update examples
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@@ -53,11 +53,11 @@ AutoLockChallengeSteps=false
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UnlockNames=""
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# UnlockNames="1,2"
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# The song "Pledge" requires 500 AP.
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# Unlock1="song,Pledge;ArcadePoints,500"
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# Unlock1Command=song,"Pledge";require,"UnlockRequirement_ArcadePoints",500
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# The song "ABC" can be unlocked via roulette; pick an arbitrary code
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# to use to store the unlock.
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# Unlock2="song,ABC;code,59183751;roulette"
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# Unlock2Command=song,"ABC";code,"59183751";roulette
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[ScreenSelect]
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Fallback="ScreenWithMenuElements"
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