Commit Graph

32057 Commits

Author SHA1 Message Date
AJ Kelly 5a068ccaa3 update the xpm icon 2011-10-08 13:01:28 -05:00
AJ Kelly e9226605e7 this caused problems on windows 7 instead of doing the intended thing. we are doomed to Program Files forever, and end users will continue to be dumb. sigh. 2011-10-08 12:21:38 -05:00
Jason Felds b478152e8c Whoops: missed this one. 2011-10-08 11:41:35 -04:00
Jason Felds 9f3993b4ab Add the PlayMusicPart lua binding.
Required params are musicPath, musicStart, and musicLength.
Optional params are fadeIn and fadeOut in that order.
2011-10-08 11:41:05 -04:00
Mark Cannon d16c77c1b4 fix log bloating like whoa (wrap every Trace() in TimingData with DEBUG ifdef) 2011-10-07 21:51:04 -04:00
Jason Felds 6a393dc6f6 Add new RageDisplay bindings:
GetFPS()
GetVPF()
GetCumFPS()
2011-10-07 21:14:39 -04:00
AJ Kelly 85d3acb651 a todo for later 2011-10-07 13:51:00 -05:00
AJ Kelly 3e56caf1b1 empty meter fixes for DWI/KSF; KSF is more of a 'it used to be 0, now it's 1' thing 2011-10-07 12:48:21 -05:00
AJ Kelly 16dab959bf [NotesLoaderSM] If the difficulty for a Steps is not set, set it to 1. Should fix issue 571, hopefully. 2011-10-07 12:43:08 -05:00
AJ Kelly ba333dfa04 update source archive script, probably needs more work 2011-10-07 12:02:13 -05:00
AJ Kelly 49a6981953 damnit fsx 2011-10-07 08:39:21 -05:00
Mark Cannon deb8ea5347 fix compile error, change RString to const RString& because I can; again, PLEASE try to compile your build before committing it :| 2011-10-06 23:32:23 -04:00
Flameshadowxeroshin 8b82873eb4 more scoring junk 2011-10-07 01:23:26 +00:00
Flameshadowxeroshin 8473336737 intelligently load all of the implemented scoring modes for selection 2011-10-07 01:20:49 +00:00
Flameshadowxeroshin 9f48d25d8e move scoring row to Scoring because of changes 2011-10-07 01:20:07 +00:00
Flameshadowxeroshin e66aa897dd eh 2011-10-07 01:16:21 +00:00
Flameshadowxeroshin d3ddcca5c8 make migs scoring work again 2011-10-07 01:05:36 +00:00
Flameshadowxeroshin 08de56bf23 i know nothing but i never let it stop me 2011-10-06 18:07:07 -05:00
Flameshadowxeroshin d8a7d837be change in wording 2011-10-06 22:47:33 +00:00
AJ Kelly cc16a41b43 trying to get the validator to shut up 2011-10-06 17:02:36 -05:00
AJ Kelly 33b071b498 more luadoc updates 2011-10-06 16:58:19 -05:00
Flameshadowxeroshin bf6944d129 replace 1st and 4th scoring with some weird mixture of the two, rename HYBRID to Hybrid 2011-10-06 21:10:55 +00:00
AJ Kelly 32eab7ff56 changelog too! 2011-10-06 15:39:38 -05:00
AJ Kelly 0f40af9446 scoring fixes from A.C/@waiei and @sakuraponila, sourced from http://www47.atwiki.jp/waiei/pages/21.html 2011-10-06 15:38:19 -05:00
AJ Kelly f91e85c53e some small changes to background/disc graphic finding logic. 2011-10-06 14:58:00 -05:00
AJ Kelly 954a5d5072 update lua docs 2011-10-06 12:39:32 -05:00
Flameshadowxeroshin a108138d21 prepare for announcer changes. the game WILL NOT COMPILE right now. 2011-10-06 12:42:09 +00:00
AJ Kelly aacd7e25be if anyone has any problems with StepMania 4 RC1, speak now or forever hold your peace. otherwise, Preview 4 will be released shortly. 2011-10-05 15:20:39 -05:00
Jason Felds b69521c3c6 More accurate left, right, and mirror pump mods.
BIG thanks to Hudson Felker and Bill Shillito.
2011-10-04 00:53:33 -04:00
Jason Felds 6c9a53a607 Any reason why the class was listed twice? 2011-10-03 21:48:48 -04:00
AJ Kelly ab69216dc4 part three of three re: Actors/ 2011-10-02 21:41:24 -05:00
AJ Kelly 264ba574fb part two of three re: Actors/ 2011-10-02 21:40:33 -05:00
AJ Kelly e14b96cfbf part one of three-ish in reverting the Actors/ folder thing 2011-10-02 21:14:01 -05:00
AJ Kelly b616fa877f fairly certain we're releasing p4 before the 10th 2011-10-02 16:57:59 -05:00
Jason Felds f9d12e1afe I hope Windows likes "/" versus "\". 2011-10-02 00:09:40 -04:00
AJ Kelly 9cf2592a32 fix up some include paths. 2011-10-01 22:59:01 -05:00
AJ Kelly 942ef1e6fa since there were no major objections to calling it preview 4... 2011-10-01 20:31:05 -05:00
AJ Kelly dd3b57bd37 [ScreenHighScores] Disable forced screen transition behavior when ManualScrolling=true. 2011-10-01 14:46:10 -05:00
AJ Kelly fb346d1bc2 uncomment a trace 2011-10-01 00:31:28 -05:00
Jason Felds d2226891cd Restore stuff that changed from private testing. 2011-09-30 23:55:06 -04:00
Jason Felds b5dc1ef369 Update docs: this requires a StepsType. 2011-09-30 23:53:58 -04:00
AJ Kelly 7cea3ae90a put these debug print statements into a debug ifdef 2011-09-30 15:16:43 -05:00
AJ Kelly 92800cdaee [GameState] Added ApplyStageModifiers(player,string) Lua binding. 2011-09-30 14:50:18 -05:00
AJ Kelly a682662ad8 [GameState] Added ApplyPreferredModifiers(player,string) Lua binding. 2011-09-30 13:44:05 -05:00
AJ Kelly 8f80774b22 [GameState] Added CurrentOptionsDisqualifyPlayer(player) Lua binding. 2011-09-30 13:33:57 -05:00
AJ Kelly 51b949d637 small edit to table.find as mentioned in issue 556 2011-09-30 12:07:29 -05:00
John Reactor 465130086b Update in polish translation. 2011-09-30 11:47:39 +02:00
Jason Felds 602aed8d97 Fix unlocking of steps via previous difficulty.
Thanks to Sta and Kevin for the fix.
2011-09-29 23:51:23 -04:00
Jason Felds 91999148d8 Add GameState::EditAllowedForExtra metric. 2011-09-29 22:09:52 -04:00
Jason Felds 91dc1deeef Forgot about botchamania or however it's spelt. 2011-09-29 22:01:28 -04:00