More themable percent display.

This commit is contained in:
Glenn Maynard
2003-10-04 09:13:33 +00:00
parent df92cb3704
commit c7ede5d848
+6 -9
View File
@@ -7,8 +7,9 @@
#include "ActorUtil.h"
#include "RageLog.h"
const int NUM_DANCE_POINT_DIGITS = 5;
#define DANCE_POINT_DIGITS THEME->GetMetricI(m_sName,"DancePointsDigits")
#define PERCENT_DECIMAL_PLACES THEME->GetMetricI(m_sName,"PercentDecimalPlaces")
#define PERCENT_TOTAL_SIZE THEME->GetMetricI(m_sName,"PercentTotalSize")
PercentageDisplay::PercentageDisplay()
{
@@ -27,7 +28,7 @@ void PercentageDisplay::Load( PlayerNumber pn )
if( PREFSMAN->m_bDancePointsForOni )
m_textPercent.SetText( " " );
else
m_textPercent.SetText( "00.0%" );
m_textPercent.SetText( ssprintf( "%0*.*f%%", PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES, 0 ) );
}
void PercentageDisplay::Update( float fDeltaTime )
@@ -44,15 +45,11 @@ void PercentageDisplay::Update( float fDeltaTime )
iPossibleDancePoints = max( 1, iPossibleDancePoints );
float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.00001f; // correct for rounding errors
// LOG->Trace( "Actual %d, Possible %d, Percent %f\n", iActualDancePoints, iPossibleDancePoints, fPercentDancePoints );
float fNumToDisplay = max( 0, fPercentDancePoints*100 );
sNumToDisplay = ssprintf("%03.1f%%", fNumToDisplay);
if( sNumToDisplay.GetLength() == 4 )
sNumToDisplay = "0" + sNumToDisplay;
sNumToDisplay = ssprintf( "%0*.*f%%", PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES, fNumToDisplay );
}
else
sNumToDisplay = ssprintf( "%*d", NUM_DANCE_POINT_DIGITS , iActualDancePoints );
sNumToDisplay = ssprintf( "%*d", DANCE_POINT_DIGITS, iActualDancePoints );
m_textPercent.SetText( sNumToDisplay );
}