on GetAttrPath where the file doesn't exist and we ignore the error, return false as if the attribute didn't exist
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@@ -479,9 +479,7 @@ bool ActorUtil::GetAttrPath( const XNode *pNode, const RString &sName, RString &
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sOut = sDir+sOut;
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}
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ActorUtil::ResolvePath( sOut, ActorUtil::GetWhere(pNode) );
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return true;
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return ActorUtil::ResolvePath( sOut, ActorUtil::GetWhere(pNode) );
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}
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apActorCommands ActorUtil::ParseActorCommands( const RString &sCommands, const RString &sName )
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