Glenn Maynard
a9774592e2
update
2003-08-01 00:12:10 +00:00
Glenn Maynard
05de095e0e
Keep track of total error, in ms.
2003-07-31 23:01:02 +00:00
Andrew Wong
0ce2147bc2
added "courses only" option for marvelous judgement
2003-07-25 08:05:29 +00:00
Glenn Maynard
439b7c45e5
Compensate for rate in fNoteOffset, not fSecondsFromPerfect; should fix
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autosync issues with music rates.
2003-07-22 05:03:38 +00:00
Glenn Maynard
abd9a95eef
Fix hold note life not counting down during a freeze at the very start
2003-07-17 18:50:01 +00:00
Glenn Maynard
6169ffab68
cleanup
2003-07-15 23:24:48 +00:00
Glenn Maynard
350ce47a00
Handle timestamps in Step.
2003-07-13 00:34:30 +00:00
Chris Danford
19d8a3de4c
fix crash on step if NULL life meter
2003-07-08 20:56:25 +00:00
Andrew Wong
6fdfd55dba
fixed freeze arrows for previous commit (after failing a song perfects/marv is worth 10 points, great 5)
2003-07-08 10:26:27 +00:00
Andrew Wong
b76fd0dafd
implemented feature where failing a song causes you to receive 10 points for a perfect/marvelous, 5 per great.
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NOTE: it still has a few bugs, some I have noticed:
1) getting a freeze arrow still nets in full (marvelous) points
2) score doesn't seem to update sometimes the points completely.
Also may have implemented Toasty unlocks. (i added a line but it may or may not work)
2003-07-08 08:21:10 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
3ca9b23f40
Fix autoplay weirdness in editor
2003-06-25 05:35:14 +00:00
Glenn Maynard
f345edb366
store scores as ints
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nonstop scoring fixes
2003-06-18 20:08:39 +00:00
Glenn Maynard
a76f972dba
(why was this commented out?)
2003-06-18 04:25:49 +00:00
Glenn Maynard
3227d97d55
fix doubles jukebox
2003-06-13 04:31:01 +00:00
Glenn Maynard
bfdbaf3dbb
Player::Update: Don't round for CrossedRow + explanation.
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GetClosestNoteDirectional: Always round up, so we always look far enough.
It's harmless to look a little too far. Fixes not being able to hit a note .5
of a note row too soon--there was small window in which you hadn't been
graded and should have been able to register a boo, but steps were
ignored. (This showed up in MAX3.)
2003-06-13 00:50:24 +00:00
Glenn Maynard
af56d0fcc2
Fix notes being judged as misses an index too early. Obvious on
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ridiculously slow songs (MAX3), but could affect reasonably slow
sections, too (Sakura).
2003-06-13 00:24:33 +00:00
Glenn Maynard
eb931f8a4d
Handle CrossedRow inside Player, so autoplay works correctly in the
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editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard
b631efc312
handle NoteField reloading inside NoteField; this fixes note skins in
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the editor
2003-05-30 20:23:57 +00:00
Glenn Maynard
55abb5165b
restore important comment
2003-05-19 08:55:33 +00:00
Glenn Maynard
56d71b85b6
cleanup
2003-05-19 08:50:58 +00:00
Kevin Slaughter
b1396c186a
Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay
2003-05-19 08:18:21 +00:00
Glenn Maynard
fd74e6e64d
fix not counting hold scores when autoplay is on
2003-05-17 21:19:00 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Chris Danford
f574c4782a
changed format of score frame graphics
2003-05-05 06:48:20 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Glenn Maynard
f23bffe84e
fix misses
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(how did we all miss *that*? :)
2003-04-22 03:55:23 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Glenn Maynard
0a4afe592b
quiet warning
2003-04-21 22:31:27 +00:00
Kevin Slaughter
af7e9cfad9
Fixed double-definition error of NoCheating boolean value, so it will compile
2003-04-21 05:08:20 +00:00
Glenn Maynard
fce50f2f9c
Okay, let's not have functional, oft-changing code inside #ifdef DEBUG.
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This has broken three or four times since few people have time to test
compiling in both release and debug before committing. Put a
check inside and do the logic outside.
2003-04-21 04:11:01 +00:00
Glenn Maynard
2faec36fec
fix m_fJudgeWindowScale
2003-04-21 03:24:42 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Glenn Maynard
a3aebd8dfc
remove backdrop position (do it within the backdrop)
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add hold judgement position
2003-04-17 23:21:22 +00:00
Glenn Maynard
924cb3f1bc
allow positioning per-player
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allow moving overlay graphics
2003-04-17 22:53:36 +00:00
Glenn Maynard
d3048641b1
update
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add clip plane control
fix INI silliness
2003-04-17 21:16:56 +00:00
Chris Danford
228c9ba96b
fix various graphical glitches
2003-04-15 18:32:34 +00:00
Glenn Maynard
f17e4ceaea
Simplify, so I don't have to wrap every call to Mode.
2003-04-15 02:52:58 +00:00
Glenn Maynard
577c8567d4
get rid of the frame; it helps less now than it did when I added it,
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and the combo needs to be above the backdrop
2003-04-14 23:09:35 +00:00
Glenn Maynard
51a15b2ab2
use arrowbackdrop
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Put everything that's aligned with arrows in a frame
2003-04-14 22:32:08 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
6af055ddef
fix sloppy assert in Player. Oops
2003-04-11 00:12:07 +00:00
Glenn Maynard
476de3d690
fix compile
2003-04-10 08:40:40 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
14cbdd2ce7
working on player AI
2003-04-07 22:07:44 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00