HG: changed src/NoteDisplay.cpp
This commit is contained in:
@@ -6,17 +6,17 @@ DrawHoldHeadForTapsOnSameRow=0
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TapNoteAnimationLengthInBeats=2
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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TapNoteAnimationLength=2
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLengthInBeats=1 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=1 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=1 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=1 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=1 // doesn't matter. Only 1 frame anyway.
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HoldHeadAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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@@ -3,15 +3,15 @@
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[NoteDisplay]
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DrawHoldHeadForTapsOnSameRow=0
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TapNoteAnimationLengthInBeats=1
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TapAdditionAnimationLengthInBeats=1
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=1
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationLength=1
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TapAdditionAnimationLength=1
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TapMineAnimationLength=1
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TapLiftAnimationLength=1
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HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=-32 // top of tail
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HoldLetGoGrayPercent=0.25
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@@ -1,14 +1,14 @@
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[NoteDisplay]
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=1
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=1
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TapFakeAnimationLengthInBeats=1
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HoldHeadAnimationLengthInBeats=1
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HoldTopCapAnimationLengthInBeats=1
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HoldBottomCapAnimationLengthInBeats=1
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HoldBodyAnimationLengthInBeats=4
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HoldTailAnimationLengthInBeats=4
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TapNoteAnimationLength=1
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TapMineAnimationLength=1
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TapLiftAnimationLength=1
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TapFakeAnimationLength=1
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HoldHeadAnimationLength=1
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HoldTopCapAnimationLength=1
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HoldBottomCapAnimationLength=1
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HoldBodyAnimationLength=4
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HoldTailAnimationLength=4
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TapNoteAnimationIsVivid=1
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TapMineAnimationIsVivid=0
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TapLiftAnimationIsVivid=0
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@@ -4,15 +4,15 @@ FallbackNoteSkin=default
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=3
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TapAdditionAnimationLengthInBeats=3
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=1
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HoldHeadAnimationLengthInBeats=1
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HoldTopCapAnimationLengthInBeats=0.5
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HoldBottomCapAnimationLengthInBeats=0.5
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HoldBodyAnimationLengthInBeats=0.5
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HoldTailAnimationLengthInBeats=0.5
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TapNoteAnimationLength=3
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TapAdditionAnimationLength=3
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TapMineAnimationLength=1
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TapLiftAnimationLength=1
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HoldHeadAnimationLength=1
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HoldTopCapAnimationLength=0.5
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HoldBottomCapAnimationLength=0.5
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HoldBodyAnimationLength=0.5
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HoldTailAnimationLength=0.5
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=-32
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HoldLetGoGrayPercent=0.25
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@@ -4,15 +4,15 @@ FallbackNoteSkin=common
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=1 // none of these matter because Lua is handling the animation, not sprites.
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TapAdditionAnimationLengthInBeats=1
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=1
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HoldHeadAnimationLengthInBeats=1
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HoldTopCapAnimationLengthInBeats=1
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HoldBottomCapAnimationLengthInBeats=1
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HoldBodyAnimationLengthInBeats=1
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HoldTailAnimationLengthInBeats=1
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TapNoteAnimationLength=1 // none of these matter because Lua is handling the animation, not sprites.
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TapAdditionAnimationLength=1
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TapMineAnimationLength=1
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TapLiftAnimationLength=1
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HoldHeadAnimationLength=1
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HoldTopCapAnimationLength=1
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HoldBottomCapAnimationLength=1
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HoldBodyAnimationLength=1
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HoldTailAnimationLength=1
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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@@ -4,15 +4,15 @@
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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@@ -4,15 +4,15 @@ FallbackNoteSkin=default
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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@@ -4,15 +4,15 @@ FallbackNoteSkin=midi-note
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[NoteDisplay]
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TapNoteAnimationIsVivid=1
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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@@ -4,15 +4,15 @@
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=-32 // top of tail
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HoldLetGoGrayPercent=0.25
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@@ -1,7 +1,7 @@
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[NoteDisplay]
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DrawHoldHeadForTapsOnSameRow=0
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HoldBodyAnimationLengthInBeats=1
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HoldTailAnimationLengthInBeats=1
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HoldBodyAnimationLength=1
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HoldTailAnimationLength=1
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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@@ -4,15 +4,15 @@
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4
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HoldTopCapAnimationLengthInBeats=4
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HoldBottomCapAnimationLengthInBeats=4
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HoldBodyAnimationLengthInBeats=4
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HoldTailAnimationLengthInBeats=4
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=4
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HoldTopCapAnimationLength=4
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HoldBottomCapAnimationLength=4
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HoldBodyAnimationLength=4
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HoldTailAnimationLength=4
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=-32
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HoldLetGoGrayPercent=0.25
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@@ -1,13 +1,13 @@
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[NoteDisplay]
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TapNoteAnimationLengthInBeats=1.25
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TapMineAnimationLengthInBeats=1.25
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TapLiftAnimationLengthInBeats=1.25
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TapNoteAnimationLength=1.25
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TapMineAnimationLength=1.25
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TapLiftAnimationLength=1.25
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HoldHeadAnimationLengthInBeats=1.25
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HoldTopCapAnimationLengthInBeats=1.25
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HoldBottomCapAnimationLengthInBeats=1.25
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HoldBodyAnimationLengthInBeats=1.25
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HoldTailAnimationLengthInBeats=1.25
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HoldHeadAnimationLength=1.25
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HoldTopCapAnimationLength=1.25
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HoldBottomCapAnimationLength=1.25
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HoldBodyAnimationLength=1.25
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HoldTailAnimationLength=1.25
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HoldLetGoGrayPercent=1
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ReverseDrawOrder=1111
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@@ -31,9 +31,9 @@ ReceptorTapInitCommand=zoom,1;diffusealpha,0;glow,1,1,1,0
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ReceptorTapPressCommand=finishtweening;glow,1,1,1,1;zoom,1;linear,0.2;glow,1,1,1,0;zoom,1.2
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[Center]
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TapNoteAnimationLengthInBeats=1
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HoldHeadAnimationLengthInBeats=1
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HoldTailAnimationLengthInBeats=1
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TapNoteAnimationLength=1
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HoldHeadAnimationLength=1
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HoldTailAnimationLength=1
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[DownLeft]
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@@ -1,10 +1,10 @@
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[NoteDisplay]
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TapNoteAnimationLengthInBeats=1.66
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TapMineAnimationLengthInBeats=1.66
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TapLiftAnimationLengthInBeats=1.66
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TapNoteAnimationLength=1.66
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TapMineAnimationLength=1.66
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TapLiftAnimationLength=1.66
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HoldHeadAnimationLengthInBeats=1.66
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HoldTopCapAnimationLengthInBeats=1.66
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HoldBottomCapAnimationLengthInBeats=1.66
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HoldBodyAnimationLengthInBeats=1.66
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HoldTailAnimationLengthInBeats=1.66
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HoldHeadAnimationLength=1.66
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HoldTopCapAnimationLength=1.66
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HoldBottomCapAnimationLength=1.66
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HoldBodyAnimationLength=1.66
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HoldTailAnimationLength=1.66
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+13
-9
@@ -44,11 +44,13 @@ static const NoteType MAX_DISPLAY_NOTE_TYPE = (NoteType)7;
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struct NoteMetricCache_t
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{
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bool m_bDrawHoldHeadForTapsOnSameRow;
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float m_fAnimationLengthInBeats[NUM_NotePart];
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float m_fAnimationLength[NUM_NotePart];
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bool m_bAnimationIsVivid[NUM_NotePart];
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RageVector2 m_fAdditionTextureCoordOffset[NUM_NotePart];
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RageVector2 m_fNoteColorTextureCoordSpacing[NUM_NotePart];
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//For animation based on beats or seconds -DaisuMaster
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bool m_bAnimationBasedOnBeats;
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bool m_bHoldHeadIsAboveWavyParts;
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bool m_bHoldTailIsAboveWavyParts;
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int m_iStartDrawingHoldBodyOffsetFromHead;
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@@ -68,13 +70,15 @@ void NoteMetricCache_t::Load( const RString &sButton )
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FOREACH_NotePart( p )
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{
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const RString &s = NotePartToString(p);
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m_fAnimationLengthInBeats[p] = NOTESKIN->GetMetricF(sButton,s+"AnimationLengthInBeats");
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m_fAnimationLength[p] = NOTESKIN->GetMetricF(sButton,s+"AnimationLength");
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m_bAnimationIsVivid[p] = NOTESKIN->GetMetricB(sButton,s+"AnimationIsVivid");
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m_fAdditionTextureCoordOffset[p].x = NOTESKIN->GetMetricF(sButton,s+"AdditionTextureCoordOffsetX");
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m_fAdditionTextureCoordOffset[p].y = NOTESKIN->GetMetricF(sButton,s+"AdditionTextureCoordOffsetY");
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m_fNoteColorTextureCoordSpacing[p].x = NOTESKIN->GetMetricF(sButton,s+"NoteColorTextureCoordSpacingX");
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m_fNoteColorTextureCoordSpacing[p].y = NOTESKIN->GetMetricF(sButton,s+"NoteColorTextureCoordSpacingY");
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}
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//I was here -DaisuMaster
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m_bAnimationBasedOnBeats = NOTESKIN->GetMetricB(sButton,"AnimationIsBeatBased");
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m_bHoldHeadIsAboveWavyParts = NOTESKIN->GetMetricB(sButton,"HoldHeadIsAboveWavyParts");
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m_bHoldTailIsAboveWavyParts = NOTESKIN->GetMetricB(sButton,"HoldTailIsAboveWavyParts");
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m_iStartDrawingHoldBodyOffsetFromHead = NOTESKIN->GetMetricI(sButton,"StartDrawingHoldBodyOffsetFromHead");
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@@ -277,20 +281,20 @@ void NoteDisplay::Update( float fDeltaTime )
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}
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}
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void NoteDisplay::SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid )
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void NoteDisplay::SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLength, bool bVivid )
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{
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/* -inf ... inf */
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float fSongBeat = GAMESTATE->m_fSongBeat;
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float fBeatOrSecond = cache->m_bAnimationBasedOnBeats ? GAMESTATE->m_fSongBeat : GAMESTATE->m_fMusicSeconds;
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/* -len ... +len */
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float fPercentIntoAnimation = fmodf( fSongBeat, fAnimationLengthInBeats );
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float fPercentIntoAnimation = fmodf( fBeatOrSecond, fAnimationLength );
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/* -1 ... 1 */
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fPercentIntoAnimation /= fAnimationLengthInBeats;
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fPercentIntoAnimation /= fAnimationLength;
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if( bVivid )
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{
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float fNoteBeatFraction = fmodf( fNoteBeat, 1.0f );
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const float fInterval = 1.f / fAnimationLengthInBeats;
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const float fInterval = 1.f / fAnimationLength;
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fPercentIntoAnimation += QuantizeDown( fNoteBeatFraction, fInterval );
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// just in case somehow we're majorly negative with the subtraction
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@@ -311,7 +315,7 @@ Actor *NoteDisplay::GetTapActor( NoteColorActor &nca, NotePart part, float fNote
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{
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Actor *pActorOut = nca.Get();
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SetActiveFrame( fNoteBeat, *pActorOut, cache->m_fAnimationLengthInBeats[part], cache->m_bAnimationIsVivid[part] );
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SetActiveFrame( fNoteBeat, *pActorOut, cache->m_fAnimationLength[part], cache->m_bAnimationIsVivid[part] );
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return pActorOut;
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}
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@@ -324,7 +328,7 @@ Sprite *NoteDisplay::GetHoldSprite( NoteColorSprite ncs[NUM_HoldType][NUM_Active
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{
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Sprite *pSpriteOut = ncs[bIsRoll ? roll:hold][bIsBeingHeld ? active:inactive].Get();
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SetActiveFrame( fNoteBeat, *pSpriteOut, cache->m_fAnimationLengthInBeats[part], cache->m_bAnimationIsVivid[part] );
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SetActiveFrame( fNoteBeat, *pSpriteOut, cache->m_fAnimationLength[part], cache->m_bAnimationIsVivid[part] );
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return pSpriteOut;
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}
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Block a user