Steve Checkoway
5ba98d2584
unused.
2006-10-30 08:38:47 +00:00
John Bauer
50a3420683
Fixed: Error dialog + blank line instead of "Insert Coin" on the
...
Config Key & Joystick Mappings page.
Still broken: exitting that page and reloading it causes a blank screen.
2006-10-29 12:29:49 +00:00
Steve Checkoway
53a0cd432e
fix
2006-10-29 09:34:57 +00:00
AJ Kelly
ca674fc38d
now that these are apparently a part of ScreenGameplay, revert to the old ones since they're less distracting.
2006-10-28 05:04:27 +00:00
Chris Danford
0b5f456a42
add PlayerInitCommand
...
add ShowBoard, ShowBeatBars
2006-10-27 10:20:43 +00:00
Chris Danford
a1dac5f2fc
add scrolling board
2006-10-27 10:14:23 +00:00
John Bauer
37f9178f61
Add an "Autosync Tempo" feature. This uses a linear Least Squares
...
Regression to figure out a line through the user's step errors to minimize
that error. It then uses the slope of that line to fix the tempo and the
intercept to fix the offset. Stops are adjusted as if they were originally
calculated as a number of beats, ie the slope is also used to change
the stops.
Also fixed is a bug where the user doesn't get a chance to keep or
reject the sync changes when ESCing (ZZing) from a song.
R=glenn
2006-10-26 22:41:40 +00:00
Glenn Maynard
a5edb172bf
use --
2006-10-23 21:24:25 +00:00
Glenn Maynard
7d0ca2a0ce
quote effectclock arg yourself
2006-10-23 20:58:40 +00:00
Glenn Maynard
891c7ddf47
Theme metrics are Lua expressions. If you want a comment inside
...
them, use "--". Allowing "#" breaks "#FF0000", and "//" breaks URLs.
2006-10-23 20:56:48 +00:00
Glenn Maynard
c65a15f2f1
simplify
2006-10-23 08:45:33 +00:00
Glenn Maynard
c955bde20c
iterator for lists
2006-10-23 08:43:19 +00:00
AJ Kelly
31a444d8d5
change score display numbers to be different from BPM numbers to fit in score frame
2006-10-20 22:35:58 +00:00
AJ Kelly
6f1230d457
new graphics (replacement for demo soon)
2006-10-20 22:25:48 +00:00
AJ Kelly
1aaf9bc814
change bpmdisplay font, positioning
2006-10-20 22:02:29 +00:00
AJ Kelly
37cfb0fe30
panedisplay changes
2006-10-20 21:45:36 +00:00
Steve Checkoway
80a0cf4e5b
Metrics update. The timer is not shown. I am not quite sure why.
2006-10-20 07:24:11 +00:00
AJ Kelly
c0492d0bc1
change font, slightly change position, remove shadow
2006-10-17 21:12:11 +00:00
Steve Checkoway
200063c9a4
Add bitmap text in lua. Just an example, feel free to make this look good now.
2006-10-17 20:23:22 +00:00
AJ Kelly
4d6d925aa5
fixed as mentioned on list (can someone please explain how I can call a BitmapText actor with Lua so I can re-add the text, or should I just use XML for the time being?)
2006-10-17 13:38:15 +00:00
Steve Checkoway
96190e04b3
Stretch. Having widescreen graphics that we could just crop would be much better. Anyone want to make such backgrounds?
2006-10-17 09:25:25 +00:00
Steve Checkoway
9b7c143048
Fix path
2006-10-17 08:34:18 +00:00
Steve Checkoway
e00b841aec
Fix extra stage.
2006-10-17 08:23:09 +00:00
Steve Checkoway
b90d4f8769
Cleanup.
2006-10-17 07:56:48 +00:00
Steve Checkoway
07d33c3935
widescreen
2006-10-16 08:08:02 +00:00
Steve Checkoway
7fa809ed32
I am not totally positive that this is the correct way to do this, but it seems to work in widescreen now.
2006-10-16 08:05:53 +00:00
Steve Checkoway
1e3466997e
Cleanup.
2006-10-15 09:53:27 +00:00
Steve Checkoway
061df3ccfa
cleanup
2006-10-15 09:51:54 +00:00
Glenn Maynard
abc973eec7
simplify
2006-10-15 08:18:50 +00:00
Glenn Maynard
3c2d96054d
convert to Lua; this one creates several actors cleanly, and uses upvalues
2006-10-15 08:03:18 +00:00
Glenn Maynard
329e2ea4a1
Type -> Class
2006-10-15 06:01:44 +00:00
Glenn Maynard
16ee8fec3a
IsRegisteredClass
2006-10-15 05:58:54 +00:00
Glenn Maynard
68064ec6aa
Always use a real type with Def; don't say "Def.Layer". If you don't
...
know the type you're using, you should be using LoadActor.
2006-10-15 05:56:30 +00:00
Glenn Maynard
d38897a6fd
This code creates actors, then loads nodes with their parameters
...
later. Make this less of a special case: load the node normally,
and check that the resulting actor is the wanted type.
2006-10-15 05:53:26 +00:00
Glenn Maynard
116db99a92
The "Def.Type { }" syntax is for defining actors by type,
...
like ActorUtil::Create. Most of the time, use LoadActor,
which is for loading files by filename, like ActorUtil::MakeActor.
(If you're creating "a Model with these parameters", use Def.Model.
If you're just loading "this other filename, whatever it is",
use LoadActor.)
2006-10-15 05:51:23 +00:00
Glenn Maynard
5a3a5a926f
save before commit
2006-10-15 05:08:29 +00:00
Glenn Maynard
6a8fb25435
convert to Lua
...
This doesn't actually need to be two files anymore. Previously, XML
forced us to split actors apart at a finer level than was natural. This could
be merged into a single file easily now, but I've left it as two for now for
demonstration and testing purposes.
2006-10-15 05:06:31 +00:00
Glenn Maynard
b0e5b201e3
move actor definition stuff into ActorDef.lua
...
handle loading other definitions
2006-10-15 05:02:58 +00:00
Glenn Maynard
285b1db112
debug.traceback in a more natural format for me
2006-10-15 02:55:21 +00:00
Glenn Maynard
32e6fe6198
license
2006-10-15 02:53:11 +00:00
Glenn Maynard
95cf160912
usable loadfile/dofile
2006-10-15 02:52:04 +00:00
Glenn Maynard
f7bb9fe3a4
change DeepCopy(table) to DeepCopy(from,to)
2006-10-15 01:36:50 +00:00
Steve Checkoway
daa4b4617c
"0" is not a boolean.
2006-10-14 08:04:57 +00:00
Steve Checkoway
4195f10b80
LoadingScreen is a global.
2006-10-14 07:00:31 +00:00
AJ Kelly
e07e09405c
fix missing graphic
2006-10-12 19:21:50 +00:00
Glenn Maynard
2c0b079412
update
2006-10-12 09:19:14 +00:00
Glenn Maynard
9ae99e24d9
don't care about the args themselves
2006-10-12 09:08:13 +00:00
Glenn Maynard
98fd2986c9
update examples
2006-10-11 02:04:49 +00:00
Glenn Maynard
0c74193c2c
use Def
2006-10-09 07:32:39 +00:00
Glenn Maynard
5eafec5ab8
fixup
2006-10-09 07:32:26 +00:00