Glenn Maynard
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709a790f1c
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change arg order
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2006-09-22 08:48:49 +00:00 |
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Glenn Maynard
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38328196a3
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use GetMetricR
|
2006-09-22 03:53:42 +00:00 |
|
Steve Checkoway
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1598deda7f
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Fix crash if lua_tostring() returns NULL.
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2006-09-21 09:42:08 +00:00 |
|
Steve Checkoway
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6ea2a41b00
|
Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible.
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2006-09-17 01:19:19 +00:00 |
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Steve Checkoway
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53c3fdc1ba
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Don't crash if Format is empty.
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2006-08-14 04:49:27 +00:00 |
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Chris Danford
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7ac45c24e4
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save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
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2006-08-05 02:38:05 +00:00 |
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Steve Checkoway
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56d383bc5b
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Cleanup.
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2006-07-25 23:41:15 +00:00 |
|
Glenn Maynard
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0858a83ce1
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fix lost initialization
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2006-07-23 03:29:16 +00:00 |
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Glenn Maynard
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5cd1a60711
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custom formatting. Use 'Format=FormatPercentScore' to use the old behavior.
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2006-07-05 03:18:26 +00:00 |
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Chris Danford
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63989c4aee
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don't run InitCommand until fonts are loaded
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2006-04-21 00:42:56 +00:00 |
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Chris Danford
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7f821e8cfc
|
CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Chris Danford
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65d71a4f23
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expermienting with DEFINE_METHOD macro for Lua methods
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2005-09-10 02:47:04 +00:00 |
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Glenn Maynard
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48276f6f60
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oops, partial undo
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2005-08-30 02:02:00 +00:00 |
|
Glenn Maynard
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89da66b90e
|
lua/xml
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2005-08-30 02:01:05 +00:00 |
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Glenn Maynard
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19c9b70e2d
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unused
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2005-08-30 01:32:55 +00:00 |
|
Glenn Maynard
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af32bb5acc
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fix OnCommand run twice (parent calls PlayCommand("On"))
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2005-08-29 07:40:36 +00:00 |
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Chris Danford
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fdb9764c81
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load from PlayerState and PlayerStageStats, not PlayerNumber and looking up in GameState
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2005-08-23 21:04:35 +00:00 |
|
Glenn Maynard
|
f5dc5d75f3
|
simplify
|
2005-05-29 02:21:24 +00:00 |
|
Glenn Maynard
|
3095ce386b
|
fix cross-dependency between LuaManager.h and LuaFunctions.h
|
2005-05-28 22:11:20 +00:00 |
|
Chris Danford
|
bf8424ae52
|
fix dupe command errors
|
2005-05-04 18:30:31 +00:00 |
|
Chris Danford
|
d67e3c618b
|
use PercentageDisplay::FormatPercentScore in ScreenRanking
|
2005-04-15 08:05:29 +00:00 |
|
Chris Danford
|
62a2834202
|
format the percentDP score in PaneDisplay using the same code in PercentageDisplay
|
2005-04-05 09:29:05 +00:00 |
|
Steven Towle
|
9643e9986a
|
Updated display options to work with percentage scoring
|
2005-04-05 08:50:55 +00:00 |
|
Chris Danford
|
f4d1dfc8cf
|
fix ftruncf changes 1.0000000 to 0.99990004
|
2005-03-21 11:22:20 +00:00 |
|
Glenn Maynard
|
30d3c72cc0
|
fix truncation not always happening correctly
|
2005-03-19 11:29:08 +00:00 |
|
Chris Danford
|
533e83ed00
|
Don't set two different names for an element. Instead, pass the metrics group name as a parameter to Load()
|
2005-02-16 23:03:01 +00:00 |
|
Chris Danford
|
9ec779c22a
|
fix VC6
|
2005-02-02 08:30:25 +00:00 |
|
Glenn Maynard
|
b56e0121f2
|
cache
|
2005-02-02 07:14:09 +00:00 |
|
Glenn Maynard
|
c7c28b9aea
|
narrow StageStats* -> PlayerStageStats*
|
2005-01-10 15:18:13 +00:00 |
|
Chris Danford
|
09d018444e
|
split StageStats into player-specific and non-player-specific structs
|
2004-12-20 10:47:41 +00:00 |
|
Thad Ward
|
827842a396
|
Quiet some warnings. (vc8 certainly bitches alot more than vc6 did)
|
2004-10-23 01:41:21 +00:00 |
|
Chris Danford
|
0634c55431
|
fix rounding error in displaying percent score
|
2004-10-18 03:00:12 +00:00 |
|
Chris Danford
|
504ba6c163
|
GetPath*N->GetPath*F
|
2004-07-25 06:29:50 +00:00 |
|
Glenn Maynard
|
30a9bf3292
|
license update
|
2004-06-08 00:08:04 +00:00 |
|
Chris Danford
|
3cadf4c5d5
|
have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)
|
2004-05-30 23:23:39 +00:00 |
|
Glenn Maynard
|
654d99076f
|
fix remainder tween off
|
2004-04-25 05:26:23 +00:00 |
|
Chris Danford
|
4e877f4f1c
|
don't keep reloading PercentDisplay in ScreenNameEntryTraditional
|
2004-03-24 02:22:11 +00:00 |
|
Chris Danford
|
7bc830888b
|
Cleanup PercentDisplay, ScreenNameEntryTraditional
|
2004-03-24 01:11:16 +00:00 |
|
Chris Danford
|
2929bacb08
|
show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
|
2004-03-20 02:59:08 +00:00 |
|
Chris Danford
|
ebb7c2b81e
|
clamp percent before displaying
|
2004-01-25 05:34:23 +00:00 |
|
Chris Danford
|
96a7cb0bcd
|
allow display of negative dance points
stop counting dance points after fail
|
2004-01-12 06:45:36 +00:00 |
|
Glenn Maynard
|
9170e91bcc
|
Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
|
2003-12-23 00:26:00 +00:00 |
|
Glenn Maynard
|
607666d330
|
use GetPercentDancePoints
|
2003-10-12 21:49:29 +00:00 |
|
Glenn Maynard
|
e4d4888464
|
add assert
|
2003-10-06 00:41:53 +00:00 |
|
Glenn Maynard
|
4ed68a629f
|
Fix zero DP showing ".001%" with high decimal places
|
2003-10-05 04:45:06 +00:00 |
|
Glenn Maynard
|
14a24f6f64
|
Support eval-style percents
|
2003-10-05 00:30:55 +00:00 |
|
Glenn Maynard
|
c7ede5d848
|
More themable percent display.
|
2003-10-04 09:13:33 +00:00 |
|
Glenn Maynard
|
f67f5e92b1
|
Themable percent display.
|
2003-10-04 08:45:53 +00:00 |
|
Glenn Maynard
|
df4ef03114
|
Split percentage display into its own actor.
|
2003-10-04 08:20:37 +00:00 |
|