Commit Graph
74 Commits
Author SHA1 Message Date
Chris Danford f6e6ff688f don't call m_DifficultyList.SetFromGameState twice when changing music (fixes jumpy cursor) 2005-03-29 21:30:24 +00:00
Chris Danford 0eb271a1b1 allow specifying a custom MusicWheel type 2005-03-17 09:34:05 +00:00
Glenn Maynard b6eebd2517 cache GetPath results, since it may call GetPathTo, which will skip if it reads from the disk (perhaps we need a ThemePath<> cache type, like ThemeMetric<>) 2005-03-08 06:48:31 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard 78b75923e1 cache 2005-02-02 04:17:38 +00:00
Glenn Maynard dc7fcbc776 remove m_Overlay (duplicates ScreenWithMenuElements::m_sprOverlay) 2005-01-15 18:54:04 +00:00
Glenn Maynard 546e048fa2 Support background loading. The principle is simple: when the song
changes, request all of its assets that we need be loaded.  Once each
piece finishes, load it from cache.  We still take a skip to decode graphics
(banners in particular), but not from disk seeks, which is an issue on hard
drives and fatal on CDs.

This also handles fading banners much more precisely: we fade to the
high res banner once the music wheel has settled.  Before, it was approximate;
we'd often load the banner before we settled.  It still skips, but it's much less
prominent to skip when the music wheel is completely settled, than to skip
just before it settles.

Some more work is necessary to resolve lock contention; currently, you'll
still see frequent skips off a CD (but not constant as before).  I'm working
on that, but I'm not sure if I want to put that in before the release, since
it's caused some crashes that I havn't tracked down.

The actual background work is disabled, and may not be enabled for the
release.  I'm committing this to get the basic API work ironed out.  It still
gives perceptual skip improvements even without the background thread.
2004-09-08 02:53:54 +00:00
Glenn Maynard 83b640f5dd reduce disk access on wheel move by using timing data that's already loaded 2004-08-15 23:16:30 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard 76a190e5f3 SwitchToPreferredSongDifficulty -> SwitchToPreferredDifficulty; handle
course difficulty
don't re-tween course list after changing course difficulty
2004-06-03 21:41:54 +00:00
Chris Danford 61581479d8 track the current Trail in GameState 2004-06-03 08:22:02 +00:00
Glenn Maynard cab74820c4 SwitchToPreferredDifficulty -> SwitchToPreferredSongDifficulty 2004-06-01 19:19:35 +00:00
Glenn Maynard db7732fa21 NumSongs, TotalTime 2004-05-22 22:56:58 +00:00
Glenn Maynard 51f4d707dd add sprExplanation 2004-05-22 02:51:56 +00:00
Chris Danford fec42c1a21 lock Difficulty/Steps for all players in Rave 2004-05-07 04:37:47 +00:00
Chris Danford d18dd8f200 allow switching difficulties while on roulette, random, leap
tween off DifficultyList and CourseContents when in the sort and mode menus
2004-05-07 02:53:07 +00:00
Chris Danford 6590bd2d48 don't load multiple copies of "common start" or "common invalid" sound 2004-05-01 23:28:53 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Glenn Maynard d2571cb252 on/off commands for overlay 2004-04-20 00:16:20 +00:00
Chris Danford 370839215f add graphic for courses that have mods 2004-03-13 23:11:57 +00:00
Glenn Maynard 3299263db9 options out transition 2004-02-19 03:56:50 +00:00
Andrew Livy 2b66e1590e Add on-screen graphics elements to represent non-joined players on music select screen 2004-01-22 04:31:31 +00:00
Chris Danford 6a499d0403 add separate easier, harder sounds 2004-01-10 21:35:39 +00:00
Andrew Livy 2dfb994fe0 Added: TotalScore element on Evaluation Screen
Title, Artist and Current Character Icon's for the Stage Screen
2003-12-19 09:30:54 +00:00
Glenn Maynard 588836df07 generic beat sync 2003-12-18 08:53:38 +00:00
Andrew Livy 59cbb8a170 Character Icons for pop'n music support on music select screen (metric-command-hidden by default) 2003-11-21 04:35:06 +00:00
Glenn Maynard 90def101d9 add ScreenSelectMusic wheel under 2003-11-18 21:55:29 +00:00
Glenn Maynard 60576e4492 use PaneDisplay 2003-11-17 06:13:12 +00:00
Glenn Maynard 3253e066a4 add DifficultyList 2003-11-17 04:29:14 +00:00
Glenn Maynard 367076508b MachineRank 2003-11-17 04:12:20 +00:00
Glenn Maynard 74da60c75a add ArtistDisplay 2003-11-17 02:52:03 +00:00
Glenn Maynard e164b6d08b more consistent 2003-11-16 21:51:02 +00:00
Glenn Maynard 370fbba79f AutoActor for ScreenSelectMusic banner frame 2003-11-14 17:56:10 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Glenn Maynard 3967e4ca80 Adjust fail mode after player options, not before. 2003-07-24 03:54:34 +00:00
Glenn Maynard b485365e26 simplify 2003-07-21 22:45:18 +00:00
Glenn Maynard 530ef62c4a Clean up course lists. Allow showing courses in SSM (not currently available). 2003-07-20 05:13:45 +00:00
Glenn Maynard cfe1441b6d Retain the difficulty specified in extra1/extra2.crs.
This has a side-effect: with "pick extra stage" on, you're stuck with the
difficulty of the song specified, even if you pick a different stage.
2003-06-25 06:30:13 +00:00
Glenn Maynard 52f915d0f8 add DifficultyDisplay 2003-06-18 07:10:03 +00:00
Glenn Maynard 5a01a6977e Implement CDTitles using culling, so dimming always happens at the
right time.
2003-05-20 05:31:38 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford e828fc3f5d working on GrooveGraph 2003-04-22 08:43:12 +00:00
Chris Danford 7e586c3c8b fix long/marathon balloons 2003-04-21 22:26:07 +00:00
Chris Danford 9082e86695 Fixed wrong score numbers on ScreenGameplay and ScreenEvaluation 2003-03-28 23:13:32 +00:00
Chris Danford 53dda2b1db Add roulette and random music on ScreenSelectMusic 2003-03-25 22:23:58 +00:00
Chris Danford 16df407e32 Cosmetic cleanups
Added "press START for more options" to ScreenPlayerOptions
2003-03-11 08:52:45 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford 56d4d42ef8 Added Long ver, Marathon ver balloons on Select Music 2003-02-23 01:53:36 +00:00