make the StepsType react to SetMessage as well. 2010-12-30 23:15:29 -06:00
AJ Kelly e7a6b930ad comment and cleanup 2010-12-29 23:58:26 -06:00
Jason Felds c4858faefb Add Routine instruction.
The help menu may need pruning now...
...either that, or this should REALLY
be moved to lua.
2010-12-29 19:19:08 -05:00
AJ Kelly a88f42beba [ScreenInstallOverlay] Added bare DownloadFinished message. 2010-12-29 17:02:30 -06:00
AJ Kelly 13ca90ff3f [ScreenHowToPlay] Replaced LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND macro calls with ActorUtil::LoadAllCommandsAndSetXY(). Fixes an odd bug I ran into during the porting of DDR 5th Mix. 2010-12-29 17:01:52 -06:00
AJ Kelly 3877fb735d small comment thing 2010-12-28 13:46:49 -06:00
AJ Kelly f98fca77f5 remove old logging 2010-12-28 13:45:39 -06:00
AJ Kelly 884493358f small cleanup 2010-12-28 13:45:25 -06:00
AJ Kelly 10e2f0ab3a [ScreenHowToPlay] Have Character ignore the Miss steps instead of trying to hit them. 2010-12-28 13:44:38 -06:00
AJ Kelly 114e28a1d3 [ScreenHowToPlay] Added CharacterName metric, which will force the Character that shows up. 2010-12-27 00:08:52 -06:00
AJ Kelly 4f5f4b92d0 [FadingBanner] Added GetLatestIndex() Lua binding. 2010-12-26 22:34:52 -06:00
AJ Kelly 00cc700597 fix functions 2010-12-26 20:37:55 -06:00
AJ Kelly 8730dd74d5 fix compile 2010-12-26 20:33:18 -06:00
AJ Kelly a36059ecf6 [Banner, FadingBanner] Various changes:
* Removed (now unused) All Music banner.
  * Fixed swapped ScrollRandom and ScrollRoulette metrics.
  * Added GetScrolling(), GetPercentScrolling() and SetScrolling(bool,float)
    Lua bindings.
2010-12-26 20:30:06 -06:00
AJ Kelly b8b20ec80b Changed Steps picking logic in ScreenGameplaySyncMachine; now playable Steps are chosen, instead of whatever NoteData happens to be first.
Also added pump-single data to ScreenGameplaySyncMachine music.sm.
2010-12-26 17:01:06 -06:00
AJ Kelly def882ad6c [SongManager] Added GetSongRank(Song) Lua binding. 2010-12-26 13:44:46 -06:00
AJ Kelly f68607d7a1 [ScreenNetSelectMusic] StepsDisplay changed to load from StepsDisplayNet.
[RoomWheel] Added OverPart (just like in MusicWheel).
2010-12-26 11:36:46 -06:00
AJ Kelly 6fc4b62b50 [ScreenEdit] Added GetEditState Lua binding. 2010-12-26 00:31:46 -06:00
Alberto Ramos 5bfd735aaa life difficulty was zero 2010-12-25 21:40:06 -07:00
AJ Kelly 036b23e9d3 add Banners for various SortOrders. (Group and Recent not included for various reasons) 2010-12-23 22:31:52 -06:00
AJ Kelly fc5a5efb77 remove debugging statements 2010-12-22 22:06:10 -06:00
Jason Felds a50c70a305 Fix another warning. 2010-12-22 18:06:07 -05:00
Jason Felds 604570dfbd Quiet the newline warning. 2010-12-22 17:56:28 -05:00
AJ Kelly 00cec051de generic updates 2010-12-22 13:03:05 -06:00
AJ Kelly 250e450662 remove unused GroupList and MusicList 2010-12-22 12:49:23 -06:00
AJ Kelly a6cb5fecc6 add Shift+Ctrl+F2 shortcut for reloading overlay screens (and metrics) 2010-12-22 12:36:19 -06:00
AJ Kelly c34f663fab not using jsonxx anymore 2010-12-22 12:25:31 -06:00
AJ Kelly 7463672a9f nevermind... again. 2010-12-22 12:23:02 -06:00
AJ Kelly 121a51113e if I add this one assert, it seems to stop models from crashing my video card. 2010-12-22 12:13:04 -06:00
AJ Kelly 069bd6cca2 turns out these bindings don't work so well. 2010-12-21 23:04:59 -06:00
AJ Kelly d282db4b7c Installs won't jump to SelMusic on Gameplay or System Menus (e.g. Edit Mode) anymore on download completion. 2010-12-21 22:29:11 -06:00
AJ Kelly 2d6d081c30 Add SetNextScreenName(string) and SetPrevScreenName(string) Lua bindings to Screen 2010-12-21 21:37:26 -06:00
AJ Kelly 628afdd7d8 comment and stuff 2010-12-21 16:22:01 -06:00
AJ Kelly 0964d8dc9a SM5SVN 9419e1e: Only unload fonts if not used by the next screen. [shakesoda] 2010-12-21 13:26:09 -06:00
AJ Kelly 43dd10b1f6 fix DoSwitchAnyways 2010-12-21 13:25:59 -06:00
AJ Kelly e01fab250f [MessageManager] Added MenuStartP1 and MenuStartP2 messages.
[ScreenSelectMaster] Broadcast MenuStartP# messages; allow themers to handle the MenuStartP# message on screenless items.
2010-12-20 23:25:00 -06:00
AJ Kelly ddf9fe5e41 comment + cleanup 2010-12-20 19:37:21 -06:00
AJ Kelly 824f2641bd (internal) GetSelectionIndexOfPlayer -> GetPlayerSelectionIndex; less wordy 2010-12-20 19:37:01 -06:00
Flameshadowxeroshin 8e742dce5a a few little changes 2010-12-20 11:43:27 -06:00
Colby Klein 70934bb684 Merge because I forgot to update first. 2010-12-20 08:41:10 -08:00
Colby Klein 05d42bf8de Update project and fix build. 2010-12-20 08:34:56 -08:00
AJ Kelly b8e53a9248 once more with feeling 2010-12-19 15:44:41 -06:00