More themable percent display.
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@@ -7,8 +7,9 @@
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#include "ActorUtil.h"
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#include "RageLog.h"
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const int NUM_DANCE_POINT_DIGITS = 5;
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#define DANCE_POINT_DIGITS THEME->GetMetricI(m_sName,"DancePointsDigits")
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#define PERCENT_DECIMAL_PLACES THEME->GetMetricI(m_sName,"PercentDecimalPlaces")
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#define PERCENT_TOTAL_SIZE THEME->GetMetricI(m_sName,"PercentTotalSize")
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PercentageDisplay::PercentageDisplay()
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{
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@@ -27,7 +28,7 @@ void PercentageDisplay::Load( PlayerNumber pn )
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if( PREFSMAN->m_bDancePointsForOni )
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m_textPercent.SetText( " " );
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else
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m_textPercent.SetText( "00.0%" );
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m_textPercent.SetText( ssprintf( "%0*.*f%%", PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES, 0 ) );
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}
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void PercentageDisplay::Update( float fDeltaTime )
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@@ -44,15 +45,11 @@ void PercentageDisplay::Update( float fDeltaTime )
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iPossibleDancePoints = max( 1, iPossibleDancePoints );
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float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.00001f; // correct for rounding errors
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// LOG->Trace( "Actual %d, Possible %d, Percent %f\n", iActualDancePoints, iPossibleDancePoints, fPercentDancePoints );
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float fNumToDisplay = max( 0, fPercentDancePoints*100 );
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sNumToDisplay = ssprintf("%03.1f%%", fNumToDisplay);
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if( sNumToDisplay.GetLength() == 4 )
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sNumToDisplay = "0" + sNumToDisplay;
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sNumToDisplay = ssprintf( "%0*.*f%%", PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES, fNumToDisplay );
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}
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else
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sNumToDisplay = ssprintf( "%*d", NUM_DANCE_POINT_DIGITS , iActualDancePoints );
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sNumToDisplay = ssprintf( "%*d", DANCE_POINT_DIGITS, iActualDancePoints );
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m_textPercent.SetText( sNumToDisplay );
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}
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