Commit Graph
23324 Commits
Author SHA1 Message Date
Steve Checkoway 59a7aee9b5 Use metrics. 2006-10-16 08:42:54 +00:00
Steve Checkoway 15a60d7f9d Once CurrentStringIndex is equal to MAX_RANKING_NAME_LENGTH, it isn't going to change so break. 2006-10-16 08:27:49 +00:00
Steve Checkoway 07d33c3935 widescreen 2006-10-16 08:08:02 +00:00
Steve Checkoway 7fa809ed32 I am not totally positive that this is the correct way to do this, but it seems to work in widescreen now. 2006-10-16 08:05:53 +00:00
Steve Checkoway d07dc2335a static. 2006-10-16 07:30:25 +00:00
Steve Checkoway 8d02fa3eb3 Cleanup. 2006-10-16 07:18:03 +00:00
Steve Checkoway 793c616f38 Simplify. 2006-10-16 04:53:48 +00:00
Steve Checkoway bffe668d00 Real unique names now. 2006-10-16 04:52:12 +00:00
Steve Checkoway 75564786d4 Generate a "unique" name based on line numbers. 2006-10-16 04:51:46 +00:00
Glenn Maynard ab4e4a39a4 fix PCH
fix folder nesting
2006-10-16 03:28:40 +00:00
Glenn Maynard 260ce8a472 allow coroutine.corunning to return the main thread
http://lua-users.org/lists/lua-l/2006-09/msg00751.html
2006-10-15 21:01:34 +00:00
Glenn Maynard 84dc84627b fix clean shutdown on abort (dtor order problem) 2006-10-15 20:50:27 +00:00
Steve Checkoway 1e3466997e Cleanup. 2006-10-15 09:53:27 +00:00
Steve Checkoway 061df3ccfa cleanup 2006-10-15 09:51:54 +00:00
Glenn Maynard d491ae1af8 stash colors manually for now; havn't decided on a generic way to pass
parameters to actor loading
2006-10-15 09:30:31 +00:00
Steve Checkoway 4590dea0b3 Partial revert. Glenn knew what he was doing with lua_next(), even if I did not. =) 2006-10-15 08:47:31 +00:00
Glenn Maynard 1d5e21c778 old comment 2006-10-15 08:29:26 +00:00
Glenn Maynard cea3b4ef5e remove <Command> children. This was only used to generate
command names on the fly.  If you need that, use Lua, eg.:

Actor.Quad {
    [s .. "Command"] = cmd(x,10)
}
2006-10-15 08:28:11 +00:00
Glenn Maynard 3d7f268dae "Optional" attrib unused 2006-10-15 08:25:11 +00:00
Glenn Maynard abc973eec7 simplify 2006-10-15 08:18:50 +00:00
Glenn Maynard 2cede5a421 for cases where we take a number as a boolean, accept a boolean
false as false (to transition away from numbers)
2006-10-15 08:17:35 +00:00
Steve Checkoway 28df192f43 Remove debugging. 2006-10-15 08:07:34 +00:00
Glenn Maynard 3c2d96054d convert to Lua; this one creates several actors cleanly, and uses upvalues 2006-10-15 08:03:18 +00:00
Steve Checkoway c3eccabd98 foo? 2006-10-15 08:00:28 +00:00
Steve Checkoway 1948d57161 Simplify. 2006-10-15 07:51:38 +00:00
Steve Checkoway 335227c095 Nothing is pushed when lua_next() returns 0. 2006-10-15 07:39:16 +00:00
Glenn Maynard e3f3adc963 cleanup 2006-10-15 07:37:50 +00:00
Glenn Maynard 2ae28fb758 fix every top-level directory is scanned for courses 2006-10-15 07:30:58 +00:00
Glenn Maynard 84edde11b8 simplify 2006-10-15 07:16:57 +00:00
Glenn Maynard df90e4f4c2 simplify 2006-10-15 07:15:40 +00:00
Glenn Maynard a6b000a81b don't think this was meant to be merged out 2006-10-15 07:13:41 +00:00
Glenn Maynard cb26942e45 no backslashes in XML/Lua 2006-10-15 06:46:15 +00:00
Glenn Maynard 27524421e1 don't use backslashes in redirs 2006-10-15 06:44:39 +00:00
Glenn Maynard 329e2ea4a1 Type -> Class 2006-10-15 06:01:44 +00:00
Glenn Maynard 16ee8fec3a IsRegisteredClass 2006-10-15 05:58:54 +00:00
Glenn Maynard 70cebc91e1 IsRegisteredType -> IsRegisteredClass 2006-10-15 05:58:27 +00:00
Glenn Maynard 68064ec6aa Always use a real type with Def; don't say "Def.Layer". If you don't
know the type you're using, you should be using LoadActor.
2006-10-15 05:56:30 +00:00
Glenn Maynard 61e58cd51f bind IsRegisteredType 2006-10-15 05:54:50 +00:00
Glenn Maynard d38897a6fd This code creates actors, then loads nodes with their parameters
later.  Make this less of a special case: load the node normally,
and check that the resulting actor is the wanted type.
2006-10-15 05:53:26 +00:00
Glenn Maynard 116db99a92 The "Def.Type { }" syntax is for defining actors by type,
like ActorUtil::Create.  Most of the time, use LoadActor,
which is for loading files by filename, like ActorUtil::MakeActor.

(If you're creating "a Model with these parameters", use Def.Model.
If you're just loading "this other filename, whatever it is",
use LoadActor.)
2006-10-15 05:51:23 +00:00
Glenn Maynard 852de9484b ComboGraph -> GraphDisplay 2006-10-15 05:37:35 +00:00
Glenn Maynard 8e34463f78 assert 2006-10-15 05:31:44 +00:00
Glenn Maynard 5a3a5a926f save before commit 2006-10-15 05:08:29 +00:00
Glenn Maynard 6a8fb25435 convert to Lua
This doesn't actually need to be two files anymore.  Previously, XML
forced us to split actors apart at a finer level than was natural.  This could
be merged into a single file easily now, but I've left it as two for now for
demonstration and testing purposes.
2006-10-15 05:06:31 +00:00
Glenn Maynard b0e5b201e3 move actor definition stuff into ActorDef.lua
handle loading other definitions
2006-10-15 05:02:58 +00:00
Glenn Maynard 68db5dff42 proper error messages, and return nil on error 2006-10-15 04:59:48 +00:00
Glenn Maynard 54698735cd don't bother asserting here; states commonly still active when aborting from a dialog 2006-10-15 04:49:18 +00:00
Glenn Maynard 01d6504058 on GetAttrPath where the file doesn't exist and we ignore the error, return false as if the attribute didn't exist 2006-10-15 04:01:12 +00:00
Glenn Maynard f0227238a5 instead of assuming png, and returning a bad filename, return false 2006-10-15 03:59:24 +00:00
Glenn Maynard 7962c4c739 maybe not, but it doesn't matter 2006-10-15 03:56:46 +00:00