Commit Graph

208 Commits

Author SHA1 Message Date
Chris Danford 55b44767b4 require "[Screen] Class=foo" so that derived classes can inhereit "Class=" and not have to redefine it 2005-01-31 02:32:08 +00:00
Chris Danford 1f00c84293 play OnCommand for shared background
(how did this ever work?)
2005-01-26 10:45:47 +00:00
Adam Lowman 914b8233ee New Pasword Input Screen and SMOnline Login 2005-01-26 08:50:09 +00:00
Glenn Maynard e9789a861d Once a screen is queued to load, discard further inputs 2005-01-19 21:44:03 +00:00
Glenn Maynard c9091a1214 Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard 8d4dcfb209 add assert 2005-01-07 04:50:08 +00:00
Glenn Maynard 4b7ce342f5 add separate Screen::Init 2005-01-03 22:39:41 +00:00
Glenn Maynard 2921aeedaf make background graphic optional when loading from ScreenManager 2005-01-01 21:20:00 +00:00
Chris Danford 9032ee0163 fix skips in BGAnimation on first update 2004-12-23 09:48:16 +00:00
Chris Danford 9b457eb241 add aspect ratio pref 2004-12-23 06:50:19 +00:00
Glenn Maynard 74886cc5e9 fix PREFSMAN->m_bDelayedScreenLoad 2004-12-15 00:23:50 +00:00
Chris Danford 083db90df8 unload BGA for screens that don't have a background 2004-12-11 10:22:42 +00:00
Chris Danford 7d26f28dee whoops. Fix AV on creation of first screen. 2004-12-11 10:03:39 +00:00
Chris Danford 8da1e887f4 fix wrong background loaded after a ScreenBranch 2004-12-11 09:54:08 +00:00
Chris Danford 2185c82ff8 ScreenBranch shouldn't try to load a background 2004-12-11 09:50:09 +00:00
Chris Danford 37cff8a09e don't unload resources shared between backgrounds when loading a new background 2004-12-11 08:35:23 +00:00
Chris Danford 12d556c759 allow multiple, simultaneous prepared screens 2004-12-09 09:41:06 +00:00
Chris Danford b6d711b3c1 Remove backgrounds on screens. Have one shared background that persists across screens. 2004-12-09 08:16:18 +00:00
Glenn Maynard 83da2ee50f fix assert output 2004-11-26 19:45:03 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Chris Danford db04a5e89a move ScreenSystemLayer to a separate file 2004-11-25 19:16:46 +00:00
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford bc184683ca allow Lua expressions in ActorCommand parameters 2004-11-05 06:43:12 +00:00
Glenn Maynard 3d084e2a2c move stats formatting to RageDisplay, so renderers can add custom stats 2004-11-05 04:15:06 +00:00
Glenn Maynard e0b211aca6 fix MessageX metric not being used 2004-11-05 03:51:13 +00:00
Glenn Maynard 8b2e9af71e fix ScreenManager::Draw crash if no screens loaded (never happens normally) 2004-10-16 20:16:07 +00:00
Chris Danford f4f02e23a2 show a different string for "card inserted, but we don't yet know the name on the card" 2004-10-09 09:57:12 +00:00
Chris Danford 5c5ac50b82 Load from LastGood if the main profile is tampered/corrupt.
Don't write new data on a load fail - it doesn't give the user a change to correct the load failure.
2004-10-07 19:57:51 +00:00
Chris Danford ebb9e730a4 Show message when a Profile load fails so that the player doesn't accidentally save over their possibly-good data.
Save a copy of Stats.xml to the memory card after a successful load.  I have seen one instance where the digital signature on save is bogus, and there's no way for the player to recover their data.
Update Stats.xsl text help text.
2004-10-06 08:39:38 +00:00
Glenn Maynard f056fedae2 fix crashes when fullscreen d3d window loses focus 2004-09-19 01:38:12 +00:00
Glenn Maynard 338ab88e4f fix ScreenManager stuff not being reloaded on theme change and F2 2004-09-16 22:45:55 +00:00
Glenn Maynard 1b82495f93 s/ReloadCommonSounds/ThemeChanged/ 2004-09-16 22:05:24 +00:00
Chris Danford 87579e8a57 fix "memory card name shows for both sides in style = double" 2004-08-29 07:21:36 +00:00
Chris Danford c51c661fdd fix cases where prefs aren't persisted in case of power loss 2004-08-22 21:42:28 +00:00
Hugo Hromic M 792af31c7a fix not loading correctly the Common Sounds in ScreenManager. now loads and reloads fine 2004-08-21 17:20:30 +00:00
Glenn Maynard 671a563e22 simplify 2004-08-17 20:38:24 +00:00
Chris Danford e435165014 clean up memory card logic:
- Don't do the OS mount for cards during the attract screens.  Only do OS mounts in the time between BeginGame and PlayersFinalized.
 - Remove logic for fast load of a Profile from the MemoryCard.  Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Chris Danford 2524b7d98a only show coin remainder if CoinsPerCredit > 1 2004-07-26 04:47:33 +00:00
Chris Danford 327cc34616 always show credits fraction 2004-07-26 02:58:04 +00:00
Chris Danford 7a3e031c63 remove ThemeManager::ReloadMetricsIfNecessary 2004-07-23 04:26:22 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Chris Danford 3dbf16a1ae fix "BackInEventMode works even when not set to EventMode"
change BackInEventMode to use normal MenuBack behavior
2004-06-26 22:28:25 +00:00
Chris Danford 4e5e56753d show credits in operator menu 2004-06-13 05:13:21 +00:00
Chris Danford a266e00c93 force particular Premium and CoinMode values if bEventMode 2004-06-09 08:14:21 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Glenn Maynard a41bd79eed comment 2004-06-06 22:04:08 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Glenn Maynard 0012f225e8 CODE_BACK_IN_EVENT_MODE -> reset instead of back 2004-05-10 02:06:29 +00:00
Chris Danford ecea3414b3 add code to go back in event mode 2004-05-08 19:22:51 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00