sigatrev
ce2b729710
SetGame method
...
Added SetGame method to GameManager.
Altered Stepmania::ChangeCurrentGame() to allow a second input,
selecting which theme will be loaded after game is changed.
2014-08-02 00:38:23 -07:00
Devin J. Pohly
911a0d6471
remove unnecessary enum-to-int cast
2014-02-08 21:39:26 -05:00
Devin J. Pohly
9916275a8a
fix signed-compare warnings
...
The m_iSelection array could probably be made unsigned... IF we were
confident we never try to assign it a negative number, of which fact I'm
not convinced.
2014-02-08 20:30:33 -05:00
Ben "root" Anderson
ee84f9263c
Make hold checkpoints a struct Game member, not a metric. It CANNOT be a metric because it affects max DP.
2013-12-19 18:06:07 -06:00
Ben "root" Anderson
a040c4a586
1) SOMEONE can't spell "accessible" 2) Global commenting consistency 3) persistance -> persistence
2013-11-30 09:50:54 -06:00
Ben "root" Anderson
cf4f6c35a0
Don't let duplicates happen!
2013-11-25 21:54:41 -06:00
Ben "root" Anderson
2b73f4b5ec
Don't iterate over every StepsType in existence when we already know exactly which StepsTypes we want.
2013-11-25 20:58:04 -06:00
Devin J. Pohly
bd0e2074ad
replace ASSERT(0) with useful fail messages
2012-12-27 16:59:35 -05:00
Jonathan Payne
f80c03af7b
Revert.
2012-11-20 19:31:22 -08:00
Jonathan Payne
2da98afcc8
Ooops.
2012-11-20 18:57:15 -08:00
Jonathan Payne
211e6f7ecb
kb7-small.
2012-11-20 18:02:02 -08:00
Jason Felds
217cfa7350
Fix nonexistant techno-double8.
...
The game mode never existed people!
......you know what? Forget it. Enjoy playing
with 16 arrows that are hard to read.
2012-04-06 19:03:52 -04:00
Jason Felds
226b79cbe1
Fix techno double 5.
...
I wonder if someone previously mixed up double 5
with double 8 here.
Even though there shouldn't need to be a double 8...
2012-04-06 16:45:04 -04:00
AJ Kelly
ca281aa83f
[GameManager] Allow beat single7 and versus7 to be shown in Demonstration.
2012-03-31 13:15:13 -05:00
Flameshadowxeroshin
614929fae4
allow left and right in dance-threepanel
2012-01-05 04:00:36 +00:00
Flameshadowxeroshin
93e449553d
look i know what you guys were going for but it just screws things up.
2011-09-11 14:41:51 +00:00
AJ Kelly
71ec0fc66b
[GameManager] Fix shifting of 2P notes in beat mode. [1a2a3a2a1a]
2011-09-08 21:16:46 -05:00
AJ Kelly
a0455b4fd2
Experiment over, dance is the default game again.
2011-09-07 17:44:37 -05:00
AJ Kelly
abb21b32a1
[GameManager] beat "versus" -> "versus5"; fix beat versus7 being "single7". see http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=512 [1a2a3a2a1a]
2011-09-02 20:58:17 -05:00
Colby Klein
876f9eb3e3
Set default game to pump - let's see what happens.
2011-08-19 12:50:08 -07:00
AJ Kelly
0c5f9c2b66
moved format hacks from GameManager to NotesLoaderSM
2011-08-03 23:11:05 -05:00
AJ Kelly
7ce28b7b88
attempt to fix crashes by removing more guitar stuff
2011-07-30 17:21:48 -05:00
Jason Felds
2961d4532b
No need for hopo checking.
2011-07-30 15:43:22 -04:00
Jason Felds
3756c60b79
Officially remove the guitar game.
2011-07-30 15:40:29 -04:00
Jason Felds
16826b7afe
How does this compile here?
2011-07-30 15:37:42 -04:00
Jason Felds
7f41c184bf
Restored dance-couple and pump-couple editing.
2011-07-04 23:57:55 -04:00
Jason Felds
0cd794f778
Be consistent with pump couple edit.
2011-07-03 16:34:45 -04:00
Jason Felds
3115b5a438
Need eyes for couple edit stuff.
2011-07-03 15:10:00 -04:00
Jason Felds
38d84b45f5
Revert, restore Couple_Edit.
2011-07-03 14:50:05 -04:00
Jason Felds
70b4c024bf
Right...rushed that part a bit.
2011-05-30 15:44:46 -04:00
Jason Felds
bf69af0a76
Better error message, worse (?) implementation.
...
Help will be needed to restore couple editing.
I hope we didn't knock out routine editing as well.
2011-05-30 14:42:39 -04:00
AJ Kelly
fbfbace87d
fix crash on start
2011-05-12 00:57:16 -05:00
Jason Felds
212a3b971f
Allow beat versus to take place.
...
Made sure to cover 5 and 7 styles.
2011-05-11 14:33:04 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
ba6ab436e5
small whitespace killing
2011-03-07 15:21:03 -06:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
...
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
AJ Kelly
0755d0f3b9
comment/whitespace editing
2011-02-09 17:42:16 -06:00
Flameshadowxeroshin
c2b8a33107
add techno-double8
2011-01-09 07:35:13 -06:00
Flameshadowxeroshin
7ffcd0a9fd
fix pump-routine spacing
2011-01-07 22:34:16 -06:00
Alberto Ramos
9479df65f3
2px pump sides spacing tweak
2010-12-14 19:21:17 -07:00
Flameshadowxeroshin
23553e0bcd
revert to old values, turns out they weren't bad
2010-12-14 20:05:04 -06:00
Flameshadowxeroshin
6dc2664b97
make pump-double/halfdouble spacing more like pump
2010-12-14 19:54:15 -06:00
AJ Kelly
53a8a435ef
remove unfinished karaoke mode
2010-08-19 21:24:35 -05:00
AJ Kelly
b55a57f2a9
some kb7 changes from shakesoda, namely space is no longer Start.
2010-07-26 13:39:52 -05:00
Alberto Ramos
2d07cc65f3
Values restored...
2010-07-21 14:35:25 -06:00
Alberto Ramos
dcc6d3be8a
More tweaks
2010-07-21 14:30:22 -06:00
Alberto Ramos
9cab120e24
Minor tweaks in gameman (pump stuff) and notesloaderksf
2010-07-21 14:08:48 -06:00
AJ Kelly
856fd52c88
kb7 stuff. added some spacing for the middle note and adjusted the board to match [shakesoda]
2010-07-21 10:03:57 -05:00
Alberto Ramos
266c121859
HG: changed src/ScreenSelectMusic.h
2010-07-17 11:16:44 -06:00
Alberto Ramos
33466e0bc5
HG: changed src/GameManager.cpp
2010-07-15 14:40:15 -06:00