...and yet we have a metric for Dizzy hold heads.

Maybe we need a Roll Hold Heads metric too.
This commit is contained in:
Jason Felds
2011-07-13 21:13:52 -04:00
parent 2702c17127
commit 2fab5a1fd8
+2 -1
View File
@@ -697,10 +697,11 @@ void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, in
bool bIsHoldHead = tn.type == tn.hold_head;
bool bIsHoldCap = bIsHoldHead || tn.type == tn.hold_tail;
fRotationZ = ArrowEffects::GetRotationZ( m_pPlayerState, fBeat, bIsHoldHead );
if( !bIsHoldCap )
{
fRotationX = ArrowEffects::GetRotationX( m_pPlayerState, fYOffset );
fRotationZ = ArrowEffects::GetRotationZ( m_pPlayerState, fBeat, bIsHoldHead );
}
if( tn.type != tn.hold_head )