Kyzentun Keeslala
771e24d1ca
Added kludge to shift tex coords for bottom cap by one pixel to get rid of seam. power_of_two rewritten to use math instead of a while loop.
2015-06-07 18:27:35 -06:00
Kyzentun
e591c559c6
Fixed hold cap rendering when Tiny modifier is used. Still has the 1px seam though. Added sanity checking groups progress to SongManager loading.
2015-05-06 15:48:23 -06:00
Kyzentun
a8f4278a54
Added SetCurrentOptions to NoteField::DrawPrimitives so the correct options are actually set during drawing when there are two players. Fixed stealth by disabling the glow color from the column actor, so glow effects on the column won't work. Added note explaining how long GetBrightness has been disabled.
2015-05-02 18:53:00 -06:00
Kyzentun
2656123464
RageTextureManager now keeps a map of textures by pointer for quicker lookup when deleting.
...
RageTextureManager now keeps a map of textures that need updating, which is none of them because I couldn't find a class that inherits from RageTexture that doesn't have an empty Update function.
ArrowEffects now requires setting the current PlayerOptions before calling any functions. This might make moving to per-column mods easier, and reduces the direct usage of PlayerState.
Tipsy calculations for each column are done in ArrowEffects::Update instead of GetYPos and GetYOffset.
DrawHold changed to only call DrawHoldBody once. DrawHoldBody now does the normal and glow passes together instead of needing to be called twice.
DrawHoldPart changed to take most of its args in a struct.
Giant copy paste mess that NoteField was using to draw timing segment text replaced with a couple functions and a macro.
Selection glow for notefield is only calculated if a section is selected.
Added RageVector3 functions to CubicSplineN for NoteDisplay to use.
Actor effect period is cached now. Sprites and Models cache their animation length now.
ReceptorArrowRow no longer calls ArrowEffects::Update in gameplay.
2015-04-24 15:55:54 -06:00
Kyzentun
88f295d295
Added diffuse and glow to column renderers to make diffuse and effects affect notes the way they would affect actors inside a frame.
2015-04-20 16:05:43 -06:00
Kyzentun
40b25e6220
Fixed conflicts to merge kickbox in.
2015-01-27 18:03:41 -07:00
Kyzentun
f4a718a824
SetCompatibleStylesForPlayers and ForceSharedSidesMatch added to GameState for SSM to use to fix style mismatch problems.
...
StyleInputToGameInput changed to take a vector to return values in to handle multiple inputs mapped to a single column. Associated adjustments to everything that uses it.
Player no longer drops holds in columns that have multiple inputs mapped to them if the wrong one is held.
Running out of stage tokens changed from assert to error.
2015-01-17 21:15:15 -07:00
Kyzentun
5e2dc76fc9
Fixed backwards cross product used when calculated hold part verts.
2015-01-16 17:37:57 -07:00
Kyzentun
d3bbf9cbd3
Added SetVertsFromSplines to AMV. Moved const to the left side. Documentation for all new functions.
2015-01-06 20:14:59 -07:00
Kyzentun
703b423dd4
Moved note column splines into tween state. Renamed size/dimension spline lua functions to get/set convention. Added make_camel_aliases to 01 alias.lua to make the CamelCase aliases required by shakesoda for consistency.
2015-01-04 06:10:21 -07:00
Kyzentun
84e758c6c7
Added rotation and zoom splines to note columns, with the help of a couple new classes. Reorganized args to NoteDisplay functions into helper structures. Made splines have 3 modes controlling their behavior. Hold twisting is now handled by an AA rotation and hold drawing in general is now more complex.
2015-01-01 04:36:20 -07:00
Kyzentun
0cb08dc8bd
Added offset mode spline to NoteColumnRenderer.
2014-12-30 13:59:06 -07:00
Kyzentun
64d384410c
Created NoteColumnRenderer to handle column rendering. Added m_FakeParent to Actor to solve part of the problem.
2014-12-26 01:54:34 -07:00
Kyzentun
07fb61a291
Moved tap and hold rendering logic out of NoteField and into NoteDisplay.
2014-12-25 05:02:28 -07:00
Kyzentun
3fb36af157
Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
2014-12-09 22:27:00 -07:00
hanubeki
e9c5549896
formatting operator<()
2014-10-14 16:13:06 +09:00
hanubeki
5a69929f60
Modify NoteDisplay to work with Var "Player" and Var "Controller" in non-receptor arrow.
2014-10-14 14:30:23 +09:00
hanubeki
4c40ca9b76
Add {PartName}NoteColorType and {PartName}NoteColorCount NoteSkin metric.
2014-10-12 00:40:46 +09:00
sigatrev
82cb4a198d
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
...
I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
Jason Felds
1fc16698ba
War on -Werror, part 12: explicit bool usage.
...
It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
Jason Felds
e86aeb66a8
war on -Werror, part 10: more informals.
2012-12-27 11:01:51 -05:00
AJ Kelly
967237d881
Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
...
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
2012-05-03 14:27:51 -05:00
Jason Felds
fb7bc1edcb
[editorKeysounds] Don't show AKs in gameplay.
...
We still need a better editor noteskin for
the auto keysounds though.
2012-02-11 02:07:57 -05:00
Jonathan Payne
978e916557
[br:Defualt] do not show incompletename entry;
...
add comment for addition notetype
2011-10-19 21:51:54 -07:00
Jason Felds
2fab5a1fd8
...and yet we have a metric for Dizzy hold heads.
...
Maybe we need a Roll Hold Heads metric too.
2011-07-13 21:13:52 -04:00
AJ Kelly
2702c17127
"hold heads should only ever twirl, not use dizzy or roll" -fix from vyhd
2011-07-13 20:07:02 -05:00
Jason Felds
7a16ba9c0f
Add two new noteskin metrics.
...
This properly resolves bug tracker issue 190.
2011-06-13 14:48:15 -04:00
Thai Pangsakulyanont
ab8b76b3b8
[splittiming] NoteDisplay, NoteField, Player, PlayerState (182)
2011-05-10 20:27:12 +07:00
AJ Kelly
9eb9f182a6
small cleanup
2011-04-02 00:49:08 -05:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
4e0dd3dce4
change comment style
2011-03-07 15:28:45 -06:00
AJ Kelly
1aff384afe
Revert "src\NoteDisplay.cpp"
...
This reverts commit d750f2a1e8 .
2011-03-02 16:40:48 -06:00
AJ Kelly
d750f2a1e8
src\NoteDisplay.cpp
2011-03-02 16:37:20 -06:00
Jason Felds
6f276da825
Document all FOREACH loops.
2011-02-18 21:16:11 -05:00
AJ Kelly
5c21458ba6
slightly better assert message
2011-02-13 21:10:56 -06:00
Alberto Ramos
4aa25b6ad7
I don't feel like testing this...
2010-09-13 00:06:34 -06:00
AJ Kelly
de93972352
use scaled frame width instead of frame width
2010-08-22 17:02:12 -05:00
AJ Kelly
dc394b8569
add twirl and roll mods from OpenITG [original code by vyhd]
2010-08-21 14:17:52 -05:00
AJ Kelly
53a8a435ef
remove unfinished karaoke mode
2010-08-19 21:24:35 -05:00
Alberto Ramos
f7446ad43e
HG: changed src/NoteDisplay.cpp
2010-07-19 17:52:49 -06:00
AJ Kelly
75861f22a1
various commits from SM4 SVN, courtesy of Glenn and Vyhd.
2010-02-14 23:02:34 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00